Stats:
Well, looking at this part of the card, it seems
kinda depressing. While being a Dark/Fiend is
fantastic in terms of support, and being a Level
1 is technically not bad (since this game rarely
follows level/stat restrictions for long), but
its ATK and DEF are both big fat zeros!
Well, at least this means that he is searchable
by the effects of Witch of the Black Forest,
Sangan, and Mystic Tomato, and can it can attack
under Gravity Bind.
Card Text (Effects):
Here’s where we find out why I like this card.
Like the old Shadow Ghoul, it draws strength
from the number of monsters in your Graveyard.
Unlike Shadow Ghoul, it was released now, when
there is some support for this type of effect.
Also different is the amount of the bonus and
how it is figured: Shadow Ghoul got a somewhat
puny +100 per monster in the Graveyard added to
its ATK, where as
Chaos Necromancer’s ATK is equal to 300
multiplied by the number of monsters.
This matters due to certain card effects (chief
amongst them the rarely played Reverse Trap)
that would hit an “adder” but not a
“multiplier”. Still, is this enough? After
all, it takes five monsters to pass the
“adequate” 1400 ATK of a specialized support
monster.
Uses/Combinations:
Well, at first this seems like a real
specialized monster, and it is. Now, it can be
useful in general, timing it to come out from a
seemingly pointless late game Mystic Tomato
(which at least still sees play locally ;-P )
when just about all of your other monsters have
hit the Graveyard. Most sound decks I see still
run about 15 monsters, and as long as you can
wait for seven monsters to hit the Graveyard
first, you got a great attacker. There is also
an inherent advantage to this card-it’s hard to
properly “swipe”. Obviously, I don’t mean
physically stealing it, but using Change of
Heart, Monster Reborn, or their ilk on it.
Chances are, they don’t have the same amount of
monsters, and several decks are dropping below
the 15 monster mark. I had an opponent swipe
mine once, then cringe when he realized he now
had a 900 ATK monster instead of the 2700 ATK I
had.
The true calling of this card, however, is in
its own deck, loaded up with plenty of monsters
and ways to get them into the discard, and
that’s what the rest of the week is (more or
less) about. Some tricks are obvious: Painful
Choice to dump up to four monsters into your
Graveyard, Troop Dragons, and so fourth, but we
will be covering others. Since I should have
thought the order out better, I won’t comment on
them. Sorry, when I suggested these, I named
them off the top of my head… forgetting that
they all tied in together, and thus it mattered
how they were reviewed. :-P I will leave you
with a loose statistic: I have been playing a
version of this deck for my last two
tournaments. I won neither (surprise), but both
times got taken out by a Necrofear deck. The
first lacked this card, and I lost mainly due to
Necrofear stealing my Shadow Ghouls, allowing
Giant Orcs to club me to death. The second time
he added Dark Ruler Ha Des, and I negated the
wrong card (I was low on LP so I used a Solemn
Judgment as a Trap Hole, then he ringed his
other Giant Orc for the game -_- ). Outside of
those tournaments, the deck I built around this
and Shadow Ghoul wins about half of the time.
This includes some of the people who made it
past me in the tournaments (I hate single
elimination). What’s really weird is how fast I
burn through the deck: before I bulked it up,
the deck tended to come close to decking out.
Many duels I ended with roughly five cards
left. When I bulked the deck up even more, it
started performing better, and only gets that
low a third as often. Most matches I got it out
at over 3000 ATK+…
Ratings
Casual:
4/5-This is a great card for this environment:
after all, it makes for a sick Gravity Bind
deck.
Constructed:
3.5/5-The deck is still good here, and it can be
useful in any deck that runs 15 or more monsters
(including Mystic Tomatoes).
Remember, I am still perfecting my deck for it,
so it looks very promising.
Limited:
4.5/5-The only way this would be better is if it
were a level three with base a 1500 ATK/DEF!
Decks are heavier in monsters here, and the
biggest monster can often win the match for its
controller.
Summary
A great card-it won’t dominate the game and be
the only viable deck, but it may very well have
added a viable deck and changed some of the old
“rules” of deck building.