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Pojo's Yu-Gi-Oh Card of the Day
![](SasukeSamurai3.jpg) |
Sasuke
Samurai #3
Rare
Warrior / Effect Monster
When this card inflicts Battle Damage to your
opponent's Life Points, your opponent draws until
his/her hand has 7 cards.
Type
- Light / 3 / 1000 / 1000
Card Number
- IOC-011
Ratings
are based on a 1 to 5 scale
1 being
the worst. 3 ... average. 5 is the highest rating
Date Reviewed - 4.14.04 |
SomeGuy |
Wednesday - Sasuke Samurai #3
Ummm... How about no?
Even in a deck that wins via milling your opponent's
deck away you wouldn't want to use this monster. If
you allow your opponent to massively fill up his or
her hand, you lose during the next turn. It's as
simple as that.
It's not like 1000/1000 will get you anywhere
either. At the very least, this thing should have
had a ridiculously high ATK without the drawback of
a tribute. Oh well.
Yes, it's bad in Limited as well. Even though your
opponent won't have as many broken cards in this
format, you are just helping them get closer to
their bomb card that they pulled.
Rating:
Constructed - 1/5
Limited - 1/5 |
dawnyoshi |
Sasuke Samurai #3 is the ultimate deck destruction
card. If your opponent likes burning his/her hand in
order to deal a little damage, you can easily
destroy the field and deal some damage with the
Samurai, making them draw about 5-7 cards most
likely. Play Card Destruction after that and they
draw another 5-7 cards. That's 10-14 cards out of
their deck already, which certainly isn't a bad
thing.
However, Sasuke 3 can also be the ultimate hand
advantage for you. Combine this with either a Spirit
Reaper or a D.D Scout Plane (preferably) by playing
Creature Swap, giving the opponent your Samurai.
Have the little weakling monster you control hit
Samurai 3, you suffer a little damage, AND you'll
get a massive hand advantage. This little guy is
great for combos.
Constructed: 3.5/5
Limited: 3/5
This guy is a little less effective in limited
booster drafts, where removal is scarce. However,
he's a light monster, and you can always clear the
field via Chaos Sorcerer, and the damage this
samurai will do to the opponent's deck is twice as
bad with the 20-28 deck size (including the Special
edition variant if that's allowed). |
infinitekhaos |
At first when you look at this card.. I'm sure you
think...WHY WOULD I WANT MY OPPONENT TO DRAW?! Well
there are several reasons. Maybe, you would want to
play Card Destruction or flip a Morphing Jar (its
not THAT impossible to get) to take a chunk out of
your opponents deck. Or, if you're playing some low
budget burn deck, you can attack with him while
Gravity Bind is out, then play Secret Barrel. His
stats are the best of all the Sasuke Samurai. 1000
isn't awesomely great, but it is decent.
The main deck this guy is worth putting in would be
a chaos deck. Yes, a chaos deck. Remember, when you
summon your CED, it is a special summon. You can use
your normal summon on Sasuke Samurai #3. Attack with
him, get cards into your opponents hand, attack with
your dragon then burn the world. That's at least
2700 (sasuke+CED+seven cards). Would I play this
guy? Sure, if you think you can protect him, he
works, but he's not necessary.
Constructed - 3/5
Limited - 2/5 - ok now this is where that WHY WOULD
I WANT MY OPPONENT TO DRAW issue comes into play lol
Artwork - 4.5/5 - awesome artwork
Closing Line - FEEL MY SAMURAI! DRAW! WOOSAH! SLICE
SLICE SLICE! |
ExMinion OfDarkness |
Wednesday:
Sasuke Samurai #3
This is certainly an interesting card...and one you
usually HOPE your opponent plays against you.
Typically, giving your opponent 7 cards isn't the
best of choices. The obvious use for this card is in
a Deckout deck...get them to draw a lot, then play
Card Destruction or flip a Morphing Jar. The problem
is, if you're giving your opponent that many
options, you typically had better be winning that
turn...you're just begging for a one-turn onslaught
otherwise. HFD, Dark Hole, Reborn, Duo, etc, etc...Yata
:P
1/5 in Constructed...
...but I'm not done yet. This card's strength lies
in Limited. I usually don't talk about Draft,
because I despise leveling the playing field that
much...but Draft decks are 27 cards max, and can be
as low as 20. If you force your opponent to draw 5-6
cards with this, and can stall afterwards, they
could very well deck out.
I actually DID draft this in one of my IoC
drafts...it didn't help me, but it could have had
situations been different.
3/5 in Limited. |
Otaku |
Stats:
Sasuke Samurai #3 is
a Level 3 Light/Warrior Monster. This is
somewhat odd given the other two are both
Wind/Warriors. Being a Light monster is
fine-Light Monsters have support, and are in
high demand thanks to the “Chaos Monsters” that
need to remove one (and a Dark monster) to be
Special Summoned. Warriors are well supported,
so this is an excellent type to be. Being a
Level 3 is of course great-makes it a
drop-an-play monster that can go under Gravity
Bind. No, I don’t see a lot of Gravity Bind
decks, but whenever I stop worrying about them,
then BAM! I get blindsided by one. Lastly for
this section, are its actual ATK and DEF scores:
both are 1000. Given
the effect and few ways I can see of making use
of it, this might be the best for the ATK,
though the DEF could be up to 1500 for what I
have in mind. As is, it is definitely legal for
searching out via Witch of the Black Forest,
Sangan, or Shining Angel’s effects.
Effect(s):
“When this card inflicts Battle Damage to your
opponent's Life Points, your opponent draws
until his/her hand has 7 cards.” Well, that’s
interesting. As far as effects go, that seems
pretty lame. I mean, your opponent won’t be
forced to discard excessive cards until their
End-Phase, so you probably just gave them some
draw Power of Pokémon caliber-well, Pokémon
Modified Format Caliber (most players seem
to have 3-4 cards in hand). Still, in Yu-Gi-Oh
terms, you’re probably going to be giving them a
double Pot of Greed with this.
Uses/Combinations:
I can see only one real use for this:
depletion. Well, another would be using
Appropriate for an “aggressive
Exodia”-deck, but
there are better cards for that kind of trick so
I am not counting that. Anyway, in a depletion
deck, it still should be a fall back guy-use it
when you have some sick combo that needs the
opponent to have a huge hand. An obvious thing
would be prior to using Card Destruction on
them, or before flipping your own Morphing Jar.
There are a few other combos to build around
this, but these are probably the best. If you
do find you use it a lot,
then Secret Passage to the Treasure would
all but guarantee the lil’
fella works. I
suppose if you want to get real crazy, you could
combine it with a Spirit Monster themed deck,
mainly for use with Hino-Kagu-Tsuchi,
who makes the opponent discard their hand
when it does Battle Damage to the opponent’s
LP. If you could actually hit with these two a
few times together, you would win from decking
out… but since you’d probably have to keep the
field clear, you could also win buy the sheer
damage you’d have done with the attacks.
Ratings
Casual:
3/5-Mainly because the deck idea is insane and
fun, which are honestly important here-players
who enjoy themselves seem to play better (as a
general observation of mine), and the unexpected
can throw an opponent off.
Constructed:
2/5-I am probably being too generous here, but
then again most players are trying to burn
through there decks… so some unwanted assistance
late game can finish them off, especially if you
are prepared to handle whatever they dish out
(say by having an Imperial Order ready and
Waboku set).
Limited:
3/5-I can’t really make up my mind here… most
turns you’d probably just add one card… but in
20 card decks (note-if doing a starter-deck
based event, consider the score like a 1.25/5)
that can add up quick. If you do catch them
more or less empty handed, then that’s roughly
half their remaining deck, even if it’s first
turn!
Summary
A quirky little card whose effect ironically
needs to be even “more” helpful to hurt the
opponent: 8-10 would really, really mean almost
certain depletion. Perhaps it would have been
safer and better all around if it just made them
draw a set, sizable number, like 4 cards. That
way multiples would help.
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