TwInSeN21 |
Ground Collapse
A pretty annoying card, especially in multiples. Once,
somebody got 2 Ground Collapses and a Prohibition
(Heavy Storm) on me the first turn. It was scary...
Ground Collapse is one of those cards that if you want
to play, you would need 3 in your deck. Getting one
out against your opponent is usually pointless, but 2
would be amazing. That's less Flip effects and less
offense from your opponent. However, the problem with
playing 3 is that you waste 3 spaces which might be
more useful if you put some other cards instead.
Remember, you should always play a deck with 40 cards
(or close to it), otherwise you lower your chances of
getting that one card that you really wanted at a
particular time. Overall, it's a pretty good card.
Rating: 3/5 |
wartortle32 |
Monday - Ground Collapse
This card lets you choose 2 open monster spots on the
field. No monsters may be played in the selected
zones.
Obviously, you will need 2 or 3 of these cards on the
field for it to be truly effective. If you can them on
the field, and then protect the ground collapses
with some magic and trap negation, you can usually mop
up the duel real quick. However, situations where you
actually get 2 or 3 Ground Collapses on the field,
along with the proper protection cards are rare.
They'll usually be destroyed before you can do too
much damage.
I give it 3/5. Unless you're playing some sort of a
lockdown deck, I don't recommend that you use it. |
NickWhiz1 |
Monday - Ground Collapse
This card is annoying
for two reasons. One reason is the fact that it
limits the number of monster cards you can have on
the field. The other reason is that it seems to be
quite popular. I honestly will probably never use
this card, but I may give it sidedeck consideration,
as it counters Scapegoat quite nicely. (To the best
of my knowledge, you are required to have at least 4
open Monster slots to use it. With Ground Collapse
blocking off two spots, making your maximum useable
3, Scapegoat would be an illegal play.) This
also cripples what is sure to be one of the most
abused cards in the game, United We Stand (j. Power
of Teamwork). Getting two of these out can cause
major frustration for your opponent, as they will
only have ONE available slot (remember that monsters
on the field already aren't affected, so don't think
this is some kind of a Raigeki-like thing). Three
is impossible to play, as Ground Collapse must block
off 2 slots, and there's only one slot left to block
off. Other than shutting down Scapegoat, this card
has no real uses if you only have 1 on the field,
because not many people will consistently have 3+
monsters on the field. Two of these is a pain,
though. Unfortunately, there's a lot of ways to
counter this guy. Any M/T removal works (mass
removal like Heavy Storm screws you over), and
Imperial Order makes those slots reusable during its
duration. If you're playing a stall deck,
this may be the card for you. Just be
warned that it may not always help you.
Score:
2.6
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