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Pojo's Yu-Gi-Oh Card of the Day

Hane-Hane 

FLIP: Select 1 Monster Card on the field (regardless of position) and return it to its owner's hand.

Card Number - LOB-110
Average Rating - 2.83 (based on 3 reviews)

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Date Reviewed - May 6, 2002

CODITH COTD
Hane-Hane
May, 6, 2002

There's not to much that makes this card very good. His effect is ok but it 
has its cons. First with the pros. Its good when your opponent only has one 
monster and they have to send it to there hand, then you tribute hane hane 
and you dont have to worry about defending monster, though you still have to 
watch out for the trap holes. Hane Hane is only there to clear the field 
for one turn basically, you have a clear field to do your dirty work. Hanes 
attack and defense are terrible, He a stool pidgen for your tribute monsters 
and thats all. All in all I have to give this card a 2.5/5. Hes not real 
good but if your strategy involves clearing fields then hes useful.

2.5/5 Friendly
2.5/5 Tourney
NickWhiz1
Overall Score: 3.0
Casual Play: 3.0
Tournament Play: 3.0
 
Say hello to Man-Eater Bug's little brother.  Instead of destroying a monster, you send a monster of your choice back to your hand.  This can be good or bad.
 
Instead of destroying a card like BEWD, thus leaving it open to be revived, you can send it back to their hand, making it harder to replay.
 
It could also be bad, as that face-down card you send back is a Man-Eater Bug.  They can activate their effect, destroying Hane-Hane, then just come back and be able to use the effect again.
 
Combos:
 
Hane-Hane + Man-Eater Bug = Flip summon your Man-Eater Bug, destroying an opposing monster, then flip summon your Hane-Hane, sending Man-Eater Bug back to your hand.  Lather, rinse, repeat.
 
Hane-Hane + opposing Lord of D. = You have one turn to deal with those pesky Dragons.
 
Counters:
 
Monster destruction = Wow, real hard guess =/
 
Casual Play:
Not a bad card.  It's not really worth using this card over another possible Man-Eater Bug/Wall of Illusion, but if you have an open space or two in your deck, these little guys may be useful.  Beware the low stats, however.
 
Tournament Play:
Not that bad here either.  Once again, Man-Eater Bug/Wall of Illusion may be a more worthwhile card, but if you have an open spot or are playing a monster removal-heavy deck, this guy always helps out.
 
Verdict:
This guy is a tournament-playable card, but don't use it over a possible Man-Eater Bug/Wall of Illusion.
SomeGuy Hane-Hane, Man-Eater Bug's little cousin. Though not as good as MEB, it has some potential in both Casual and Tournament play. Lets take a look at some of its good points:
  • Works nicely against high level monsters making your opponent have wasted their tribute.
  • Slows down your opponent.
  • Potentially opens up a gap by bouncing one of your opponent's monsters to their hand allowing your monster(s) to attack their LP.

Hane-Hane's main weakness is, of course, its attack power and defense. A 450 attack isn't going to be winning many games for you, neither is a 500 defense. Most the time Hane-Hane will die in either defense mode or by becoming tribute for your Summoned Skull ect.

Overall Hane-Hane deserves a 3. It can help you in a tight situation, but it won't be winning games on its own.

 

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