Magic Cylinder
Negate
the attack of 1 of your opponent's monsters and
inflict Direct Damage equal to the attacking
monster's ATK to your opponent's Life Points.
Being the final card
in overrated week, I must say that I cannot
believe how much play Magic Cylinder got, and
still gets. Yes it is a powerful Trap Card, but it
isn't quite at staple status. Wobaku is a much
more consistent card than Magic Cylinder will ever
be, and people who consistently play me also
believe how little you actually need Magic
Cylinder.
Cards like Mystical
Space Typhoon, Heavy Storm, and Harpy's Feather
duster's main purpose is to eliminate threats such
as these. How many times have you used a Mystical
Space Typhoon destroying a Magical Cylinder or
Mirror Force and let out a sigh of relief? Well, I
can also say that an opponent has probably done
this to you at one time or another, which also
shows you how much of a better option Wobaku
really is.
If your opponent
attempts to destroy a Wobaku, you can simply
activate it and take no damage for the whole turn
via attacks. No say that Wobaku was a Magic
Cylinder, your opponent not only got a productive
use out of the Typhoon, but you are now open for
that attack Magic Cylinder was supposed to stop.
In any type of game, you want to stick to cards
that have the most consistency.
Now for the good
points of Magic Cylinder, not only does it negate
the attack of one of your opponent's Monsters, but
will also make them take the damage right back. I
have seen games end because of a simple Cylinder.
It is a very useful Trap Card, but not a staple.
Rating:
3.5
Sealed Rating:
4
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