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Pojo's Yu-Gi-Oh Card of the Day
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Reasoning
Card Number
- PGD-081
Ratings
are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating
Date Reviewed - 08.15.03 |
SomeGuy |
Friday - Reasoning
PGD-081-Common
Magic Card:
Effect: Your opponent calls a Monster Card Level. You then pick up (not draw) cards from the top of your Deck until a monster is picked up. If that monster is the same Level as the one called by your opponent, all picked up cards are sent to the Graveyard. If not, Special Summon the monster that was picked up in face-up Attack or Defense Position and send the remaining cards that were picked up to the Graveyard.
Reasoning is quite possibly the definition of a "Scrub" card. Why go through the trouble of wasting your valuable resources in order to _possibly_ Special Summon a Monster. Yes, the Special Summon isn't even 100%. There's a very good chance that you won't get anything in return, besides some random deck
thinning. Which may or may not be of any help.
Rating: 1.5/5 |
Adam F. |
Reasoning
PGD-O81
Common
Normal Magic
Your opponent calls a monster card level. You then pick up (not draw) cards from the top of your deck until a monster is picked up. If that monster is the same level as the one called by your opponent, all cards picked up are sent to the graveyard. If not, Special Summon the monster that was picked up in face-up attack or defense position and send the remaining cards that were picked up to the graveyard.
I’m going to tell a little story here.
I have no decent card shops where I live. I have to buy single packs, and only single packs. I cannot buy single cards (well, aside from the internet), I cannot buy boxes
(internet…). So I buy packs, and do the best I can.
Something you folks should no about me – I have NO luck. In a computer or video game, my luck is incredible, but in the real world? No luck. None. I get crap for cards. I have gotten a couple of Ultra Rares, and one secret rare (pfft, thousand dragon), but I get, typically, crap, and I cant improve my deck because its not easy for me to get singles. So, what is my deck? A random jumble of the best magic, traps and monsters that I can throw together, and aside from the fact that it has WAY too many cards, its not that bad a deck (this is ok, because with no good card shops, there’re no tournies (none, at all), and so I only ever play against one other guy, whose deck is also way too big).
I would not want to play this card. Ok, great, I have a chance at a monster, but with a random jumble of cards, I have too great a risk of being forced to throw away a HECK of a lot of cards (its not uncommon for me to get like… 5 or 6 (sometimes up to 10) magic or traps in a row). AND, since I only play against one guy, he knows my deck (and vice versa) and could call level 6 to prevent Summoned Skull from being played, or call level 4 to prevent the vast majority of my monsters from being played.
Basically, what I’m trying to say here, is that unless you can guarantee that you are going to get a monster within the first card or two, DON’T play this card, because you may run through a lot of your good OTHER cards, and your opponent might just guess correctly – what a waste.
1.5/5 – I wouldn’t play it, you shouldn’t either. Monster shmonster – just play it the normal way. |
DuelMonster |
Friday - Reasoning (Guessing Game):
PGD-081-Common
Magic Card:
Effect: Your opponent calls a Monster Card Level. You then pick up (not draw) cards from the top of your Deck until a monster is picked up. If that monster is the same Level as the one called by your opponent, all picked up cards are sent to the Graveyard. If not, Special Summon the monster that was picked up in face-up Attack or Defense Position and send the remaining cards that were picked up to the Graveyard.
I don't like this card, plain and simple. I'm not one to bash cards but I really think this card is a waste. The good part about its effect is you can special summon a monster from your deck (if they guess wrong). The bad part is all M/T picked up until you reach a monster get sent to the Graveyard, almost like Chaos Pod/Morphing Jar#2. Why would you want to risk loosing cards from your deck just to get a monster out quicker? I know I wouldn't.
I'm sure I may be missing the point or combos of this card, but I think its abit too situational and risky to play in a tournament worthy deck.
Ratings:
Casual: 1.5
Tourney: 1.0
ArtWork: 2.0 - I'm surprised they didn't edit out the pipe he's holding. He also has a glowing E.T. looking finger, but I bet his doesn't heal. |
Pegasus |
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Umbra |
Friday, August 15, 2003
Reasoning
PGD-081-Common
Magic Card:
Effect: Your opponent calls a Monster Card Level. You then pick up (not draw) cards from the top of your Deck until a monster is picked up. If that monster is the same Level as the one called by your opponent, all picked up cards are sent to the Graveyard. If not, Special Summon the monster that was picked up in face-up Attack or Defense Position and send the remaining cards that were picked up to the Graveyard.
Friday, finally. Well this card seems pretty good, especially if you get your opponent to call oh say 15. However many people still run heavy 4 star beatsticks, so in all likelihood that what they will call causing a potentially massive discard. Also with usually around 15 monsters most decks face bad odds of not discarding a potentially crucial card. Still if you run a weenie rush, or a lot of high level monsters you could test the card. Running odd levels increases the effectiveness of this card. You could add Big Eye to rearrange in your favor I guess o_O;;
Casual: 3
Tournament: 1.5 |
Vodkam |
Friday 08/15/03: Reasoning
PGD-081
Normal Magic
Your opponent calls a Monster Card Level. You then pick up (not draw) cards from the top of your Deck until a monster is picked up. If that monster is the same Level as the one called by your opponent, all picked up cards are sent to the Graveyard. If not, Special Summon the monster that was picked up in face-up Attack or Defense Position and send the remaining cards that were picked up to the Graveyard.
This is an interesting card. I don't really like guessing games but it can be pretty useful.
So, your opponent calls out a level, if they're wrong, you get a free monster. This works excellent in a non-beatdown deck as your opponent will call out "4" more often than not. This can get you pretty much anything out of your deck... Jinzo, Dark Ruler Ha Des, Airknight, Lily... the list goes on and on. This could be especially deadly in a dragon deck as it's highly unlikely they'll call out "8" (which happens to be the level of Blue-Eyes White Dragon and Tyrant Dragon).
The big downside however, is if they guess right, you've just lost anywhere from 1 card to a whole bunch, some of which might be your best magics and traps. Then again, you might want to dump a monster into the graveyard in which case this is a no lose situation.
Anyways, this can be a pretty fun card but I'd have a tough time justifying this in a tournament deck. Guessing games just don't feel like dueling.
Rating-
Casual: 3.2
Tourney: 2.7 |
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