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Pojo's Yu-Gi-Oh Card of the Day
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Non Aggression Area
Card Number
- PGD-101
Ratings
are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating
Date Reviewed - 08.25.03 |
wartortle32 |
Non-Aggression Area
You can only activate this card during your standby
phase. Discard one card from your hand to the
graveyard. Your opponent cannot Normal Summon/Set or
Special Summon any monsters on the next turn.
Well, I'm back from my long vacation. It was fun, but
it looks like it's back to work...
This card can help you create an open field for you to
attack or to stop the opponent from marshalling any
more troops to pummel you. Either way, I dont find
this card too good. First of all, is that this card is
basically not chainable since it can only be used in
the standby phase. Second of all is the cost. It would
probably be decent if there were no cost. And finally,
this card is really only good when the opponent has a
clear field. And the chances of that happening when
you have this card set isn't too great.
I'd give this card a 1.7/5. I'd probably never use
this card.... |
Dark Umbreon |
This card is okay, IMO, but most of the times its just
a temporary stall. I like the fact that you can summon
something HUGE and then play this card. Your monster
can attack directly if your opponent doesn't have any
monsters on the field, and no Magic or traps to block
it.
I don't recommend this card as a last attempt to save
your LP, because you're probably gonna get murdered
anyway. Use this card on the offensive to try to get a
clear field if you're playing an offensive deck.
If you're playing defensive, you can use this card to
attempt to keep a monster on the field a little while
longer. This work well with monsters such as Flip
effects, who need a turn to be flipped. Play this card
to ensure its safety from bigger monsters.
Stall wise, I'd use the older things. Like maybe
Swords of Revealing Light? Won't make monsters not get
summoned, but it WILL prevent them from attacking. The
only thing this card does is stall something that will
probably happen next turn. So, make good use of the
turn!
Tournament Rating 2/5
Casual Rating 3/5 |
DuelMonster |
Monday - Non-Aggression Area:
PGD-101-Common
Trap Card: Normal
Effect: You can only activate this card during your
standby phase. Discard one card from your hand to the
graveyard. Your opponent cannot Normal Summon/Set or
Special Summon any monsters on the next turn.
Well, this is a costly card to stop your opponent from
summoning anything there next turn, it would be best
used when they have no monsters on the field and you
have either nothing out or something you don't want
killed, I guess it would also work good if you know
they have a Yata or Jinzo in hand or if your playing
against a good Toon or Ritual Deck. It can even help
out if the opponent has the first Nimble or Giant Germ
out, you can destroy it without them being able to
special summon the remaining ones from there deck, or
if they have any of the Mystic Tomato type effect
monsters out.
They can still Flip Summon monsters after activating
NAA, but it’s still handy in tight spots when it's
better to discard something (best if a Sinister
Serpent or Marie The Fallen One) then to have them
summon something that may seriously hurt you.
NAA only buys you one turn, so it's best to time it
right but not to wait too long incase of MST/HS/HFD
taking it out before you get a chance to use it. I
would maybe side-deck it incase of a good Yata Deck,
because you know when they will have it in there hand
and it will give a turn to draw something that
hopefully will help you. I wouldn't think this card
will make it into many or any tournament decks, but if
you can get some good use out of it then play it, I
personally will stay away from it for now.
Ratings:
Casual: 2.0/5
Tourney: 1.5/5
ArtWork: 2.0/5 - It's a nice concept for a picture but
still looks a little cheesy, I want to know what's in
the bag one of the guys are carrying... probably some
explosives or food. |
Pegasus |
Non-Aggression Area, 8/24/03:
Sorry bout last week, I was on vacation.
Now here's a fun card. You get to stop your opponent
summoning (not flip summons) for a turn.
Unfortunately, you have to activate this during your
own standby phase, giving your opponent a turn to
destroy it. And then he can't summon for a turn.
That's really quite nice. .
If your opponent's field is clear, you can keep it
clear for an extra turn just by discarding a card
But, if your opponent's field is clear, you're
probably already winning so this card actually won't
help you as much as you might think. Now that I think
about this card, it looks too situational. A lot of
people seem to really like it, though. Wonder if I'm
missing some combo...
Ah, Last Turn. That's it. :)
Also Cyber Jar, Morphing Jar #2, Gilasaurus...
Wow, this card's looking pretty nice... I never
realized you could use this card with Last Turn
before... Hee hee. Non-Aggression Area + Last Turn...
instant win... except for the speed issue. Last Turn
HAS to be activated on your opponent's turn and
Non-Aggression Area has to be activated on yours... so
it'll take two turns. Bleh.
Rating:
Casual: 4/5
Tourney: 3.4/5 |
Vodkam |
Monday 08/25/03: Non-Aggression Area
PGD-101
Normal Trap
You can only activate this card during your Standby
Phase. Discard 1 card from your hand to the Graveyard.
Your opponent cannot Normal Summon, Set and/or Special
Summon during the next turn.
Here's a fun card. I like cards that prevent your
opponent from doing things.
Toss your Sinister Serpent to prevent your opponent
from putting any new monsters on the field for a turn?
That's a pretty killer effect, especially if their
field is already clear (or if you're about to clear
it). This could mean you get upto 2 free direct
attacks assuming your opponent doesn't have a magic or
trap card to stop you.
Since this card is activated during the standby phase,
if you discard Sinister Serpent for it, I would assume
you would get it back immediately or if Sinister
Serpent was in your graveyard, you could get it back
first, then discard it for this card's effect (and
possibly get it back right away too), but we'll wait
for the ruling on that.
If you don't have Sinister Serpent, this card hurts
you as well. Activating this during the standby phase
also means if they thwart your field clearing actions
(ie Using Imperial Order against your Raigeki), this
card and your discard could be for nothing. The lack
of chainability also reduces the playability of this
card.
It's always fun to keep your opponent from summoning
new monsters but this certainly isn't tournament
worthy. If this card was a continuous trap, that would
be an entirely different story... of course, it would
also be insanely broken.
Rating-
Casual: 3.2
Tourney: 2.2 |
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