Overall Score: 2.5
(average)
Casual Play: 2.0
Tournament Play: 3.0
I introduce you to the
poor man's Change of Heart. Although, it's
interesting to note that this card is holo in the
Yugi starter deck, but Change of Heart isn't.
Interesting.
This little card acts as
a 2nd, 3rd, and possibly 4th Change of Heart, at the
expense of you can only use the opponent's monster
as a Tribute AND you lose your Battle Phase for the
turn. Now, for a defensive deck, this would be
ideal (just wait until Millenium Shield/Labyrinth
Wall/Shield and Sword decks pop up), as you are not
likely to attack anyways. But for offensive
decks, which are basically all non-Exodia decks, the
Battle Phase loss may not be worth it.
One lost Battle Phase
can cost you the game should it come in the wrong
situation. If your opponent manages to pick up
that Raigeki/Change of Heart after you use this
card, you've just wasted your efforts, and all your
opponent has lost is one monster.
However, Soul Exchange
can also be your friend. You can get rid of
that annoying BEWD, Summoned Skull, Lord of D., Wall
of Illusion, etc. and summon your own high-level
monster. In this case, it can turn the game
around. In fact, you could also combo this
with a revival card and get back your opponent's
BEWD! Of course, you want to save the revival
for the next turn, in case your opponent plays some
nasty monster removal.
Combos:
Soul Exchange + Change
of Heart/Soul Exchange = Sacrifice two of your
opponent's monsters to play your BEWD.
Soul Exchange + Monster
Reborn = Revive the opponent's monster you just
sacrificed!
Soul Exchange + opposing
Lord of D. = Take that you bugger dragons.
Counters:
Monster removal: It
sucks to sacrifice your Battle Phase just to have
that monster you played destroyed before it can even
launch a single attack.
Trap Hole: You can have
the monster destroyed before you even get to that
Battle Phase you have to skip ;.;
Casual Play:
You are not likely going
to need this guy here, considering you can have 3
Change of Hearts and not as much pressure to get
that high-level monster out.
Tournament Play:
Now comes the
double-edged sword. You are restricted to one
Change of Heart, so you turn to this guy. It
can fulfill one of the main purposes of Change of
Heart (Tribute an opposing monster), but it
considerably slows you down, as you lose an entire
Battle Phase. Of course, that monster you
Tribute may be something quite powerful like a BEWD,
that may cause you problems if you don't get rid of
it somehow. I would throw 1-2 of these guys in
if you think they will do any good. You need
to take into account the speed reduction your
offense will take, however.
Verdict:
This card is average.
It's good for monster removal and control, but you
lose an entire Battle Phase that you may never get
back. You should only use this card if you
feel you can effectively utilize its abilities.
Metal Raiders:
Soul Exchange will
become MUCH more useful in Metal Raiders with the
advent of four cards: Holy Barrier - Mirror
Force, Magic Jammer, Harpy's Feather Sweep and
Tempest. Holy Barrier will take care of any
monsters that manage to get out there to destroy
your new Tributed beast, Magic Jammer will nullify
that Raigeki/Dark Hole/Change of Heart/Fissure they
should choose to play, and Harpy's Feather Sweep
will rid you of any possibly dangerous Magic/Trap
cards on the field. Tempest is not recommended
in this situation.
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