Stats:
Another Level 1 Monster. This one is a
Light/Insect. At level 3, it can slip under
Gravity Bind, but with a 200ATK, who cares?
It’s DEF of 700 is also most unimpressive. At
least it can be fodder for Chaos Monsters.
Card Text (Effects):
Of course, that wouldn’t be enough for me to
want to review this, and given the week’s theme,
it will of course help Chaos Necromancer at
least. So what does it do? It has a flip
effect-when flipped, it makes you “pick-up”
cards until you get a Spell or a Trap card, then
discard anything else that you drew. Normally a
lame ability, but as I said, this is a combo
week…
Uses/Combinations:
This thing is great for Chaos Necromancer. When
that card is run properly, you have a bunch of
monster you want to throw away, anyway. It also
works well for Shadow Ghoul, too. Pretty basic,
I know, but for those cards, it’s fantastic.
And remember, if it goes off, you also get a
Spell/Trap card added to your hand as well.
There’s nothing like discarding half your deck,
only to draw a Monster Reborn to revive your
Necromancer or Ghoul. ;) With careful planning,
it can also help Necrofear… just don’t use it
before you have one or two of them in hand.
Ratings
Casual:
3/5-The goofy decks that can take advantage of
it are stronger here.
Constructed:
2/5-Only real good with this weeks theme and a
few other obscure decks… I think.
Limited:
1.75/5-Unless you get something that
specifically combos with it, you may nearly deck
out before you draw what you need!
Summary
Yeah, this one was short and none too
sweet-probably should have started with this,
since it’s so weird, and meant there might have
been a little build up to the main guy. >_<