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Pojo's Yu-Gi-Oh Card of the Day
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Limiter
Removal
Card Number
- PSV-064
Ratings
are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating
Date Reviewed - 09.25.03 |
DuelMonster |
Thursday: Limiter Removal:
PSV-064-Super Rare
Magic: Quick Play
Effect: Doubles the ATK of all Machine-Type monsters
on your side of the field. At the end of this turn,
all the Machine-Type monsters on your side of the
field are destroyed.
Yes, Limiter Removal has been removed from
restriction, making it allot more deadly and with the
Release of Magicians Force we will have LOTS more
Machine Types coming out. All the X,Y,Z pieces and
Fusion Monsters are Machines, which will include
X-Head Cannon an 1800 ATK level 4 Machine. Spell
Canceller will is another decent Machine with 1800 ATK
but it's level 5 but its Spell Negation effect will
make up for that. We also can't forget the 2 biggest
effect Machines played right now; Jinzo & Barrel
Dragon which after being boosted with any amount of
Limiter Removals will have a sick impact on the
opponent.
A very useful thing about Limiter Removal being a
QuickPlay Spell Card is that you can activated it
during the opponents turn thus you can activate it
after they declare an attack on one of your Machines
you can flip a L.Removal or two boosting the monster
enough to hopefully destroy the attacker and inflict
Damage to LP, sure your monster would be destroyed but
it would have if you didn't play L.Removal.
There are a few tricks to keep your monster from being
destroyed after playing it and a very helpful way to
boost ALL the monsters on you field regardless of its
Type. Yes I'm talking about DNA Surgery... You can
turn all your monsters into Machines then Attack, then
if you MST/Heavy Storm/Giant Trunade the DNA Surgery
your monsters are returned to their original Type and
stay alive. You can also use cards like DimensionHole,
Book Of Moon, Monster Recovery, Penguin Soldier/Hane-Hane,
D.Type even works, or you can Tribute the monster(s)
for a Summon or another Tributing effect like with
Cannon Soldier another good Machine Monster... Hey now
that's a good idea... Having a Cannon Soldier out with
either more Machines or DNA Surgeried Monsters, have
all the monsters attack, then tribute everything for
the finishing blow, better yet if you use Catapult
Turtle instead of Cannon Soldier you can probably deal
ALLOT more Damage since all the Machine Monsters ATK
would be doubled, tripled or even quadrupled if you
manage to draw all three for a one turn use.
This card use to be restricted to one-per-deck back
when it was released, but I guess with all the Magic
and Attack Negaters out now it isn't as powerful as it
once was. Still, if you manage to use a couple
L.Removals on a XYZ-Dragon Cannon and get a clear shot
without the opponent using Kuriboh... That could be
game right there. So watch out for Limiter Removal
filled XYZ Fusion Decks in the future, they will be
extremely powerful and Game-Breaking for Tournament
use.
Ratings:
Casual: 3.5
Tourney: 4.0
ArtWork: 3.0 - A pile of mechanical pieces and a meter
surpassing its limits, very suiting picture for its
name and effect I guess. |
Vodkam |
Thursday 09/25/03: Limiter Removal
Quick Play Magic
PSV-064
Doubles the ATK of all Machine-Type monsters on your
side of the field. At the end of this turn, all the
Machine-Type monsters on your side of the field are
destroyed.
Well, with the recent un-restriction of this card and
the coming of XYZ in Magician's Force, this card will
see a fair bit of play.
Well, the usual candidates for Limiter Removal are
Jinzo, Barrel Dragon, Gradius (and his Options) and
Mechanicalchaser. But with 3 new machines (X-Head
Cannon, Y-Dragon Head and Z-Metal Tank) coming, not to
mention the various fusion combinations, machine decks
will become very formidable. This card isn't like
Megamorph. Limiter Removal WILL double the modified
ATK so you can pump your monsters up with equips then
double everything.
Getting to double the attack of what's probably
already a beefy monster is insane. It's even more
insane, now that you can have more than 1. Just for
fun, let's see just how strong you can make a single
monster with 3 Limiter Removals:
Barrel Dragon (after it has been revived via Rope of
Life) = 3500ATK
Assume you've had time to draw a few new cards
3 set Magicians of Faith
1 faceup Witch's Apprentice = +500ATK
Activate Mystic Plasma Zone = +500ATK
Equip Barrel Dragon with United We Stand = +4000ATK
Equip Barrel Dragon with Mage Power = +3000ATK
Equip Barrel Dragon with Axe of Despair = +1000ATK
Equip Barrel Dragon with Axe of Despair = +1000ATK
Activate Limiter Removal
Activate another Limiter Removal
Activate another Limiter Removal
Flip summon Magician of Faith and get back Limiter
Removal
Flip summon Magician of Faith and get back Limiter
Removal
Flip summon Magician of Faith and get back Limiter
Removal
Activate Limiter Removal
Activate another Limiter Removal
Activate another Limiter Removal
Equip Barrel Dragon with Axe of Despair = +1000ATK
So, let's see... 14,500 modified ATK before we
calculate any Limiter Removals
6 Limiter Removals = x64 multiplier
14,500 x 64 = 928,000 ATK
I'm sure I probably missed something but you get the
idea.
Anyways, this card isn't all fun and games. All of
your machines are destroyed at the end of the turn
unless you either flip them facedown with Book of
Moon, temporarily remove them from play with
Dimensionhole, return them to your hand (or deck) or
change their sub-type (with DNA Surgery or D. Tribe).
Kuriboh, Waboku, Magic Cylinder and a whole slew of
other cards will also wreck your plans of turning your
opponent into dust so it's important to clear the
field first and if you can, use Confiscation or The
Forceful Sentry to get rid of any nasty Kuribohs.
Being able to use 3 Limiter Removals makes this card
pretty insane in a machine deck. It has limited
usefulness in any other deck since the only machine
most people will run is Jinzo.
Rating-
Casual: 4.3
Tourney: 3.8 |
Martin |
Limiter Removal
PSV-064 Limiter Removal
Super Rare
Quick Play Magic
Doubles the ATK of all Machine-Type monsters on your
side of the field. At the end of this turn, all the
Machine-Type monsters on your side of the field are
destroyed.
In my opinion, Limiter Removal has been quite a
strategic card for a while now. The fact you are able
to double productivity of each Machine monster on your
side of the field really can be lethal. Yes, there is
the SLIGHT drawback of destroying all those monsters
at the end of turn, but if you are launching an
assault with enough attack power, it won't matter
because you will simply win the game before the end of
your turn even comes along.
Magician's Force will definitely give Limiter Removal
some staying power. Machine decks are actually going
to be something to be reckoned with. Machine King and
XYZ to name a couple. Also being a quick play really
gives him some productivity points.
How Convenient.
Rating: 3.0/5 I have a lot of confidence in
this card after the release of the newest set.
Sealed: Like I tell my girlfriend, "Honey no."
1.0/5 |
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