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Pojo's Yu-Gi-Oh Card of the Day
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Magical Scientist
Card Number
- MFC-073
Ratings
are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating
Date Reviewed - 10.21.03 |
Vodkam |
Tuesday 10/21/03: Magical Scientist
1/300/300
Dark/Spellcaster
MFC-073
Pay 1000 Life Points to Special Summon 1 Level 6 or lower Fusion Monster from your Fusion Deck in face-up Attack or Defense Position. That Fusion Monster cannot attack your opponent's Life Points directly, and is returned to your Fusion Deck at the end of the turn.
Before Magician's Force was released, some people were touting Magical Scientist as one of the secret rares of the set. Well, it's not a secret rare... in fact, it's a plain old common which is extremely hard to believe given how powerful a Magical Scientist deck is.
Fusion monsters have always been next to impossible to summon, until now. By paying 1000 LP you can Special Summon a Level 6 or lower Fusion Monster for 1 turn. That might not sound like much but there are a few ways of using this.
First off, there's the "Magical Scientist Combo" which involves Magical Scientist and Catapult Turtle being on your side of the field at the same time and you having more LP than your opponent. I won't get into how to get the combo onto the field but the idea is that you use Magical Scientist's effect over and over to keep summoning 2100 ATK Fusion Monsters (Empress Judge, Roaring Ocean Snake and Punished Eagle) and use Catapult Turtle to launch each one of them until you can't pay anymore. At that time, you launch Magical Scientist then Catapult Turtle itself which will finish off your opponent.
Second, you can use Magical Scientist to Special Summon Thousand-Eyes Restrict to suck up your opponent's monster. If your opponent still has a monster on the field, use TER to attack it. That way, you get rid of 2 monsters for a mere 1000 LP.
Lastly, you can use Magical Scientist to get Dark Balter the Terrible. Dark Balter negates the effects of monsters that it destroys so it's extremely useful against Witch, Sangan, Mystic Tomato and Sinister Serpent among other things. There are other monsters like Ryu-Senshi and Fiend Skull Dragon that you could get but TER and Dark Balter would be the keys to your Fusion Deck.
Magical Scientist is also extremely easy to get onto the field as Witch, Sangan, Mystic Tomato, Apprentice Magician, Last Will and Reasoning can all bring him out.
Unfortunately, if you don't finish off your opponent with Magical Scientist, you've probably left a 300 ATK monster in Attack Position, ready to get slaughtered. Magical Scientist is also thwarted by cards like Jowgen the Spiritualist and Royal Oppression. The "combo" is also useless if you have less LP than your opponent. Also, the monster summoned cannot attack directly. This card would be insanely broken if the monsters could attack
directly since you could summon 4 2100 ATK monsters and finish off your opponent in 1 turn. Then again, you could summon monsters solely for the purpose of slapping United We Stand on one of your monsters that can attack directly. That's kind of insane but it would be fun nonetheless.
Magical Scientist is among the best cards in the set. It was just recently restricted to 1 in Japan and I expect that we'll get that restriction right away when the next update comes instead of waiting for 2 more sets. The Scientist combo loses some power from this but is still quite deadly. This card doesn't belong in every deck but it is very useful and can really make life miserable for your opponent.
Rating-
Casual: 4.6
Tourney: 4.1 |
NickWhiz1 |
Tuesday - Magical
Scientist
Hello, look at me
I can kill you in
one turn
Now isn't that
grand?
Today's card is one of
the more unique (and feared) cards in the game,
Magical Scientist.
MFC-073
Magical Scientist
Dark/Spellcaster/1/300/300
Pay 1000 Life Points to Special Summon 1 Level 6
or lower Fusion Monster from your Fusion Deck in
face-up Attack or Defense Position. That Fusion
Monster cannot attack your opponent's Life Points
directly, and is returned to your Fusion Deck at
the end of the turn.
Common
(Originally a common
in the Japanese Champion of Black Magicans set
(303))
I'm sure everyone will
probably talk about the one-turn kill combo, so
I'm not going to bother. I'm going to look
at his playability in other decks.
Even though he's not
quite as devastating in a non-OTKO deck, he still
has his uses. Here is a list of the good
Fusion monsters he can summon out, and uses for
each:
Thousand-Eyes
Restrict: The obvious one. Lap up one of
your opponent's monsters, and at the very least
you paid 1000 LP for monster removal. If
you're lucky, you can attack another of your
opponent's monsters to get rid of two monsters.
Pretty good for picking off Fiber, MoF, Cyber,
etc. Just don't suck up a Witch or Sangan,
because they'll still get the effect.
However, there are better for that job...
Dark Balter the
Terrible: Fiber? Gone. Cyber?
History. Sangan? So long. Mystic
Tomato? Eaten. Witch? Don't let
the door hit you on the way out. Basically
your mini-Ha Des, which is always nice.
Fiend Skull Dragon: I
would rather use Balter for the effect monster
destruction, but this is a viable second choice.
Also protected from Ring and Cylinder. Yum.
Ryu Senshi: Miniature
targeted Jinzo. Negate any Normal Trap
(note: Normal Trap) your opponent
throws at you. Waboku, Mirror Force, Ring,
Cylinder, kiss them goodbye. Best used for a bum
rush. Negating targeted Magic effects
against him is kind of useless unless you somehow
get him on the field for an extended period of
time, or they use Offerings to the Doomed ;/
Punished Eagle/Roaring
Ocean Snake/Empress Judge: Used simply for their
attack power, when Balter, FSD, and Ryu Senshi
can't do the job. Always pick Balter, FSD,
or Ryu Senshi unless your opponent is packing
2000/2050/2100 monsters.
I would have put XY,
XZ, and YZ, but their effects prevent them from
being used for Scientist. It's a shame too,
they would work very well with Scientist :(
Also, Reaper on the Nightmare would have been a
good choice, but you can't attack directly.
With the above at his
arsenal (and more to come), Scientist is
definitely a formidable opponent. What makes
him better is the ease in which you can get him
out. He can be brought out by such popular
methods as Witch, Sangan, Mystic Tomato, and Last
Will (obviously).
Also, you can
circumnavigate the not being able to attack
directly by using Metamorphosis or Dimensionhole.
Summon out one of the Fusions, then use
Metamorphosis to summon out another copy of it
from your Fusion Deck, and it will stay there.
(Balter, TER, and Ryu Senshi are the best picks
for this.) I'm fairly sure Dimensionhole
would work, but I'm not sure.
Scientist just
recently joined the Japanese Restricted List last
week at a restriction of 1, but the English is
still unknown. It's very likely that
Scientist could get restricted over here as well,
most likely to stem off the OTKO deck. That
won't kill him off for other use, though, as most
decks wouldn't use more than 1 of him anyway.
Casual: 5.0
Use your cheesy
Scientist OTKO deck. Go ahead. Anyway,
this is probably one of the most fun cards in the
game to use, just because he's like a swiss army
knife in terms of what he can summon out. If
you really wanted to, you could compare him to
Morphling (M:TG), but that would be seriously
stretching it.
Tournament: 4.5
Use your cheesy
Scientist OTKO deck. Go ahead. He also
works very well in "standard" decks.
Try him out in your Control or Beatdown deck, and
you may be surprised.
Draft: 1.0
You'll be drafting
very few Scientist-friendly Fusions (if any at
all) no matter what set you draft, so don't even
bother with it.
|
SomeGuy |
Tuesday - Magical
Scientist
Dark/Spellcaster/1/300/300
Pay 1000 Life Points to Special Summon 1 Level 6
or lower Fusion Monster from your Fusion Deck in
face-up Attack or Defense Position. That Fusion
Monster cannot attack your opponent's Life Points
directly, and is returned to your Fusion Deck at
the end of the turn.
Seeing how this was
the most anticipated card in Magician's Force, I'm
going to assume we all know the combo. And if you
don't, I'm sure that one of the other reviewers
will go over it in detail.
Now my opinion on the
combo and deck type on a whole...
It's really a pathetic
way to win. Not only that, but it is highly
overrated as well. If you don't get a quick turn
one/two win, the odds are extremely against you.
So far, online and off, I have not lost a single
game to a Magical Scientist deck where I have
gotten the first turn. Keep in mind I never
bothered having to Side Deck either.
If for some reason you
are having trouble against the deck, there are
numerous amounts of cards that you can run in your
Side Deck that will give your opponent an even
lesser chance to win. Even siding three
copies of a sub par card like Mask of
Restrict can tilt the odds in your favor. Unless
of course your opponent gets the first turn. In
which case you better pray he/she gets a bad draw.
Sure the deck is good.
But it isn't reliable enough to run at the
upcoming Regionals. It's better used for
local tournaments where not as much is at stake.
Don't bother running the deck for casual play,
your opponents will just hate you for it.
It was recently
restricted to one in Japan. Expect it to happen
here... Eventually.
Rating: 3.9/5
|
DuelMonster |
Tuesday:
Magical Scientist:
MFC-073-Common
Dark/Spellcaster/1/300/300
Effect: Pay 1000 Life Points to Special Summon 1 Level 6 or lower Fusion Monster from your Fusion Deck in face-up Attack or Defense Position. That Fusion Monster cannot attack your opponent's Life Points directly, and is returned to your Fusion Deck at the end of the turn.
Pros:
Searchable by WotBF, Sangan, Last Will and Mystic Tomato
Insane Potential
Common - Easy to acquire.
Cons:
Extremely Weak! - But it doesn't matter for his purpose.
Costly Effect
Combos:
That them there whole crazy scientist turtle launcher thingy...Cards needed:
Cannon Soldier
2 Last wills
Catapult Turtle
Magical Scientist
7 2100atk fusion monsters
1. Summon Cannon - Tribute himself - 500 Damage
2. Play 2x Last Wills - Summon C.Turtle and M.Scientist
3. Pay 1000 LP for a Fusion - Launch with C.Turtle - 1050 Damage
4. Repeat step 3 six more times - 6300 Damage
5. Tribute M.Scientist with C.turtle - 150 Damage
Total: 8000 Damage, and if you need an extra 500 just tribute C.Turtle for himself.
Notes:
Obviously, if you have played with or against a Magical Scientist Deck and won/lost in the matter of 1-3 turns, you know how much power and speed thing little guy can pack. His main combo can be pulled off on first turn as long as you pull a Cannon Soldier and 2x Last Wills. There are actually other nice ways to abuse pulling those three cards at once too, but just think about it and you'll figure some out.
M.Scientist was recently restricted 1-Per-Deck in Japan, and I've heard that people have been wanting and waiting for it to be restricted since it was being ridiculously abused and didn't require much skill. The act of restricting him won't change the odds of pulling off the combo that much though, with 2x Last Wills, one being to Summon C.Turtle and one to Summon M.Scientist, if the now 1-Per-Deck M.Scientist is already in you hand you have to reroute you routine.
All in all this guy is going to be one of the most powerful Common/SP/SSP cards in the game and will certainly be restricted either late this year or early next year. So abuse 3 while you can, unless you actually want to play a more challenging Deck Theme of course.
Ratings:
Casual: 4.5
Tourney: 4.3
ArtWork: 4.0 - He's a bit geeky looking but the he's got a cool looking lab with experimental Fusions being conducted. The best part of the picture is the little shull-spider in the corner. |
Pegasus |
Magical
Scientist, 10/21/03:
Sorry I haven't been doing reviews in awhile, but I
just haven't had anything good to say about the
cards we've been reviewing... everyone else's been
doing a good job.
Anyway, onto Magical Scientist. Everyone and their
mother knows the Catapult Turtle combo, so I don't
need to talk more about that. But there's more you
can do with this card other than just the half-turn
kill:
1. Once Dark Crisis is out, there's ANOTHER OTK you
can do with MS. Basically, use MS to summon a
2300-ATK fusion (sorry, it has to be 2300-ATK,
otherwise the combo's a lot weaker... so unless we
get a 2300-ATK fusion this can't work), Creature
Swap it to the other side of the field, summon three
Black Flare Knights, run them all into the 2300-ATK
fusion, summon three Mirage Knights, and attack with
all three. 2800 x 3 = 8400. I don't feel like
posting up their effects (if the first Mirage
attacks the 2300-ATK fusion, it'll still do 2800
Battle Damage), so you can just check at Edo's under
304.
2. You can summon monsters as tribute... ex.,
dump+revive a MS (or use Ultimate Offering), summon
two fusions and sac them for Moisture Creature. Even
sweeter if you summon two TERs and get rid of two of
your opponent's monsters to boot! And, of course,
you can sac the fusions for a Ritual Summon. It's
too bad there isn't a powerful level 8+ fusion
that's fused by two level 6 fusions.
3. The monsters you summon count towards UWS. If you
were really sadistic, you could also sac them for
Little Swordsman of Aile's effect (sac TERs after
you absorb a couple monsters).
4. You can bring out a Ryu Senshi to protect your
monsters from RoD, Magic Cylinder, Mirror Force...
same with Balter and Flip Effects.
The list goes on and on. This is an excellent
monster (IMO, the best card in MFC), and it
should've been restricted in Japan a long, long time
ago. (It took till October 15.. -_-). Of course,
being restricted doesn't make it bad; it's still
fairly easy to summon this card.
Rating:
Casual: 5/5
Tourney: 5/5 |
dawnyoshi |
Magical Scientist
Dark/Spellcaster/1/300/300
Pay 1000 Life Points to Special Summon 1 Level 6 or lower Fusion Monster from your Fusion Deck in face-up Attack or Defense Position. That Fusion Monster cannot attack your opponent's Life Points directly, and is returned to your Fusion Deck at the end of the turn.
Magical Scientist was probably the biggest rarity shock to many Japanese players. After all, this card has been feared and hated due to its 1 turn kill ability (using this, catapult turtle, and a load of lvl 6 2100+ atk fusions can give you a 1 turn kill). That already makes this card amazing, but how good is it in standard decks?
There's plenty of uses for magical scientist outside of his own deck. If your opponent has a strong monster out, use scientist to get Thousand Eyes restrict onto the field. The monster's gone easily. Irritating set monster on the field? Use scientist for Baltar and smash through it. That trap card making you nervous? Use Scientist to bring out Ryu Senshi and negate that irritating trap. Now what happens if Magical Scientist is on the field alone or you have low life? Well, I'd say you’re pretty screwed at that point. Japanese decks have deck destruction virus (crush card) to make scientist even more playable. However, until that comes out in America, scientist loses some of his playability. Still a useful monster for many situations.
Constructed: 3.8/5
Limited: 1/5
In a sealed deck tourney or a draft, this card is dead weight. Unless you miraculously pull a Thousand Eyes Restrict in that magician's force pack (o.o;;;), you should leave scientist alone. Totally useless without some sort of theme or a load of fusions... |
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