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Pojo's Yu-Gi-Oh Card of the Day
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Nightmare
Wheel
Card Number
- PGD-106
Ratings
are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating
Date Reviewed - 09.19.03 |
DuelMonster |
Friday:
Nightmare Wheel/Torture Wheel:
PGD-106-Ultra Rare
Trap Card: Continuous
Effect: Select 1 monster. As long as this card remains
face-up on the field, the selected monster cannot
attack or change its battle position except by the
effect of a Magic, Trap, or Effect Monster Card. This
card inflicts 500 points of Direct Damage to your
opponent’s Life Points during each of your Standby
Phases. When the selected monster is destroyed or
removed from the field, this card is also destroyed.
This is basically the Perma-Trap version of the
Equip-"Spell" Mask Of The Accursed, but with one major
difference, the chosen monster cannot change their
position. The few cards that that helps with are Dream
Clown and Crass Clown, since if you only had Accursed
on them they can still cause field disruption while
taking 500 damage per turn.
Another good point about this card is the "When the
selected monster is destroyed or removed from the
field, this card is also destroyed.", because certain
cards like the old Spellbinding Circle which has the
same effect but without causing damage, when the
chosen monster would be sent back to hand or offered
as a tribute then Spellbinding would remain useless on
the field taking up space. If need be, you can use
Giant Trunade to get back the card if you really need
to kill that monster or if you wanted to play Raigeki
or Dark Hole without wasting Nightmare Wheel, then
reset it and wait for the next victim.
500 Direct Damage may not seem like that much, but if
you can keep that monster on the field for several
good turns the blood starts to spill. The obvious card
to help out would be Mask Of Restrict, stopping the
opponent from tributing the chosen monster. The
meanest thing you can do with this combo is add in a
Lava Golem, but you have to time MoR and Nightmare
Wheel right after you summon Lava Golem, thus causing
1500 Direct Damage every turn and they can't tribute
or attack with Lava.
This card can help speed up the usual Burn Decks, but
it can also help out in other decks if you want to
bide some time or do some extra damage, but that's
also if you can find the room for it.
Ratings:
Casual: 2.5
Tourney: 2.5
ArtWork: 3.5 - Very mean looking torture machine, it
would have be cooler if they threw in like a DMG or a
BEWD getting tortured instead of whatever that monster
is suppose to be. |
Martin |
Nightmare Wheel
Continuous trap
Select 1 monster. As long as this card remains
face-up on the field, the selected monster cannot
attack or change its battle position except by the
effect of a Magic, Trap, or Effect Monster Card. This
card inflicts 500 points of Direct Damage to your
opponent’s Life Points during each of your Standby
Phases. When the selected monster is destroyed or
removed from the field, this card is also destroyed.
Nightmare Wheel will cap off this week of card of the
days. All I can say is that this card is interesting.
As much as I hate to use that term in describing a
card, it's the truth. I honestly feel this can
actually make it in high caliber competitive
tournament play.
Beat down won't have full potential use of this, but
control, can really give this brotha a home. This is
just the kind of card that burn decks can bring home
to mother. The effect not only will keep monsters at
bay, but will eat away at your opponent's life-points
bringing you closer to the win. This is basically a
new and improved Spellbinding Circle.
I also love the fact you can nail face down cards with
this card so they can't activate their effects and
just idle while they lose 500 LP a turn. This is what
I call a Simply Strategic card. If it tickles your
fancy, you can even use this card on your OWN monster
so your opponent takes the 500 regardless.
Rating: 3
Sealed Rating: This would definitely be a good
draft pick. In sealed monsters of high tribute costs
and attack number are more likely to come out, and
with fewer trap destroyal options, this can lock in
the game if you can keep your defense up. 4.0
Casual Rating: This isn't a gaming format.
Either a card is playable, or it's not. Making a silly
name to give bad cards a second look is childish. I
refuse to give a rating for something that doesn't
exist. ;) |
Dark Umbreon |
(Sorry about my little mistake on Gravekeeper's Cannon
Holder, I accidentally typed a 1. Hehe, Spell check
doesn't really work with that.)
Now then, Nightmare Wheel. This is a fun little card,
GREAT for Casual play. IMO, its not Solid enough to
play tournaments with, unless you can cook up some fun
combos with it. Its a Continuous Trap card that when
played makes you unable to change the position or
attack with a monster of your choice. It then does 500
damage to your opponent for each of your standby
phases.
Really, I found some interesting/fun things I can do
with this card. First I thought about Lava Golem, but
that's a little weird. Then I thought about placing it
on your own Spirit Reaper. (I dunno about everyone
else, but I think Spirit Reaper makes a great Defense.
Also, I haven't checked the PDF on this card, so
please don't sue wrong rulings..). You get a card that
doesn't die by attacks (in DEF mode) and a free 500
against your opponent. Neat little trick.
Honestly, this CAN go in burn and stall decks. Stall
cards help keep monsters alive, if you put it on your
monster. If you keep in on their monster, you can just
let them take the 500 each turn. This really is a fun
card, I wish the damage was a little more, and had a
few more uses.
Tournament Rating: 3/5
Casual Rating: 4/5
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