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Pojo's Yu-Gi-Oh Card of the Day
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Fusion Gate
Card Number
- LON-098
Ratings
are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating
Date Reviewed - 09.23.03 |
DuelMonster |
Tuesday:
Fusion Gate:
LON-098-Short Print
Magic: Field
Effect: As long as this card remains face-up on the
field, a Fusion Monster can be Special Summoned
without using "Polymerization". The Fusion-Material
monsters used in the Fusion are not sent to the
Graveyard, but are removed from play.
An everlasting Polymerization, with a heavy
side-effect. First lets look at Polymerization= a
chemical reaction in which two or more molecules
combine to form larger molecules that contain
repeating structural units. Oh... wait I meant "Fuses
2 or more monsters to form a new Fusion Monster." So
now if you're using Fusion Monster but don't have luck
pulling and Polys from your deck at the right moment,
Fusion Gate can help speed up the possess but for a
cost, having to remove the Fusion Material from play,
which may or may not hurt your gameplay depending on
if you want to reborn the monsters or if Fiber Jar is
highly run in your area.
Sure you can use cards like Versago or Goddess of the
Third Eye as one of the fusion material replacements
do you don't have to remove your good monsters but
there are a few Fusion Monsters that specifically
require to ONLY use the required material and Versago
and others cannot be used. Such Fusions like this are:
Dark Balter the Terrible, Ryu Senshi, Fiend Skull
Dragon, and the soon to be popular Dark Paladin.
Fusion Gate is a bit more reliable than Polymer in
some ways, like if they don't counter Gate to begin
with or have IO out then you should have no problem,
except maybe Bottomless TrapHole or something, and you
can fuse several monsters in one turn or over several
turns, where as Poly can be negated instantly and
usually you'll only draw one when you could use two at
a given moment. Allot of people don't play Field cards
or Fusion Monsters, so it should last out on the field
for a good amount of time and the opponent could use
it too but what's the chance of going up against
another Fusion-Deck in the current Meta-Game?
De-Fusion is Fusion Gates worst enemy, since the
material monsters would have been removed from play so
that when De0Fusion is played you get nothing back. Of
course you could always use Miracle Dig to get any
cards that were removed from play into your Graveyard,
but then you have to use some type of recursion or
Fiber Jar to make any use of that (note: I don't
recommend using Miracle Dig, at least not yet).
The next big Fusion Monsters will be Dark Paladin, YZ-Caterpillar
Dragon, XZ-Caterpillar Cannon, XYZ-Dragon Cannon (also
in a new tin) and XY-Dragon Cannon but all the X/Y/Z
piece fusions don't require Polymerization so Fusion
Gate doesn't work with them either, but still... Dark
Paladin will be mighty enough to want to play Polys
and Gates.
So this card can be used to help speed up a
Fusion-Filled Deck, and you can save space by running
2x Gates compared to 3x Polys, and with some halfway
descent Fusion Monsters out now (TER, LWFAP, RotN) it
might be worth trying out, but I still haven't so I'm
sure allot of people won't either.
Ratings: Obviously only for decks that run a high
amount of Fusion or certain key Fusions (LWFAP).
Casual: 2.5
Tourney: 2.0
ArtWork: 2.0 - The field is a mist of polymer
particles and magical metamorphic power. Still looks
kinda lame though. |
Vodkam |
Tuesday 09/23/03: Fusion Gate
Field Magic
LON-098
As long as this card remains face-up on the field, a
Fusion Monster can be Special Summoned without using
"Polymerization". The Fusion-Material monsters used in
the Fusion are not sent to the Graveyard, but are
removed from play.
With Dark Paladin coming in Magician's Force, I
thought it would be a good time to re-review this
card.
If you're running fusions for any purpose other than
Metamorphosis, Summoner of Illusions and Magical
Scientist, this card is a must. This is so much better
than Polymerization for performing fusion summons.
First off, it is still a valid fusion so if your
fusion monster is destroyed, it may be revived.
Second, since it's a field magic, it can be used
multiple times. With only 2 mass magic/trap removals
to worry about, it has a good chance of surviving as
your opponent probably won't want to waste a Mystical
Space Typhoon on it. The fact that your opponent can
also use it shouldn't be a deterrent as the majority
of decks will not be using fusions but the nice thing
is that if your opponent has a deck that relies on
field magics (ie. Gravekeeper), this is just another
way of getting rid of it. What makes this card really
playable though is Terraforming which was just
released in Pharaonic Guardian.
Having your monsters removed from play is bad,
especially if you really like using Fiber Jar. Also,
since it's a field magic, your opponent can chain
Mystical Space Typhoon to it in addition to all the
usual magic negators. Polymerization doesn't have this
weakness.
Overall, it's a better choice for fusion decks than
Polymerization. Fusions are still hard to play for the
most part but this makes it a little easier.
Rating-
Casual: 3.7
Tourney: 3.2 |
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