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Pojo's Yu-Gi-Oh Card of the Day
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Infinite
Dismissal
Card
Number - PSV-072
Ratings
are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating
Date Reviewed - 01.31.03 |
TwInSeN21 |
Infinite Dismissal
I guess since Gravity Bind decks are getting popular,
you can use this to counter them. What happens if you
don't face a "Clown" deck though? That's why this card
is more suited in your sidedeck. Personally though, I
don't really like it. If Gravity Bind is your main
problem, simply put in more Magic/Trap Removals like
Mystical Space Typhoon and Dust Tornado. Prohibition
could also work. What I'm saying is, Removals and
Prohibition is a lot more useful and flexible as you
can use them against some other decks as well and not
just Gravity Bind decks. For this reason, I'm not
going to give this card a high rating...
Rating: 1.5/5 |
wartortle32 |
Friday - Infinite
Dismissal
Today we look at infinite dismissal. When a level
3-monster is summoned while this is active, it is
destroyed at the end of the turn. Note that it only
works on monsters summoned. It doesn't destroy every
level 3- monster at the end of the turn.
This is a worthy side deck material card, especially
if your opponent is using a gravity bind+ jinzo#7
combo. It also works as a fairly good stall tactic if
you combine it with gravity bind too. Note that you
cant also destroy your own monsters, which may help in
some scenarios, such as if you want to kill your own
sangan.
I give it 2/5. It's only good for specialized
occasions. I do recommend that you throw 2 of these in
your side deck in case you run into a weenie deck as
it may be hard to stop those jinzo#7s without it. |
NickWhiz1 |
Friday - Infinite Dismissal
Aha. Dream Clown has met its match. If you get
this thing out quickly enough, those pesky Dream
Clowns won't have enough time to do any real
damage. Same goes for Hayabusa Knight and White
Magical Hat, the same monsters that get protected
under Gravity Bind. So, basically, I would side
deck one or two of these, and if you see a Gravity
Bind-themed strategy in your opponent's deck, throw
these things in 2nd/3rd game and watch the fun
begin. Just remember that this doesn't work on
Special Summons. To all those that have to
play SomeGuy, put these in your deck. You
have been warned.
Score: 2.5 (if your opponent plays
4-star beatdown, this is useless =/)
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Adam F. |
Infinite Dismissal
PSV-072
Continuous Trap Card
All monsters of level 3 or lower that are summoned to
the field during this turn (excluding Special Summon)
are destroyed at the End Phase of the turn.
This has possibilities, especially with good level 3s
like Hayabusa Knight. This also combos with other
traps to create full out blocks and stalls… like this…
Infinite Dismissal + Gravity Bind that’s a huge
stall. They can only attack with level 3 or bellows,
but those monsters are destroyed at the end of turns.
You could attack once with a lvl 3 monster, but having
a monster in defense mode (2000 defense or above)
rules that out. If you want to stall for Exodia or
anything else, I highly suggest that combo.
I give this card a 2/5 – it’s got possibilities, but
not great ones as of yet (IMO… but there are some good
ones, like ID plus Gravity Bind…). Keep one in the
side deck, in case your opponent runs a weenie deck
(more and more common these days)
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