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Pojo's Yu-Gi-Oh Card of the Day
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Axe of
Despair
Card
Number - MRL-002 Average Rating
- 3.79 (based on 7 reviews)
Ratings
are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating
Date
Reviewed - September 16, 2002 |
Scott Gerhardt
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Okay. Two things I should probably get off my
chest first.
#1 - I am fairly new to
Yu-Gi-Oh. By comparison to the rest of this
group, I'm a newbie. I have, though, been around
Collectible Card Games, specifically Magic and Pokemon
for about 7 1/2 years total and have achieved pretty
decent success in both games, so I know something
about cards in general.
#2 - Being that I post
these, I get to see my fellow CotDers reviews before I
even write my own. This sometimes can lead to
some unique perspectives on writing about cards.
That said, I'm gonna
disagree with most the rest of the staff:
I think this is a good
card, but by no means a staple, and here's why:
There are too many
cards that can cause havoc with monsters via removal,
or fun little things like Shield and Sword that make
that can really get a drop on this card. On top
of that, if the first monster goes, you have to sac a
second one to get it back. Don't get me wrong,
+1000 ATK is really nice, but I think in the end you
have to look at the versatility of the card(s) you're
playing. For *MY* money, Horn of the Unicorn is
a superior card for these reasons:
#1 - It's
versatile. It'll pump the "O" and the
"D" and works in all situations.
#2 - Not subject to weird tricks. If you play
swap games, it works both ways.
#3 - It comes back free. Just slam it back on
top. No saccing a monster - it just comes
back.
Yes, the difference is
300, but the card makes up for it with it's
versatility. Don't think that people won't be
running switch cards, like Shield and Sword with
monsters like this in the environment. It'll be
getting 3-for-1 advantage all over the place.
On top of that, you can
get 3 Horns for less money than it would cost for 1
Axe.
Now, I'll remind you
that I'm still new to this game, but I've played
around with it a bit, and this is my opinion on the
card. Take it or leave it for what it's worth
Rating:
3
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NickWhiz1
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Since Magic Ruler
has been, like, released, we're going to start
looking at them. Sound like a plan?
It should. Today's card is one that was very eagerly
awaited, Axe of Despair.
(NOTE: This is the
Demon's Axe that has been
referred to in numerous of my past CotDs.)
Card Text:
Equipment Magic
A monster equipped
with this card increases its ATK by 1000
points. When this card is sent from the
field to the Graveyard, you can offer 1
monster from the field as a Tribute to place
it on top of your deck.
Analysis:
For anyone that is currently playing Sword
of Dark Destruction, Stim-Pack,
Sword of Deep-Seated, or any
other equipment card, your puny little boosts
have met their match. This thing gives ANY
face-up monster a 1000 point attack boost, and
has no immediate drawbacks. You know
what 1000 points does? It allows Witch
of the Black Forest to take out Dark
Elf. It allows Jirai
Gumo to take out Blue-Eyes
White Dragon. It allows Gate
Guardian to take out a Blue-Eyes
Ultimate Dragon (not released in
English yet). Need I say more?
This is definitely
a game-changing card. 1000 attack points
can give you a HEFTY advantage over your
opponent, and it allows smaller monsters with
really good effects to be playable (think White
Magical Hat with the same attack
power as Dark Elf *drools*).
Not only does it
give you a 1000 point boost, but if it is
destroyed from the field, you
can (notice can, not have
to) sacrifice a monster to put it at
the top of your deck. I assume you have
to do this as soon as the card is destroyed,
but I'm not sure. This combos well with Sangan
and Witch of the Black Forest,
for obvious reasons. Since the effect
isn't mandatory, you can let it sit in the
Graveyard for a while, then bring it back with
Magician of Faith (one of the
few non-restricted cards it's worth to use
MoF's effect on).
Unfortunately,
this is an Ultra Rare, so it
will take some work to hunt them down (they
made almost all the good cards in this set Super
Rare and above). If you can get
3 though, your opponent might as well resign.
Should YOU
play it?
Of course you
should. Almost any deck can benefit from
this card. There will be Maha
Vailo combo decks that rely
on this card soon enough, as soon as Magic
Ruler is playtested some more. I haven't
had the opportunity to playtest Magic Ruler,
as I don't have any yet (I'm broke and
unemployed ;.;).
Score:
Axe of Despair
gets a 4.3. 1000 extra
attack points makes almost any monster a beast.
The self-regeneration effect is also optional,
which puts it higher on the scale than Sword
of Deep-Seated. The hard part
is getting 3 of these...
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YoNeX
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Introduction: Woah Dark Elf! I just have a Witch of
the Black Forest. Oh
wait, I hae this other card, it's called Axe of
Despair! Game Over!
Equipment Magic
A monster equipped with his card increases the ATK by
1000 points. When
htis card is sent from the field to the Graveyard, you
can offer 1 monster
from the field as a Tribute to place it on top of your
deck.
Why should you use it?
*Power up any monster
*Advantage in mirror match up.
*OPTIONAL put on top of your deck.
Why shouldn't you use it?
*Equipment cards have NEVER been good.
*No monsters equals dead card.
*Easily countered.
Reasons: This card first off is the first Magic Ruler
review so here we go!
This card if attached to most of the monster these
days would of course give
you a big edge. If La Jinn vs La Jinn you would have
the advantage. Even if
it's Witch vs Dark Elf, you can still win. Also
unlike, Swords of Deep
Seated, where you MUST put the card back, this card
allows OPTIONAL which is
very important. Since that 1 card draw could be the
game winner. The price
to save this card is too high. So just use it for it's
one shot deal. Well
as I said many times, equip cards have never been good
and never will be
good. If you have no monsters, you just have a really
bad card in your hand.
And with recent cards out and previous cards out to
counter it; Reverse
Trap, Fairy's Hand Mirror, and Eternal Rest just to
name a few.
Rating: This card currently is the most powerful
powerup in the game. This
card is a mega 1000+. But there is this other card
that I rather play. Which
is tommorow ladies and germs. So I would give this
card a 3.5. Very strong
and beef up card. Though this card is an Equip, must
give this card props.
Conclusion: Me goes get a Stapler, can you say staple
card?
-YoNeX
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SomeGuy
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Monday - Axe of Despair
Type: Equipment Magic
Effect: Increase the equipped monster's attack
strength by 1000.
If this card is put into your Cemetery from the Field,
you may
sacrifice a monster to put this card on top of your
deck.
About time we get some good Equipment Magic. The
highest we had before Magic Ruler was Stim Pack, which
had a drawback.
Personally, I really like this card. 1000+ ATK can
change alot. That little White Magical Hat isn't so
pathetic anymore. Neither is that Witch of the Black
Forest, ect. An interesting option with Axe of Despair
are those weak monsters from Metal Raiders that can
attack your opponent's Life Points directly. Combine
it with Robbin' Goblin and the other cards that make
your opponent discard from Magic Ruler and you have an
evil little combo.
Axe of Despair has another cool effect built into
it. It gives you the choice (Unlike Sword of
Deep-Seated) to Tribute a monster in order to put
it on the top of your deck when it is discarded. Alot
of times you won't use this effect, but it is a cool
effect to have around. Every once in awhile you will
find that bonus effective.
Rating: 4/5
If you have it, play it.
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wartortle32
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Monday - Axe of Despair
Today's COTD is Axe of Despair. It gives a 1000
ATK
boost to any monster and can be brought back to the
top of your deck by sacrificing a monster.
This card is, hands down, the best equip magic card
available for English. A 1000 ATK boost can make
even
the weakest monsters a formidable opponent, and can
make some level 4 monsters surpass Summoned Skull.
The other effect, to sacrifice a monster to bring it
to the top of your deck, wont be used very often.
The
great thing about this is that you have a choice
if
you want to revive it or not, unlike the Sword of Deep
seated. That way, you wont have the possibility
of
the opponent forcing you to continuously draw the card
over and over.
I give this card a 4.5/5. This is one of the
best
equip magic card in either Japanese or English game.
There are some that are better, but not many. If
you're running an offensive deck, there should be no
excuse for keeping this out of your deck.
wartortle32
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TripleX
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Hi, We launch off the week with Magic Ruler CoTD's:
Axe of Despair
Monday - Axe of Despair :
Type: Equipment Magic
Effect: Increase the equipped monster's attack
strength by 1000.
If this card is put into your Cemetery from the Field,
you may
sacrifice a monster to put this card on top of your
deck.
Introduction: Wooooooooo!!! I just killed your
Summoned Skull with my 7 Colred Fish and o wait? Why
you so surprised for, Did you forget the Axe
of Despair I attached to it last turn =). These
are some of the qualities Axe of Despair can provide
for you.
Advantages: Think about it +1000 attack power with
no catch to it. This card is seriously going to be
played in many decks. This is so far the best equip
magic card out right now. If this card is sent to your
graveyard all you have to do is sacrific your monster
to put it on top of your deck. This card would be
great to play when you have a large amount of monsters
in your deck. I say 25 Ms/15 T/M. Believe it or not an
Advantage would be your opponent playing Magic Jammer
on this card and dicarding one of their cards in their
hand. Anytime your opponent loses cards instead of
gaining is a good sign o_0. Another advantage is you
would probably need atleast 2 of these in your deck
b/c it wouldn't be hard for this card to be discarded
b/c all you need is sacrific a monster to get this
card back on top of your deck. Hey remember 3 is
better than 2 o_0.
Disadvantage: I don't see any disadvantages really.
I usually never play equip magic cards in my deck
because it would preven you from getting those crucial restriced
cards. I though of equip magic cards as a waste
of deck space.Now till this card came out it would
probably be the first equip magic card I would
test/add to my deck. Well there is one problem would
this card be able to last on the field for about 2
turns. Almost everyone plays either Fissure,TTtD,MEB.
I think that would be the only threat to this card.
Combos: Dark Elf+Axe of Despair you would be able
to do a quick 3000 for 1000 of your LP's. I think that
is so worth it, and with that combo you can take out a
Summoned Skull. Another combo would be powering up La
Jinn or 7 Colored Fish+Axe of Despair giving you a
2800 attack. There are so many combos you can do with
this magic card.
Conclusion: Yes this card should be a guarantee
card to play in your deck for power and fast kills.
This magic card will be a force to be reckoned with.
Test with this card and find combos that would ()wn.
Personal Rating: 4/5
Tournament play: 4/5
Overall Rating: 4
Till next time Adios Amigos !!!
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IQ
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There goes the idea of ever using Stim-Pack again, and
did anyone say Summon Skull? With card like this one
in the environment I don't see any level 5s being
played anymore because now they can be easily taken
down by monsters with cards like this one attached. I
know if you attach this card to your Summon Skull
you'll have a really, really big monster in play but
that means you'll have to have 3 cards in order to
even be able to play it. You need to have a Monster
you can sacrifise to him, the Summon Skull and then
this card to be able to protect him.
That's just a lil too much if you ask me, I would
personally rather have a 7
Color fish attacking for 2800 in my first turn.
>;~)
Rating 3.2
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