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Pojo's Yu-Gi-Oh Card of the Day
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Reaper on the Nightmare
Card Number
- PGD-078
Ratings
are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating
Date Reviewed - 08.07.03 |
NickWhiz1 |
Thursday - Reaper on the Nightmare
Before I start, a plea to all news stations: I'm sick
of hearing about Kobe Bryant!
OK, now that I've got that out of the way, here's
today's CotD, Reaper on the Nightmare.
PGD-078
REAPER ON THE NIGHTMARE
Dark/Zombie-Fusion/5/800/600
"Spirit Reaper" + "Nightmare Horse"
Effect: This monster is not destroyed as a result of
battle at any time although damage calculation is
applied normally. When this card is specifically
designated as a target of the effect of a Magic, Trap,
or Effect Monster Card, this card is immediately
destroyed. This monster can attack your opponent’s
Life Points directly even if there is a monster on
your opponent’s side of the field. When this card
attacks your opponent’s Life Points directly, 1 card
is randomly selected from your opponent’s hand and
discarded to the Graveyard.
Super Rare
This card is unique in that its fusion is a TOTAL
fusion of the two monsters. Stats, effect, everything.
Spirit Reaper's endurance and hand destruction plus
Nightmare Horse's direct attacking equals, well, your
opponent's in trouble if they don't get rid of this
thing.
Of course, it only has 800 attack, so your opponent
can keep whacking it in attack position for major
damage, and, as before, if it's targeted by a single
monster targeting effect, it's instantly history.
Plus, it's a Fusion, so it's hard to get out. You
COULD use Metamorphosis (we'll review it tomorrow),
but that would require you to use a Level 5 monster,
of which there aren't a whole lot of good ones (Airknight
Parshath, Patrician of Darkness, uhh, that's it =\).
Of course, the Patrician will probably be in your
Zombie deck, so it's a perfect fit.
Overall, this is a nice card. It's just slightly
vulnerable and hard to get out.
Score: 3.3 |
DuelMonster |
Thursday:
Reaper on the Nightmare *RotN* (pronounced: Rotten)
PGD-078 -Super Rare
Dark/Zombie-Fusion/5/800/600
"Spirit Reaper" + "Nightmare Horse"
Effect: This monster is not destroyed as a result of
battle at any time
although damage calculation is applied normally. When
this card is
specifically designated as a target of the effect of a
Magic, Trap, or
Effect Monster Card, this card is immediately
destroyed. This monster can attack your opponent’s
Life Points directly even if there is a monster on
your opponent’s side of the field. When this card
attacks your opponent’s Life Points directly, 1 card
is randomly selected from your opponent’s hand and
discarded to the Graveyard.
The first Fusion Effect Zombie released, and it's
basically a Weenie Rushing Hand Disrupter with a
quirky side effect. The fact that it cannot be
destroyed in battle may lead many to think it will
stay on the field for a good amount of time, but if it
gets targeted by almost anything besides an attack
it's automatically destroyed. That means allot of
things will destroy it that normally wouldn't destroy
monsters such as Change Of Heart, Penguin Soldier,
Crass Clown, Relinquished, TER, Deal Of Phantom,
Reinforcements, ANY Equip magic, Soul Exchange, Book
Of Moon, and lots of others that would take too long
to list.
The second bad part of RotNs effect is that if it is
attacked, it may not
die but you take any overflow damage, so anybody that
attacks it get a
trample effect (trample effect i.e. Fairy Meteor
Crush, Spear Dragon, Mad Sword Beast), which can hurt
quite allot if you don't back him up with some
counter-strike traps or magic.
The best part about RotN is that you can play it along
with the Jinzo#7
pose' and hide under Messenger Of Peace. You can also
use cards that boost without targeting like Banner Of
Courage and Mystical Plasma Zone. And the best thing
I've found to work with RotN is the Tornado Wall + Umi/A
Legendary Ocean combo to stop the over-flow and any
other battle damage to your LP. Beside running RotN in
a weenie Rush Deck, it also works ok in a Hand
Disruption Deck, the 800 ATK makes it not too like
compared with White Magical Hat And Don Zaloog, but
it's still worth it with it's anti-death wish effect
and you can use a couple tricks at getting it out
faster. Like the new card Metamorphosis (tomorrows
COTD), Summoner Of Illusions and
Fusion Gate helps out a little.
So weather you're play Hand Disruption, Weenie Rush, a
straight Zombie Deck or any thing else you might be
able to think up, Reaper On The Nightmare is worth
trying out, but in a basic Beatdown, Exodia, Deck
Destruction, Control, and Burner Decks won't really
get much use out of RotN.
Ratings:
Casual: 3.0
Tourney: 2.5
ArtWork: 2.5 - Well, it's a Spirit Reaper riding a
Nightmare Horse, but it
doesn't look like the Reaper has the horse riding
skills that he needs, or maybe nothing can tame the
Nightmare. (yeah, I know it sounds corney) |
Pegasus |
Reaper on the Nightmare, 8/7/03:
I can't wait for Friday, can you? Friday we're
reviewing one of my favorite magic cards in the
game. :)
Anyway...
Reaper may be a Fusion, but I think it's somewhat
playable if you protect it. A lot.
Level 5 for an 800-ATK monster doesn't make a lot
of sense, but this card can both attack directly
and discard 1 card from your opponent's hand
(Note: I've confirmed that the attack has to do
damage in order for the discard to occur). Not
bad.
Besides that, this card has the same strengths and
weaknesses as Spirit Reaper (with a tiny, tiny bit
more ATK). There aren't that many targeted
effects that people use frequently (except Snatch
Steal), and since Trap Hole doesn't work on this
card you won't have to worry about that. You'll
still be taking a lot of damage with this card
constantly in attack mode, even if it doesn't
die.
Most people tend to just use Spirit Reaper since
it's much easier to summon, and lacks only the
direct-attack ability. Fusions are just so
difficult to use... this card has potential, but
summoning it just eats away at your card
advantage, and you may or may not make that back
up in the number of cards this card discards.
Trivia: This is the only fusion card released in
English that has the combined effects of its
fusion-material.
Rating:
Casual: 2.2/5
Tourney: 1.8/5
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Vortex XD |
August 7, 2003
Reaper on the Nightmare
PGD-078
REAPER ON THE NIGHTMARE
Dark/Zombie-Fusion/5/800/600
"Spirit Reaper" + "Nightmare Horse"
Effect: This monster is not destroyed as a result of
battle at any time although damage calculation is
applied normally. When this card is specifically
designated as a target of the effect of a Magic, Trap,
or Effect Monster Card, this card is immediately
destroyed. This monster can attack your opponent’s
Life Points directly even if there is a monster on
your opponent’s side of the field. When this card
attacks your opponent’s Life Points directly, 1 card
is randomly selected from your opponent’s hand and
discarded to the Graveyard. Super Rare
One simple sentence: Do NOT use this card, at all.
First of all, in order to summon this guy, you must
waste tons of resources. This means you will end up
ditching 3 cards for the price of 1, which is never a
good idea to do. Secondly, much like its predecessor
Spirit Reaper, it will be hard most of the time to
keep it on the field. The effect is kind of nifty,
but, I mush rather use Spirit Reaper on its own, or
the ever famous, Don Zaloog. Even in combination with
Metamorphosis, its still a waste IMO. Steer away from
this.
Casual: 2/5
Tournament: 1.3/5 |
Umbra |
Thursday, August 7, 2003
Reaper on the Nightmare
PGD-078
REAPER ON THE NIGHTMARE
Dark/Zombie-Fusion/5/800/600
"Spirit Reaper" + "Nightmare Horse"
Effect: This monster is not destroyed as a result of battle at any time although damage calculation is applied normally. When this card is specifically designated as a target of the effect of a Magic, Trap, or Effect Monster Card, this card is immediately destroyed. This monster can attack your opponent’s Life Points directly even if there is a monster on your opponent’s side of the field. When this card attacks your opponent’s Life Points directly, 1 card is randomly selected from your opponent’s hand and discarded to the Graveyard.
Super Rare
Today on Mystery Science Theater 3000..errr I mean Pojo.com’s Yu-Gi-Oh cotd we get a fusion card from PGD. Well fusions are slow, and this one doesn’t pack high stats. However it makes up for that in effect. It has the strengths and weaknesses of spirit reaper, it cannot die in battle which is nice, but as soon as they target you’re screwed. This card also has the discard effect. What makes this card potentially sextacular (there Vivi1886, are you happy now) is that it can also attack directly. Meaning instant discard, rocking in hand destruction. Another plus is both its fusion materials are sangan and witchable. You could also summon it with Metamorphosis, or the next sets Magical Scientist.
Casual: 2.5
Tournament: 2 |
Vodkam |
Thursday
09/07/03: Reaper on the Nightmare
Fusion/Effect Monster
Dark/Zombie 5/800/600
PGD-078
"Spirit Reaper" + "Nightmare Horse"
This monster is not destroyed as a result of battle at
any time, although damage calculation is applied
normally. When this card is specifically designated as
the target of the effect of a Magic, Trap or Effect
Monster Card, this card is immediately destroyed. This
monster can attack your opponent's Life Points
directly even if there is a monster on your opponent's
side of the field. When this card attacks your
opponent's Life Points directly, 1 card is randomly
selected from your opponent's hand and discarded to
the Graveyard.
This is a very interesting card. Killer effects but
with a few big drawbacks. This card is Spirit Reaper
on steroids.
Let's see... Can't be destroyed by battle, can attack
directly and forces your opponent to discard when it
does. It seems almost unfair to have this monster out.
You can't destroy it and you'll be discarding every
turn unless you have a Waboku or Kuriboh or if you
prevent it from attacking altogether. If you get this
out and your opponent can't destroy it quickly, the
duel will be pretty much over. 3 or 4 turns and your
opponent won't have a hand left. Also, if you're on
the defensive, like Spirit Reaper, you can switch this
to defense mode and use it as a wall until your
opponent draws a trample monster (ie. Spear Dragon)
and makes you pay.
Given all these killer effects it has, there are some
awfully big minuses to this card:
1. It's a fusion monster. Metamorphosis makes it
easier to get out but you still have to sacrifice a
level 5 monster. I don't know if I'd want to give up
an Airknight Parshath or Guardian Sphinx for this but
I'd certainly give up my opponent's after I take
control of it. :)
2. You can destroy it with any targeted effect. Change
of Heart (if it's face-up), Magic Cylinder (you will
still take the damage when it's destroyed), even equip
magic will destroy it. This also means you can't use
Premature Burial or Call of the Haunted to revive it.
You'll have to stick to Monster Reborn and Book of
Life.
3. 800 ATK means if you want to keep making your
opponent discard, they will make you pay with a big LP
hit every turn if they have a monster.
All in all, this is a very good monster but not that
easy to get into play. The upsides still outweigh the
downsides. This card is a must if you run
Metamorphosis in your deck but I don't think you could
base a deck around this.
Rating-
Casual: 3.2
Tourney: 2.7 |
Martin |
REAPER ON THE
NIGHTMARE
Dark/Zombie-Fusion/5/800/600
"Spirit Reaper" + "Nightmare
Horse"
Effect: This monster is not destroyed as a result
of battle at any time although damage calculation
is applied normally. When this card is
specifically designated as a target of the effect
of a Magic, Trap, or Effect Monster Card, this
card is immediately destroyed. This monster can
attack your opponent's Life Points directly even
if there is a monster on your opponent's side of
the field. When this card attacks your opponent's
Life Points directly, 1 card is randomly selected
from your opponent's hand and discarded to the
Graveyard.
Reaper on the
Nightmare, This is a great card for the new
found Metamorphosis decks. This card is
not only a unbelievable defense, but it can
attack your opponents life points directly and
not only does it do direct damage but you
randomly discard one card from there hand!
This card will work well in a Fusion deck, throw
in a few Messenger Of Peace and fissure, you can
easily Yata-Lock your opponent.
Fun Play: 8/10
Tourney Play:
7.5/10
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