|
|
|
Pojo's Yu-Gi-Oh Card of the Day
|
Magic Drain
Card
Number - PSV-071
Ratings
are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating
Date
Reviewed - 11.15.02 |
NickWhiz1
|
Friday - Magic Drain
Boo Yonex, you didn't
pick a fun card for Friday! >:
This is Magic
Jammer's younger sibling. The difference
is here, your opponent must discard a Magic card to
unnegate their original play, and they control their
destiny. If your opponent has no other Magic cards
in their hand, you basically get a free negation
(what the Japanese Imperial Order
could do *won't start rant again*). So, what kind
of deck does this go well with, boys and girls?
That's right, hand destruction! It's also much
easier to get than the other two Magic negaters, as
it's only a Rare. If you can't get hold of Jammer
or Order, this is the next best thing.
Score:
Another solid card, I'll
give this a 3.4. Enjoy.
|
TwInSeN21 |
Magic Drain
Counter Trap
You can activate this card when your opponent
activates a Magic Card. If your opponent cannot
immediately discard a Magic Card from his/her hand,
negate the activation of the Magic Card and destroy
it.
Note: The card means your opponent MAY discard a Magic
card from his hand. He doesn't have to.
This card was a bit overhyped when it first came out.
A lot of people compared it to Magic Jammer and claims
that it's better than good ol' Jammer. Personally I
prefer the realibility of Magic Jammer. Even if you
are running Discards, in the early game, Jammer is
still better. Late game when your opponent has no
hand, then Magic Drain is definitely better. Some
people think that running 1 Magic Jammer and 2 Magic
Drains is the perfect combination. I prefer running 2
Magic Jammers and 1 Solemn Judgment myself. Again,
it's up to you. If you find that Magic Drain works for
you, then by all means use it.
Rating: 3.5/5 |
Yonex
|
Magic Drain -- Friday
Introduction: Drain your magic, or cancel that magic!
Counter Trap
You can activate this card when your opponent
activates a Magic Card. If
your opponent cannot immediately discard a Magic Card
from his/her hand,
negate the activation of the Magic Card and destroy
it.
Why should you use it?
*Counter's magic
*Get rids of more magic
Why shouldn't you use it?
*Not gurantee
*Pointless when losing
Reasons: My last card of the week. We look at Magic
Drain. I picked this
card because i knew it was good. It has a little bit
better stuff than Magic
Drain, because you still don't have to discard a card
from your hand. This
is a nice counter for people who want to run counters,
but doesn't like
using Magic Jammer. Best off, it's a Counter Trap, so
it makes it a good
card. Also, if your opponent, decides to discard a
Magic Card, you will be
"draining" their magic, leaving them with only
monsters and traps. Hence the
name of the card, "Magic Drain." This card does have
it's bad side effect.
It won't get you the gurantee counter like Magic
Jammer, but it makes up for
it's draining magic effect. Also, like most counters,
this card won't help
when your losing. However, it works best when it comes
down to top decking
cards.
Rating: This card maybe be a nice replacement to Magic
Jammer, but i doubt
it probably will. The best suggestion I would give is,
try running 1 Magic
Jammer and 1 Magic Drain. This should be good and
stable. This card gets a
3.6 in my book. Counters can't get you the win, it can
only help.
Conclusion: Drain all those evil magic out there!
-YoNeX |
IQ |
Magic Drain
This
is the cheap version of Magic Jamer, and what players
will probably use until they can get Jamers. I
personally don't like this card because the most it
will ever do is make your opponent discard a Fissure
or random Equip card. It could work in the late game
but is not reliable in the early game which is why I
don't like this card. I take Solemn Judgment over it
just because it's consistent.
That's just me tho.
Rating 1.8 |
|