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Pojo's Yu-Gi-Oh Card of the Day
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Giant Germ
Card Number
- MRL-085
Ratings
are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating
Date Reviewed - 11.13.03 |
SomeGuy |
Thursday - Giant Germ
Dark/2/1000/100
[Fiend/Effect]
When this card is sent to the Graveyard as a
result of Battle, inflict 500 points of Direct
Damage to your opponent's Life Points. You can
also take cards of the same name from your Deck
and Special Summon them to the Field in face-up
Attack Position. The Deck is then shuffled.
Giant Germ is
obviously old-school burn-goodness. I remember
running a casual burn deck back in the day packing
three of these guys. You know, the original burn
deck with Princess of Tsurugi, Chain Energy, and
such.
Nowadays, I'm not sure
if they will be delivering the same results. From
the looks of the current metagame, chances are
they won't. But swarmable Monsters are still very
interesting nonetheless. The potential is still
there for the future.
If you're considering
using this in a non-Burn type deck, do yourself a
favor and pack Nimble Momonga instead. That
possible three thousand Life Point Gain will aid
you much more than a measly fifteen hundred Life
Point Damage to your opponent's head.
In Limited, he's no
better than a regular Monster. The reason for this
is becaus chances are you won't be seeing any
more copies of this guy. Meaning that that
swarm-Effect is next to useless. Although in Draft
he's still pretty decent due to the fact that
duels are set at 4000 Life Points per player. Five
hundred direct Damage makes a much bigger impact
there.
Ratings:
Constructed - 2.5/5
Limited - 3/5
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Martin |
Dark/2/1000/100
[Fiend/Effect]
When this card is sent to the Graveyard as a
result of Battle, inflict 500 points of Direct
Damage to your opponent's Life Points. You can
also take cards of the same name from your Deck
and Special Summon them to the Field in face-up
Attack Position. The Deck is then shuffled.
It just keeps coming
back baby! What can I say? Any Monster that can
multiply is quite the dish. First off, when it is
sent to the graveyard as a result of battle, you get
2 more of these son of a puppies to slap right into
play, and your opponent also takes 500 points of
damage. How economical.
One of the biggest
advantages to it's effect is it helps you get bait
to use for tributes. Turn your Germ into a brand new
Jinzo or even an Airknight Parsath if that card
tickles your pickle. Oh sure, Nimble Momonga is much
more convenient than Giant Germ, but you still got
uses with this card.
In Limited play this
thing is a beast. Having any card of quick Monster
advantage on your opponent is sick, and dealing 500
is much more effective here with the lower life
point total (if you play that way).
Rating:
3.5/5
Limited: 4.0/5 |
MerrilHess |
Giant Germ
Earth/fiend
2 Stars/1000 ATK/ 100 DEF
When this card is sent to the graveyard as a result of battle, inflict 500 points of direct damage to your opponent’s life points. You can also take cards out of the same name from your deck and Special summon them to the field in face up attack position. The deck is then shuffled.
Upsides: Witch, Sangan, and Giant Rat Searching possibility, Direct Damage, Deck thinner, Necrofear food
Down Sides: Too little direct damage, Has to be by result of battle, not a fan favorite, looks for other Germs
This card is decent , but only in decks that could utilize it’s skills. This means only earth, direct
damage (burners), and Fiend decks should use it. In casual, this card is very fun. I also like the picture of the germ in the sky like it’s about to explode. It’s a sweet picture. In tourneys, this card wouldn’t be a determining factor to me, but who knows? I still wouldn’t play it. In sealed, this card should be played for it’s damage effect, but it is best used in numbers. So, if you get your hands on multiples of these, use them definitely.
Casual Rating: 3.5
Tourney Rating: 1.9
Sealed Rating: 1.0(if in multiples then it’s 2.0) |
f00b |
Giant Germ - Thursday 11/13/03
Giant Germ Dark/2/1000/100
[Fiend/Effect]
When this card is sent to the Graveyard as a result of Battle, inflict 500 points of Direct Damage to your opponent's Life Points. You can also take cards of the same name from your Deck and Special Summon them to the Field in face-up Attack Position. The Deck is then shuffled.
Pros:
+Fiend type
+Deck Thinner
+LP Burn
+1000 attack, good in swarms
Cons:
-Must be destroyed in battle
-Summoned in Attack, not defense
-c00ties - Erm. It’s a germ…
Alright let’s get right down to it. This card’s most obvious use is in Necrofear decks.
Not only is it an efficient deck thinner, but it dumps 3 fiends in the graveyard, just enough to summon Dark Necrofear.
Along with others of its type, such as Nimble Momonga, Bubonic Vermin, etc, using cards like Giant Germ are a great way to drop your deck quickly by 3 cards, providing you with a better top deck. Also, it’s important to keep monsters on the field, and giant germ, save normal monster removal like Raigeki and dark hole, is a card that can stall a few turns for you. And, not often, but sometimes that 500-1500 burn damage germ provides is something your opponent may try to get around, especially since cards commonly played like confiscation, delinquent duo, ring of destruction and magical scientist quickly use up the Life Points of many duelists.
In draft, just like Nimbles, I’ve seen these go in pairs, sometimes even in threes. If you can manage to grab 3 of these babies you’ll gain a major advantage in the 20 card deck you have. And, playing with just 4000 LP per game, 500 makes much more of a difference. Three of these means up to 1500 LP, 37.5% of the total, all with a card that also keeps monsters on the field and thins your deck. Yea, I’d say that’s good. =D
Rating:
Constructed - 2.5/5
Limited - 3.7/5
Necrofear decks - 4/5 |
DrZap84 |
Giant Germ
Dark/2/1000/100
[Fiend/Effect]
When this card is sent to the Graveyard as a result of Battle, inflict 500 points of Direct Damage to your opponent's Life Points. You can also take cards of the same name from your Deck and Special Summon them to the Field in face-up Attack Position. The Deck is then shuffled.
Card Number MRL-085
Card ID No. 95178994
Rare
Thursday's COTD is giant germ. Giant Germ has several uses. Its mainly a deck thinner, but obviously it has burn qualities too. You can use Giant Germ as a sacrifice for bigger monsters. So for instance if you have BEWD in your
hand (I know BEWD is horrible, but I need a monster.) than all you have to do is get giant germ's effect once, deal 500, and than sac for bewd. There isn't really much to say on this card. Its burner, its swarm. 1000 attack is low, and its two stars making it useable with gravity bind, but who uses gravity bind now a days anyways?
Tourney Play: 2/5 Only use is in burner and gravity bind decks, but those decks aren't very competitive IMO anyways.
Casual Play: 3.5/5 It can be fun, use it over and over with fiber jar, its deck thinning!
Limited: 1/5: Unless you can get 3, which I highly doubt this card is horrible in limited.
Artwork: 2/5 Cuz the whole Germ thing, isn't really that appealing, also its just well germish. |
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