|
|
|
Pojo's Yu-Gi-Oh Card of the Day
|
Metamorphosis
Card Number
- PGD-090
Ratings
are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating
Date Reviewed - 08.08.03 |
DuelMonster |
Friday:
Metamorphosis
PGD-090 -Common
Normal Magic:
Offer 1 monster on your side of the field as a Tribute
to Special Summon 1 Fusion Monster of the same Level
in face-up Attack or Defense Position from your Fusion
Deck. Monsters used for a Tribute Summon or that are
offered as Tribute due to other card’s effects are
excluded.
I have to make this review short, on my way out for a
long night... This it almost a Summoner Of Illusions
in Magic form. You can only use this card in a single
chain, and you can only Tribute one monster, so unless
you have a 6-9 level monsters out your only really
going to get a Thousand Eyes Restrict out easy, and
you can do it in your first turn.
Two cards that quickly stop Metamorphosis, Jowgen and
Mask Of Restrict, can't special summon and can't
tribute a monster. I know this card will be used for
mostly quick summons in a Fusion or TER Deck, but it
can also be used in a Beatdown as some added
monster-power. I know once the really good Fusion
monsters start coming out I may even take this card
out for a spin, but at the moment I play an
anti-tribute/anti-special summon/anti-deck Deck so it
won't fit anywhere in there.
Ratings:
Casual: 3.5
Tourney: 2.5
ArtWork: 2.0 - Kind of freaky looking at first, then I
thought it looked
really lame and stupid. Can't really tell what form is
changing into what,
but it looks painful.
DuelMonster |
Umbra |
Friday, August 8, 2003
Metamorphosis
PGD-090
METAMORPHOSIS
Normal Magic
Offer 1 monster on your side of the field as a Tribute to Special Summon 1 Fusion Monster of the same Level in face-up Attack or Defense Position from your Fusion Deck. Monsters used for a Tribute Summon or that are offered as Tribute due to other card’s effects are excluded.
Finally, thank god its Friday…wait dang that means the end of summer vacation is even closer…dangit. I mentioned this card yesterday as a way to get out Reaper on the Nightmare. Anyway this card is nice to get out some of those fusions you want, and can’t seem to get fusion gate or polymerization. Problem is you can only offer 1 monster, which means you most likely have to tribute. Tributing is slow…giving the opponent opportunity to beat you in the mean time. Most ways of summoning high level are too slow. The best way I can think of is flute of summoning dragon. The problem is most fusions are higher up 5+ in level or low like Thousand Eyes restrict. These aren’t found in your average every day beatdown. To run this takes a lot of consideration.
Casual: 2
Tournament 1.5
Ok…so I’m not seeing its potential…=/ |
Dark Umbreon
( LadyPoet ) |
As I've mentioned
before, I STILL don't like Fusion cards all that
much. But with this new card, it makes them much
easier.
In essence,
Metamorphosis allows you to take one monster from
the field, and replace it with a fusion monster of
the same level. Of course, you lose that monster,
which can be a downside (depending on the card).
Some fusion cards
that can be used in a Metamorphosis deck would be
Reaper of the Nightmare, and Last Warrior FAP (if
you like him).
The OBVIOUS use of this
card is with fusions, and you should carry cards the
same level as the fusions in your deck. I've seen
many a player use this card and have no
corresponding monster level cards ><.
I see a nice future
for these decks, especially for those who LOVE
fusions and have never thought them playable. This
card will definitely make them playable. It also may
also carry room for another type of deck within it
(like Zombie, perhaps?)
Tournament Rating: 4/5
Casual Rating 4.5/4
|
Vodkam |
Friday 09/08/03:
Metamorphosis
Normal Magic
PGD-090
Offer 1 monster on your side of the field as a Tribute
to Special Summon 1 Fusion Monster of the same Level
in face-up Attack or Defense Position from your Fusion
Deck. Monsters used for a Tribute Summon or that are
offered as Tribute due to other card's effects are
excluded.
This is a neat card. It's a lot of fun and has also
brought some playability to fusion monsters.
Let's do some math:
Typical Fusion
2 Monsters + 1 Polymerization or Fusion Gate = 3 cards
This varies on the fusion and the fusion material
monsters as well as whether or not they fused from
your hand. The total can be anywhere from 3 to 6
cards.
Metamorphosis (Level 7 or higher fusion)
1 Level 7 or higher monster (tributed for which totals
3 cards) + Metamorphosis = 4 cards 1 Level 7 or higher
monster (discarded and revived which totals 2 cards) +
Metamorphosis = 3 cards
Metamorphosis (Level 5 or 6 fusion)
1 Level 5 or 6 monster (tributed for which totals 2
card) + Metamorphosis = 3 cards 1 Level 5 or 6 monster
(discarded and revived which totals 2 cards) +
Metamorphosis = 3 cards
Metamorphosis (Level 4 or lower fusion)
1 Level 4 or lower monster + Metamorphosis = 2 cards
So, the math shows that for the most part,
Metamorphosis is a more economical way of getting
fusion monsters onto the field. Now, you say, "There
aren't any good low level fusions. I think Fusionist
is the best one." Well, you're wrong. The best low
level fusion is Thousand-Eyes Restrict (TER) which is
now amazingly easy to get onto the field with its
whopping 1 star. Sinister Serpent, Kuriboh, Magician
of Faith and a few others can all be used to bring out
TER. Even then, having the option of turning your
Airknight Parshath into Dark Balter the Terrible
(which I think is the best fusion monster around)
makes for a very hard deck to play against. Did your
opponent get a Mystical Knight of Jackal onto the
field? Use Change of Heart and Metamorphosis to turn
him into The Last Warrior From Another Planet (which I
think is the second best fusion). There are an
infinite number of ways to use this card. One thing
you should do is load your fusion deck up with at
least 1 monster of every star level so you always have
the option of sacrificing your opponent's monsters
after you've taken control of them.
I know I make this card sound better than sliced
bread. It's a pretty good card but it has some
downsides:
1. The monster you sacrifice has to be the EXACT same
stars as the one you're summoning. Getting the right
monster out might take some effort. 2. The monster you
bring out or might bring out may not even help you, in
which case, you've burned this card for nothing. 3. If
your monster is bounced back to your hand, it goes
back into your fusion deck instead 4. The monster is
not considered to be properly summoned so when it is
destroyed, you cannot revive it. 5. Very high level
fusions are basically off-limits. After all, are you
going to have a 9 star monster to tribute to bring out
Black Skull Dragon? Besides, if you did, it's probably
already a pretty formidable monster.
All in all, a fun card which might see some tournament
play. I'm still waiting to see the slew of people
playing TER decks which should make things interesting
to say the least.
Rating-
Casual: 4.0
Tourney: 3.0
vodkam |
|