We continue DDS week
with the Flame Swordsman's best friend, Salamandra!
Overall Score: 2.0 (not
enough useable Fire main types yet)
Casual Play: 3.5
Tournament Play: 0.5
Bah. The first 700
attack increase equipment card just had to be on arguably
the WEAKEST main type in Duel Monsters (Wind follows a
very close second). Currently, the Flame
Swordsman is the only useable monster that can use
this guy, and he's a fusion. Do the math =/
Combos:
Salamandra + Flame
Swordsman = Summoned Skull.
Counters:
The Fire type in
general: Not enough good ones.
Casual Play:
Knock yourself out.
Use Flame Swordsman and its fun equip card to your
heart's content.
Tournament Play:
Ummmm.........no.
Anyone who plays Flame Swordsman in a tournament is
either an extreme Joey fan or is trying to have fun
and wants to lose :o
Verdict:
Wait on this until we
get some decent Fire-types. Which may be a
while.
Metal Raiders:
Fire-type attackers,
Fire-type attackers........ Let's see....
We have Flame Kereberos (6/2100/1800), and, umm,
that's it. Boo.
BURNING QUESTION OF THE
WHATEVER: What was Konami thinking for the final
level of Forbidden Memories? 6 super-hard
duels without a save point, including 2 duelists
that use BEUD straight from the hand? o_O
Oh well, maybe DotR won't be as hard.
TOMORROW'S COTD: We wrap
up DDS week (rats, we came 2 cards short, and we
already reviewed BEWD, Dark Magician, and Exodia)
with the insanely annoying Acid Trap Hole. You
can bet you'll see this guy in tournament decks.
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