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Pojo's Yu-Gi-Oh Card of the Day
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The Last
Warrior From Another Planet
Card
Number - LON-077
Ratings
are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating
Date Reviewed - 03.21.03 |
TwInSeN21 |
The Last Warrior From
Another Planet
This guy's ability is pretty game-breaking. Most of
the time, you or your opponent win by using Monsters
to attack. What happens if you can't summon any
Monsters though? The main Weakness to this card is
definitely Trap/Magic and Flip Effects. Now, we can
counter Flip Effects by playing Light of Intervention
or Royal Command. We can counter Magic Cards by
keeping an Imperial Order out. As for Traps, the one
you would worry the most is definitely Mirror Force.
Just keep a couple of Seven Tools handy.
Another cool trick you can pull off is with Dimension
Hole. Before you get TLWFAP out, simply get something
like a Jinzo or a couple of Maryokutais out. Then, use
Dimension Holes on them. Finally, get TLWFAP out. Next
turn, you'll get those Monsters on your side
because you are NOT summoning them. ;-)
The problem is though, the Dimension Hole combo
requires too many cards to work. Usually, just use
Imperial Order and Light of Intervention out to
protect it and you're all set. Definitely one of the
best Fusion Monsters out there...
Rating: 3.6/5 |
Yonex
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The Last Warrior From
Another Planet -- Friday
Introduction: "Weee no more monsters."
Earth
Level 7
[Warrior/Fusion]
2350/2300
[Zombyra the Dark] + [Maryokutai]. When this card is
Special Summoned,
destroy all monsters on your side of the field except
this card. As long as
this card remains face-up on the field, both player
cannot Summon (including
Flip Summon or Special Summon) any monster.
Goods
+Big Monster
+Killer Effect
Bads
-Fusion Monster
Anaylsis: One of the anticipated card I was waiting
for when LON comes out.
First to begin with, this is a 2350, which is really
big for any monster,
well 50 less than Jinzo, however, 50 more than Goblin
Attack Force. However,
the attack points really doesn't matter. The effect is
the reason everyone
using this card. This card first off, destroys all
monster when it gets
Special Summon. Which pretty much is a sweet Dark Hole
effect that can be
reused over and over again with reanimation cards
like, Monster Reborn,
Premature Burial, and so on. The effect gets better,
which in my opinion
people use it, no more summoning monsters. This means,
that the game can be
over really quickly, if you protect this monster from
traps and magics.
Attach a Mage Power on it, it can totally murder
someone in a few turns.
However, be very cautious of those trap cards out
there, Torrential Tribute,
Magic Cylinder, etc. that can easily mess up your
plan. But that may not be
the weakenss for this card, it may be because it is a
fusion monster. This
means that it requires Poly and/or Fusion Gate (I
doubt anyone would use
Summoner of Illusionary). However, strong point of the
cards is, both
monsters are
some what useable, and does not bring towards the
downfall of this card.
Rating: If played correctly, this card can wipe out
any deck in a matter of
turns. However, be cautious when using this card, many
cards can counter
this card. But still a good card. Pretty solid, since
the mosnter to fuse
with are pretty decent also. This gets a 3.4. Yet
being a Fusion monster
kinds of bring towards the downfall of this card.
Concludsion: Long name, nice effect.
~YoNeX |
wartortle32 |
Friday - The Last Warrior
From Another Planet
This fusion monster destroys all your monsters on the
field when it is special summoned. Then, no one is
allowed to summon any monsters.
The main problem with this card is that the opponent
can still set monsters, meaning that they will be able
to defend their LP still and kill this off with flip
effect monsters. The ways to get around this are to
use Light of Intervention or Royal Command. If you can
get Light of Intervention out, and maybe Imperial
Order out for a few turns, all you have to worry about
are traps. The fusing part shouldn't be too hard to
pull out since a common poly was released in the Joey
deck and the common fusion gate can also be used.
I give this a 3/5. I think that it requires too many
support cards to be effective which is why I didn't
rate it too high. |
NickWhiz1 |
Friday - The Last
Warrior from Another Planet
God bless all those men
and women fighting in Iraq, risking their lives to
save the Iraqi people and the rest of the world from
a deranged madman. OK, now onto today's review.
This is one of those
cards that can create a lock. If you clear the
field, then use this guy, your opponent will either
have to destroy him with some other kind of effect,
or rely on a flip effect monster. To create a TRUE
lock, combine this guy with Light of Intervention.
Since Light of Intervention forces all monsters to
be summoned instead of set, your opponent will be
POWERLESS to stop you unless they pull some kind of
monster removal. If you get a clear monster field,
then your opponent plays this guy and a Light of
Intervention, I suggest you pray to get some kind of
monster removal, because at 2350 a turn, you won't
last very long.
This guy actually has
playable fusion parts. Zombyra the Dark is one of
the more useful commons in the game, being able to
get off a couple of strong attacks, and Maryokutai
can sometimes be useful. However, I'd just play
Zombyra and use a Goddess of the Third Eye or
something.
This guy's main weakness
is flip effect monsters. Monster removal Magic and
Traps can be dealt with using cards like Imperial
Order and Seven Tools of the Bandit. Flip effect
monsters, however, can end your plan really
quickly. The biggest threats are Man-Eater Bug,
Penguin Soldier (my personal favorite), Magician of
Faith (recurse a Raigeki or something), and Cyber
Jar. That's why I suggest Light of Intervention,
because it can create one of the truest locks in the
game. You can actually circumnavigate your own lock
if you use Dimensionhole to remove LWFAP from the
field, then summon a monster. The only flaw with
this is that your opponent will get a summon as
well, as LWFAP returns during your next Standby.
But hey, it's an idea, isn't it?
OK, I've rambled on long
enough. Just be careful, as decks are built around
this guy, and they can be NASTY if used correctly.
Being a Fusion is less of a problem now with Fusion
Gate, and Zombyra the Dark makes a decent attacker
if the Fusion falls through.
Score:
3.4
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