TwInSeN21 |
Fusion Gate
Ah, this card is a MUST if you plan on playing a
Fusion deck (that actually fuses the parts normally).
Helping your opponent is pretty bad but Fusion Gate is
simply more reliable than Polymerization. 1st of all,
you can use a Single Fusion Gate mutiple times. 2nd of
all, if it is negated by Imperial Order, it will stay
on the field and you can use the effect once Imperial
Order is gone. Although the Fusion Materials are
removed from the game, you can combo it with stuff
like Miracle Dig to get the pieces back. So, if you
are planning on running a Fusion Deck, I would
recommend running around 2 of each Fusion Gate and
Polymerization.
Rating: 4.5/5 |
wartortle32 |
Friday - Fusion Gate
This card lets you fuse monsters without using
polymerization. However, the fusion material monsters
are removed from play, rather than sent to the grave.
Obviously this card is only meant for fusion decks.
This does allow fusion decks to go alot faster, plus
it's only a common, which is alot easier to get than
the rare poly. The downside of removing your monsters
from play isn't too bad, although it makes it really
vulnerable to de-fusion. It just means that you wont
be able to revive those material monsters.
I give it 3.5/5. Note that this rating is only for
fusion decks. It's gets a 1 in any other deck. |
NickWhiz1 |
Friday - Fusion Gate
I'll keep this one
short. Fusion Gate is one of those situational
cards, like Toon World and (its brother)
Polymerization. If you run Fusion, you're gonna use
it. If you don't run Fusion, you're not going to
use it. If you run Fusion, this makes a nice
alternative to Polymerization (especially if you
can't get Poly, which shouldn't be a problem,
because it's in the Joey starter deck, which I
believe is out already).
This is a field card, so
you can use it numerous times, but there's always
that drawback. If the Fusion Monster gets destroyed
within a turn, you just wasted 2 (possibly) useful
cards that you won't get back. I suppose you could
combo with Miracle Dig =/
Most people will
probably use this as a replacement for
Polymerization, and I don't blame them. This is a
good card. And at a short-print common, how can you
not like it? (although it's not
holo)
Score: You can't really
give a overall score, but a Fusion deck score would
be like 3.8. Obviously, in a
non-Fusion deck, it would be 0.0.
|
SomeGuy |
Friday - Fusion Gate
Fusion Gate
LON - 98
Field Magic
As long as this card remains face-up on the field, a
Fusion monster can be special summoned without using
"Polymerization". The Fusion-Material monsters used in
the fusion are not sent to the graveyard, but are
removed from play.
This is easily one of
those fun-based cards, but as a secondary effect it
will make Fusions somewhat playable. IMO the majority
of Fusions are still not worth playing, but some like
Last Warrior From Another Planet seem
very interesting.
There are multiple
combos you can pull off with all the new Fusion based
cards in LON. Cards such as Supply allow you to get
multiples of the same Fusion out on the field quickly.
Also, if you didn't
know, this effect also applies to your opponent. This
can sometimes be a downside, but it isn't a very big
one. If your opponent is also playing Fusions, it
wouldn't take much energy for them to play their own
Fusion Gate regardless.
Rating: 3.3/5 |