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Pojo's Yu-Gi-Oh Card of the Day
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Gravekeeper's Chief
Card Number
- PGD-065
Ratings
are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating
Date Reviewed - 09.08.03 |
wartortle32 |
Gravekeeper's Chief
You can have only 2 face-up “Gravekeeper’s Chief”
on your side of the field at any time. As long as this
card remains face-up on the field, your Graveyard is
not affected by “Necrovalley”. When you Tribute Summon
this monster, you can Special Summon 1 monster that
includes “Gravekeeper’s” in its card name from your
Graveyard.
Well, today we're kicking off Gravekeeper week.
Normally, you see me doing around 2-3 reviews a week
because I'm rather busy. But this week, since my
current deck is a gravekeeper deck, I'll be doing it
every day this week.
One of things I love about Gravekeeper decks is the
speed with which it can summon monsters. The
Gravekeeper Chief is a good example of this as it lets
you summon another gravekeeper from your grave if you
tribute summoned it. So you didn't really lose
anything from the tribute you gave to summon this
level 5 monster. Unfortunately, you can only have one
of these guys out at any time, so you cant tribute for
the Chief and revive another Chief. With only 1900 ATK
for a level 5 monster, it isn't that powerful, but
that's not really the point of a Gravekeeper deck. The
point of a GK deck is to swarm the opponent with
multiple Gravekeepers at a time, which this monster
helps you do.
The centerpiece of Gravekeeper decks is Necrovalley.
Without this on the field, your chances of winning are
usually a lot lower than when you have Necrovalley
active. Necrovalley is extremely powerful, being able
to negate probably around 1/4-1/3 of cards in most
decks. And with the effect of Gravekeeper Chief, you
wont be affected by it at all, letting you use your
monster reborn, fiber jar, etc... while still negating
the opponent's cards.
I'd give this card a 4/5 in a gravekeeper deck.
Usually, when I am able to summon this card with my
gravekeeper deck, I win about 4/5 of those duels. It's
very close to being a staple in a GK deck. |
Dark Umbreon |
This is one of the Gravekeeper's I don't have yet.
Just to keep things in mind, this card gets 500 points
because of Necrovalley, if its on the field.
This card goes pretty well in a Necrovalley deck.
Mainly because it gets the bonus and of course, turns
Necrovalley totally against the opponent. If you need
a reminder, Necrovalley negates anything having to do
with the graveyard. This is pretty good, because now
YOU can use your graveyard while your opponent cannot.
As for not being able to have more than two on the
field, it isn't likely anyway. Having two monster that
are 5 stars needs to tribute 1 monster a piece. Its
more likely to have one or two on the field,
especially if your deck is large. I think my friend
that runs a Necrovalley deck runs two...
Also, You get another Gravekeeper when this is Tribute
Summoned. It really helps because then you get one
other Gravekeeper on the field. Anyway, this card is
used Necrovalley/Gravekeeper decks. Use it in anything
else, and it won't be very useful.
Tournament Rating 4/5
Casual Rating 4/5 |
DuelMonster |
Monday:
Gravekeeper’s Chief/Leader:
PGD-065-Super Rare
Dark/Spellcaster/5/1900/1200
Effect: You can have only 2 face-up "Gravekeeper’s
Chief" on your side of the field at any time. As long
as this card remains face-up on the field, your
Graveyard is not affected by "Necrovalley". When you
Tribute Summon this monster, you can Special Summon 1
monster that includes "Gravekeeper’s" in its card name
from your Graveyard.
Hey, a full week of Gravekeeper's, Maybe we can roll
the leftover 4/9 onto next weeks list. Gravekeeper's
Deck have been rising up quickly within the last week
in my area, I haven't tried one out, but I found going
against one was a challenge but still came out Clowns
2 : Gravekeeper's 0.
Gravekeeper's Chief is the main key for running a good
Gravekeeper’s deck, but can also be used greatly
against one, but Side-Deck space is tight these days
and having your Graveyard "effected" by Necrovalley
may not actually harm certain decks too much.
One of the best uses for his Tribute Summoned effect
is having a GK-Gunner out and Special Summon a
GK-Curse and then Tribute it for GK-Gunner for 1200
Damage, or if you can get a clear attack through then
use GK-Gunner would be 6000 Damage...Not bad eh?
Stopping Necrovalley from affecting your own Graveyard
can help you out, but can also help the opponent. From
what I can figure but aren't too sure about yet, It
will allow the opponent to use Monster Reborn, Soul
Release, Kycoo, Etc on your Graveyard but not their
own. I also figured that if both players have a
GK-Chief on their fields that Necrovalleys' "Graveyard
Negation" would be negated, but the way Necrovalleys'
text is worded I could still see Conflicting Conflicts
of Conflicted Cons of a sort.
With GK-Chief being the only Super Rare GK, he may be
the hard to get a hold of, but some of the other GKs
are Short-Print or Super-Short-Print which are
sometimes harder to find than certain Supers and
Ultras.
I certainly think this card has major potential, With
Necrovalley on the field he becomes a 2400 ATK/1700
DEF Monster with a descent effect that can suicide
bomb Jinzo so you can attempt to Tribute Summon the
next GK-Chief to Special Summon a deceased GK and so
on. So until Konami releases new/more Gravekeeper's in
Japan the PGD cards are the ONLY ones out in the whole
game, sadly.
Ratings:
Casual: 3.5
Tourney: 4.0
ArtWork: 3.5 - He looks like he's angry and seeking
revenge for his destroyed GK-Clan Members, or he's
running away from a huge flame behind himself, either
way look out. |
Pegasus |
Gravekeeper's Chief, 9/8/03:
A one-tribute 1900-ATK monster doesn't seem quite
worth it, but if you tribute a Gravekeeper you
basically get to revive it back. Of course, you could
simply revive a second Gravekeeper's Chief that you
discarded for Magic Jammer...
I really have no idea what the point of the first
sentence is. How often are you going to get a chance
to summon three Gravekeeper's Chief to your side of
the field anyway?
Anyway, the second sentence means that both players
can "manipulate" your graveyard, even if you have
Necrovalley on the field. That means you get to revive
monsters, get back m/ts with MoF or MoD, etc. while
your opponent can't! And if both players have a
face-up Chief on the field, Necrovalley basically does
nothing except the 500-PT boost. Unfortunately, this
also lets your opponent Soul Release, Kycoo, or
Monster Reborn with the cards in YOUR graveyard.
That's kinda bad...
By the way, the second sentence is a continuous
effect, so it activates before the "special summon a
Gravekeeper" effect, meaning that the special summon
IS legal if Necrovalley was already on the field. And
if it was, this card becomes a 2400-ATK monster. Nice.
Jinzo-killer, although Ha Des will still plow through
it.
This card's also 1200-DEF, making it Witchable. It's a
very nice addition to Gravekeeper decks since it stops
Necrovalley from affecting your graveyard.
In conclusion.. in a Gravekeeper deck this is
basically a 4-star 1900-ATK beatstick, and with
Necrovalley it becomes a 4-star 2400-ATK beatstick
that will let you manipulate your graveyard!
Rating:
Casual: 4.5/5 in a Gravekeeper deck, 2/5 elsewhere
Tourney: 4/5 in a Gravekeeper deck, 1/5 elsewhere |
Umbra |
Gravekeeper’s Chief
PGD-065---Super Rare
Dark/Spellcaster/5 stars/ATK 1900/DEF 1200
You can have only 2 face-up “Gravekeeper’s Chief” on
your side of the field at any time. As long as this
card remains face-up on the field, your Graveyard is
not affected by “Necrovalley”. When you Tribute Summon
this monster, you can Special Summon 1 monster that
includes “Gravekeeper’s” in its card name from your
Graveyard.
Well I got enough requests for a gravekeeper week, so
since it was my turn to pick this week, I decided to
grant their wish, just remember to send the check ^_~.
First up this week is Gravekeeper’s Chief. Now
necrovalley can be a very painful card, and you can go
read you previous review of it. Plus with the 500
attack boost provided by necrovalley, this card
becomes 2400, on par with Jinzo. Second, it negates
the effect of necrovalley that basically shuts off
your graveyard from the game. Giving you many
advantages, such as recursion. Third, it works as a
gravekeeper specific monster reborn. Giving you even
more field advantage. If you are playing a gravekeeper
deck, and not running this card, what the heck is
wrong with you?
Casual: 1.5/5
Themed: 4.7/5 |
Vodkam |
Monday 09/08/03: Gravekeeper's Chief
5/1900/1200
Dark/Spellcaster
PGD-065
You can only have 1 face-up "Gravekeeper's Chief" on
your side of the field at any time. As long as this
card remains face-up on the field, your Graveyard is
not affected by "Necrovalley". When you Tribute Summon
this monster you can Special Summon 1 monster that
includes "Gravekeeper's" in its card's name from your
Graveyard.
Here's a staple for Gravekeeper decks. This monster
has a cool effect.
Well, if you've got Necrovalley active on the field,
this card will take care of all your problems. When
he's faceup on the field, you'll be able to use your
Monster Reborn, Premature Burial and Call of the
Haunted again, among other things. His ability to
bring back another Gravekeeper monster from the
Graveyard is pretty gamebreaking too. It's a lot of
fun to bring him out and revive a Gravekeeper's
Assailant at the same time since it can kill anything
and with Necrovalley out, Chief becomes 2400 ATK and
Assailant becomes 2000 ATK - nothing to sneeze at.
Unfortunately, you can only have 1 of him on the field
at a time but usually, you won't need more than 1. His
negation effect states that it makes *your* graveyard
immune to Necrovalley. I'm pretty sure this also means
that your opponent will be able to use Monster Reborn
on one of your monsters but we'll have to wait for the
ruling on that. His dependence on Necrovalley also
makes him an easy target since many people run an
awful lot of magic and trap removal these days.
I like this card but only for Gravekeeper decks as
this doesn't really fit in anything else.
Rating-
Casual: 3.8
Tourney: 3.3 |
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