Wednesday - Dream Clown
My favorite monster in the
game. I love that fact that is fits so perfectly in my
current Gravity Bind deck. The 1200 ATK is good for
destroying Axe-less White Magical Hat as well as
Hayabusa Knight. +100 DEF and it would of been
perfect. It's sad to see a spent Dream Clown being
destroyed by an Axe-less Hayabusa Knight.
If you think one Dream
Clown is great, try two of 'em. This allows you to
destroy a monster each and every turn (For as long as
they survive). Here's how it works:
Turn One: Play Dream
Clown A in ATK mode.
Turn Two: Use Dream Clown A's effect, play Dream Clown
B in ATK mode.
Turn Three: Change Dream Clown A to ATK mode. Use
Dream Clown B's effect.
And so on. Throw
Gravity Bind (Or Messenger of Peace [MoP] if need be)
and Prohibition in the mix, and you're in control of
the board.
While your Dream
Clown(s) are destroying monster(s), you can Axe a
Hayabusa Knight/White Magical hat and take the game.
Though, Axe isn't completely necessary.
Besides Gravity Bind
(Or MoP) decks, Dream Clown is somewhat weak. 1200 ATK
won't stand up to the Lvl. 4's, and neither will 900
DEF. Chances are you'll never get to use the effect.
But in GB (MoP) type
of decks, Dream Clown is the best Lvl. 3 you could ask
for. This is something I can tell you from tons of
playtesting. As well as many great tournament placings
(Currently on a streak of 6-0).
Rating: 4.1/5
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