Tuesday - Cliff the
Trap Remover
Cliff the Trap
Remover:
MFC-078-Short Print
Dark/Warrior/3/1200/1000
Effect: When this card inflicts Battle Damage to
your opponent's Life points, you can select and
activate 1 of the following effects:
- Destroy 1 Spell Card or Trap Card on the field.
- Send 2 cards from the top of your opponent's
Deck to his/her Graveyard.
Lets talk about being counter
productive. Because this card literally defines
it.
First I'll begin with
the stats. It's your basic Gravity Bind efficient
Monster. A solid 1200 ATK for Three Stars. Some
more ATK Points would have been nice, but
whatever. It probably won't see much play anyways.
Now to the possible
Effects. Having the option of one of two Effects
in interesting, but it doesn't necessarily make it
playable. Wow... Take a look at your first option.
You have the ability to nuke a Spell Card or Trap
Card whenever you deal Battle Damage to your
opponent. It may seem nice and all... But is it
really?
No. If your opponent
has something in his Spell/Trap zone, chances are
it's either a Trap or Quickplay Spell. And almost
every playable Spell/Trap is able to either
Chain to the Summon or Attack of your Cliff the
Trap Remover. There are very few, if any,
competitive decks that Cliff the Trap Remover will
give you an advantage over.
The only time when you
will consistently be able to Destroy mass Trap
card(s) is if you have Jinzo on the Field as well.
Although, if you have Jinzo on the Field, your
opponent's Trap card(s) aren't doing you any harm
regardless.
I'm not going to
bother going into his other optional Effect
because Deck Destruction is one of the weakest
deck types currently.
Overall, Cliff the
Trap Remover is one of the most counter productive
Monsters in the entire game. He isn't Main Deck
worthy, although, he is a decent Side Deck
candidate when you're up against a solid Gravity
Bind/Messenger of Peace based deck.
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