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Pojo's Yu-Gi-Oh Card of the Day

Dimensionhole

Card Number - PSV-069

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Date Reviewed - 02.12.03


TwInSeN21

Dimensionhole

Interesting card. On the top of my head, I can only think of 2 situation where this card could be useful. First of all, the most obvious one, is to save your Monster from Dark Hole. The 2nd one is with Jinzo. Say you're scared of Mirror Force or some other nasty traps your opponent might have. You then play Jinzo and do whatever you wanted without the fear of any counter traps and whatnot. On your opponent's turn though, he could just use Dark Hole or Raigeki and you won't be able to activate that Magic Jammer you have down because of Jinzo. That's where Dimensionhole could help you out. It also makes sure your opponent won't be able to get rid of the Monster you removed or Snatch Steal it for one turn. Is it worth to put in your deck though? I don't really think so. It could help out in tight situations. It would be a LOT more playable if it was a Quickplay though...

Rating: 2.5/5
wartortle32 Wednesday - Dimensionhole

This card removes a monster on your side of the field from play for 1 turn. It is returned to your field at your next standby phase.

Most people didn't really see a use for this card, and  that's because there really isn't any. The only plausible choice would be to use it in a toon deck so
that your toons are safe on the turn they are summoned since they cant attack anyway. On a side note, you can remove an opponent's monster from the game for
good with this card. Simply use change of heart, then use dimensionhole, and then use solomon's lawbook to skip your next standby. As a result, the monster is
stuck in the dimensionhole and wont return for the rest of the game. This combo is actually a waste of cards, but it's there if you want to use it.

I give this card a 1.5/5. Unless you use a toon deck,
there really is no reason to use this.
NickWhiz1
Wednesday - Dimensionhole
 
Afraid your Jinzo or Goblin Attack Force is in danger?  Want to Dark Hole the field without losing your most powerful monster?  Want to coax your opponent into slamming themselves into a Mirror Force?  This is the card for you.  Honestly, I never found this card useful enough to put in any deck I've built.  It's not that it's not good, it just may be a waste of space.  Use at your own discretion.
 
Score: 2.4
 
SomeGuy Wednesday - Dimension Hole

"Remove 1 monster on your side of the field from play until your next Standby Phase. The card still counts towards the 5 card Monster Zone limit."

Umm....Yeah. Extremely situational card in my opinion. Here's a few of the tricks you can pull off with it... (Don't be suprised if I'm missing some, I've never actually playtested the card.)

Use it on an important card such as MoF, Morphing Jar, Cyber Jar, ECT. before playing a Dark Hole.

If you know your opponent has a Cyber Jar on the field, you can Dimension Hole an important Monster. That way you get the Cyber Jar's effect as well as keeping one of your Monsters. Be sure to remember that it still counts toward your Monster zone.

Let's say your opponent has a face-up Dream Clown on the field. You're holding a Dimension Hole in your hand, and draw a Cyber Jar/MoF/Morphing Jar. You can Dimension Hole the Monster you set that turn, that way your opponent will not beable to use Dream Clown's effect on the Monster. Thus, on your next turn allowing you to flip it and possibly giving you the cards you need to deal with your opponent.

As you can see, they are all very situational. Tha majority of the time, Dimension Hole will be a useless card. Unless you have a great combo with it, I would ONLY use this in your side deck (If that).

Rating: 1.8/5

 

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