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Pojo's Yu-Gi-Oh Card of the Day
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Morphing
Jar #2
Card
Number - PSV-40
Ratings
are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating
Date
Reviewed - 11.19.02 |
TwInSeN21 |
Morphing Jar #2
Level 3
Earth
[Rock/Effect]
800/700
FLIP: Return all Monster Cards on the field to their
respective Decks and shuffle them. You and your
opponent then pick up cards until you both have the
same number of Monster Cards (Level 4 or lower) that
were returned to each Deck. Special Summon the
monsters on the field in face-down Defense Position.
Any other cards picked up are discarded to the
Graveyard.
This card is definitely not for every deck. In the
right deck, mainly a Deck Destruction deck, this card
is almost a must. What is this Deck Destruction that I
speak off? Right now, you can use cards like
Gravekeeper's Servants, Card Destructions, and maybe
even Bistro Butchers to deck your opponent. With
Morphing Jar #2, the deck just got a lot stronger.
Just in case you didn't know, it's going to be
semi-limited to 2-per-deck soon. Add a couple of Spear
Cretins and Shallow Graves to re-use both Cyber Jar's
and Morphing Jar #2's effects over and over again.
Again, it's not for every deck. In the right deck,
it's amazing.
Rating: 4/5 |
Yonex
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Morphling Jar #2 --
Tuesday
Introduction: Hahhaha you lose all those magic and
traps cards!
Level 3
Earth
[Rock/Effect]
800/700
FLIP: Return all Monster Cards on the field to their
respective Decks and
shuffle them. You and your opponent then pick up cards
until you both have
the same number of Monster Cards (Level 4 or lower)
that were returned to
each Deck. Special Summon the monsters on the field in
face-down Defense
Position. Any other cards picked up are discarded to
the Graveyard.
Why should you use it?
*Brings new monster out
*Possible deck
Why shouldn't you use it?
*You lose cards?
*Fate on the outcome
Reasons: Today is a very interesting card. We look at
a card that will be
disputed because of it's name. But I won't get into
detail of that just yet.
Well first off, this card works best when your
opponent has like 3+ more
monsters on the field, and you have very less. So that
means you can get rid
of more of their Magics, Mosnters, and Traps. This
means that it can help
save monsters that you might want to keep for later
on. Also, with the
theory of odds more monsters on the field, means more
discard, means this
might help thin your opponent's deck (not good in this
situation). Well,
this card also has a negative effect. If you play this
card, you can also
lose cards, with a little bit of bad luck, odds could
mean nothing. But
general odds are this shouldn't be a problem. Also,
because it is total luck
and odds with this card, you are resting fate on your
side hoping for a win,
which is a bit bad. However, this card still has
potential to be deadly.
This cards works best in those Deck Destruction decks
:-).
Rating: Soon to be restricted to 2, I wonder why? But
I give this card a
3.3. It has a lot of potential to be deadly, but can
be a bit hard to use.
Still, you can try to use it to the fullness, and
maybe you might see
something that I don't see...
Conclusion: Morhpling Jar #2, What kind of stupid name
is that?
-YoNeX |
wartortle32 |
Tuesday - Morphing Jar #2
Today we look at one of the wierder cards from
Pharoah's Servant, morphing jar #2. This card, in my
opinion, is the one of the most fun cards to play.
(The first being fiber pod, which will be released
later. No doubt the name will be butchered) It takes
all monsters on the field and shuffles them back into
the deck. Then the players draw cards until they get
the same amount of level 4 or less monsters as was
shuffled in and then are put in face down defense.
This card is great for defense. Let's say the opponent
is stacked with monsters and you have nothing. Then
you play this card. When they attatheirll thier
monsters are returned to their deck and then their
battle phase is over since they cant attack. (By the
way, the Morphing Jar is not returned to your deck if
it is destroyed by the attack.) Not only that, but it
is great for deck destruction decks.
You can seriously cut a large part of the opponent's
deck if they had 5 monsters on the field or if they
dont have any level 4 or lower monsters coming out
soon. Great for annoying the opponent.
I give this card a 3.8/5. While a good defense for a
turn, it's only good for 1 turn as those monsters will
probably be flipped next turn. Look for this to be
restricted to 2.
wartortle32 |
IQ |
I haven't heard from IQ
yet, but he's pretty dependable, so let's keep his mug
up for a while. |
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