Wednesday - Dimension Hole
"Remove 1 monster on your side of the field from play
until your next Standby Phase. The card still counts
towards the 5 card Monster Zone limit."
Umm....Yeah. Extremely situational card in my opinion.
Here's a few of the tricks you can pull off with it...
(Don't be suprised if I'm missing some, I've never
actually playtested the card.)
Use
it on an important card such as MoF, Morphing Jar,
Cyber Jar, ECT. before playing a Dark Hole.
If
you know your opponent has a Cyber Jar on the field,
you can Dimension Hole an important Monster. That way
you get the Cyber Jar's effect as well as keeping one
of your Monsters. Be sure to remember that it still
counts toward your Monster zone.
Let's say your opponent has a face-up Dream Clown on
the field. You're holding a Dimension Hole in your
hand, and draw a Cyber Jar/MoF/Morphing Jar. You can
Dimension Hole the Monster you set that turn, that way
your opponent will not beable to use Dream Clown's
effect on the Monster. Thus, on your next turn
allowing you to flip it and possibly giving you the
cards you need to deal with your opponent.
As
you can see, they are all very situational. Tha
majority of the time, Dimension Hole will be a useless
card. Unless you have a great combo with it, I would
ONLY use this in your side deck (If that).
Rating: 1.8/5 |