| 
                            Otaku | 
                          
                           
                          
                          Stats: 
                          Scapegoat is a Quick-Play Spell/trap card.  Simply 
                          put, I don’t think there’s a better way it could be 
                          implemented without adding a new, unintended dimension 
                          to the card… or ruining it. 
                          
                          
                          Effect(s): 
                          This card creates four Sheep Tokens.  These critters 
                          are Level 1 Earth/Beasts with and ATK and DEF of… 
                          zero.  They are summoned in ATK or DEF mode 
                          (surprisingly, that will actually matter), and cannot 
                          be used for a Tribute Summon.  Also, you must 
                          have four open Monster Zone slots and cannot
                          Summon (including Special 
                          and Flip Summon) a monster on the turn this card is 
                          activated (either before or after).  You may
                          Set a Monster, though. 
                          
                          
                          Uses/Combinations: 
                          I think the worst mistake people make is using this 
                          solely as a Defensive card.  It is a Token card with 
                          defensive properties.  Okay, for the five people that 
                          are still reading this, I’ll explain what I just said, 
                          as most people don’t see the difference.  A lot of Yu-Gi-Oh 
                          cards have an effect or effects that have multiple 
                          uses.  Take Mirror Force.  It’s 
                          primary use is defensive-it negates an attack, and can 
                          only be triggered when it would do so.  Its secondary 
                          effect is mass monster removal.  That effect is more 
                          widespread than its negation effect, but that Monster 
                          removal also serves to defend, so overall, I’d say 
                          that it’s defensive first, removal second. 
                          Ring of Destruction?  
                          Primary effect is monster removal: you choose one, and 
                          it dies.  Secondary effect is burn.  Since the burn 
                          affects both players evenly, it definitely 
                          doesn’t seem right to give it top billing.  Finally, 
                          it can be used defensively, by preventing a creature 
                          from attacking.  Usually the player ends up taking the 
                          same net damage, but makes their opponent take it too 
                          and removes a monster.  So Ring of Destruction is 
                          Monster Removal that is also a burn and a defensive 
                          card.  Whew.  So let’s look at Scapegoat again.  What 
                          does its primary effect do?  It summons 4 Sheep 
                          tokens.  Those tokens, by their nature will block 
                          attacks.  Since it is Quick-Play, it can be activated 
                          at opportune times.  Thus it’s primarily for tokens, 
                          and those tokens main use is defense, as that is all 
                          they are good for on their own.  If it summoned the 
                          same creatures, only with an ATK of 1000, it would be 
                          a good beatdown 
                          card-giving a quick 4000 damage, and who cares if they 
                          smash into a trap and die?  Given that you can’t 
                          summon when you activate it, you usually want to 
                          activate it on your opponent’s turn anyway. 
                          
                          
                          There are two other reasons I focus on the Token 
                          aspect first.  One is that, while they have the 
                          potential to protect much longer than a
                          Waboku (for example) under 
                          the same conditions, they also have a lot of 
                          weaknesses open to them.  First, they can be removed 
                          via *gasp* monster removal!  More 
                          problematic-as they eat up space and aren’t good for 
                          attacking (baring certain combos) your opponent will 
                          likely be building up more monsters to attack with.  
                          Remember, if I leave them, you get one more monster on 
                          the field until your dispose of them.  That one 
                          monster will probably be easier to deal with, at least 
                          until I set up for something nasty using the other 
                          defensive loop hole-tramplers.  
                          Enraged Battle Ox, Spear Dragon, 
                          Airknight, all giggle as they basically get to 
                          ignore the Sheep Tokens.  Worse yet is a fun main/side 
                          deck option for monsters with multiple attacks-Big 
                          Bang Shot or Fairy Meteor Crush.  We had a person who, 
                          maybe 6 months ago, was running a Light deck.  As 
                          Scapegoat had become popular, he added
                          Asura Priest.  This 
                          sometimes overlooked Spirit Monster was added to his 
                          deck, along with Big Bang Shot (an often overlooked 
                          card, especially with the relatively recent 
                          over-played decks).  This meant a chained Scapegoat 
                          actually hurt the player, letting 
                          Asura Priest hit for 8400 [(1700 + 400) x 4]. 
                          Since Asura Priest returns 
                          to the hand anyway, your opponent had to chain an MST 
                          to get the “remove from play” effect to kick in, since 
                          Big Bang Shot wouldn’t trigger until Priest had 
                          already returned to hand.  So, why does this matter 
                          now, with Chaos being all the rage?  Let’s see, BLS-Envoy 
                          of the Beginning with the ability to trample and 
                          a 400 boost?  Don’t want it to get removed from play?  
                          How about adding that to a Dark Magician of Chaos, 
                          since it’s removed from play if it dies anyway?  Okay, 
                          okay-let me get back to 
                          Scapegoat. 
                          
                          I’ve 
                          focused a lot on the negative reason that I don’t like 
                          focusing on it for defense, 
                          here are the positives of looking at it as a source of 
                          Tokens.  The classic United We 
                          Stand/Scapegoat combo for a 3200 attacker out of the 
                          blue.  Even better, if your monster zone is 
                          empty, chain it to your opponent’s end phase, then on 
                          your turn summon Enraged Battle Ox and use the UWS on 
                          him.  Not a bad card for those decks-as long as its 
                          not the turn Scapegoat is activated, the wee Beast 
                          Tokens can be food for good ol’
                          Manticore of Darkness to 
                          revive itself. 
                          
                          More 
                          classical uses for the Tokens are fodder for Cannon 
                          Soldier, Hysteric Fairy, or Amazon Archer.  Some older 
                          and more recent cards should also be on this list, but 
                          if you aren’t running them, then why worry about 
                          Scapegoat (in other words, this CotD is going way too 
                          long, so I’ll just hope everyone else mentions them 
                          for me). 
                          
                          
                          Ratings 
                          
                          
                          Casual: 
                          4/5-This is a more “specific” deck rating-if you have 
                          need of a lot of creatures to sack for something other 
                          than a Normal Tribute Summon, then this is the card 
                          for you (especially since it also adds a nice 
                          defensive trick). 
                          
                          
                          Tournament: 
                          3.5/5- Still more or less deck specific.  I keep 
                          coming up with ideas for using this with/against Chaos 
                          Monsters, but every time I do, I run into a timing 
                          issue.  For example, activate 
                          CED’s effect, chain this… but then Scapegoat 
                          should resolve first, and get nuked by CED.  Same 
                          thing if you chain to CED. 
                          
                          
                          Limited: 
                          3/5-Good card here in general, but not great-it’ll 
                          only really help out if you top deck it, either early 
                          or late game.  And late game, if they already have a 
                          lot of monsters on the field, it’s not going to buy a 
                          lot of time.  Most of the “tricks” you want to pull 
                          off with it won’t be available to you.  First turn of 
                          the game it’s a beautiful think, though. 
                          
                          
                          Summary 
                          
                          A 
                          solid card… when people remember what it’s really for.  | 
                        
						
                          | 
                            JAELOVE | 
                          
                           
                          
                          Wednesday: Scapegoat 
                          
                          Rated 
                          For: Any Deck 
                          
                          Today we review scapegoat, one of the 
                          most versatile cards in all of Yu-Gi-Oh! 
                           
                          
                          
                          Advantage F/H: 
                          Four 0 
                          attack tokens won't necessarily change the outcome on 
                          their own. Their power comes from the fact that they 
                          protect lifepoints and allow you to gather cards to 
                          defend yourself. In addition, the tokens can be used 
                          for ritual summons, metamorphosis summons, and 
                          tributes for cannon soldier/hysteric fairy etc. While 
                          it may not provide clear-cut advantages, the fact you 
                          can bait out a spell/trap remover and psych out your 
                          opponent, coupled with its versatility and defense 
                          nets a 7/10. 
                          
                          Best 
                          Draw for the Situation: 
                          This 
                          card is basically always a good draw. It's a quickplay 
                          spell, making it great in the opening game for baiting 
                          out spell/trap removers and creating some defense. 
                          It's great against heavy hitters such as Jinzo, who 
                          negates traps, and Chaos monsters. It's also great in 
                          the mid to end game, when life points are important. 
                          In fact, this card is practically perfect in every 
                          phase of play, except when you have more than one 
                          monster, which brings it down only one point to a 
                          solid 9/10. 
                          
                          
                          Attributes/Effect: 
                          No 
                          other card combines chainability and field presence 
                          into such a tidy package. Scapegoat is a unique card, 
                          akin to waboku, because it does not directly affect 
                          the game, but rather preserves you for another turn. 
                          This card packs wicked combo ability, namely with 
                          metamorphosis (to bring out Thousand-Eyes Restrict). 
                          Every deck needs defense; this is one of the best 
                          defensive walls and is versatile in 
                          burners/metamorphosis decks to boot. It's also 
                          chainable. Solid 9/10. 
                          
                          
                          Dependability: 
                          
                          Scapegoat runs into some snags here. First, it's not 
                          good at all versus trampling monsters such as 
                          Airknight. Second, a smart opponent will not attack 
                          any tokens, limiting your field and strangling your 
                          field while gathering resources for the killing blow. 
                          Basically, this means that you MUST have some sort of 
                          removal besides Dark Hole (perhaps torrential tribute 
                          and Tribe-Infecting Virus) to get rid of your OWN 
                          tokens when you're ready to attack. Having said that, 
                          it's a chainable trap guaranteed to save you for one 
                          to two turns, only countered by Imperial Order. The 
                          two drawbacks to dependability, however, lower it from 
                          a perfect 10 to a solid 
                          7.5/10. 
                          
                          The 
                          Bottom Line: 
                          
                          Definitely try to fit one in; cut it out immediately 
                          versus trample. 
                          
                          A BAD 
                          Score: 32.5/40=            81/100 
                          
                          Cards 
                          it combos with: 
                          
                          Metamorphosis, Cannon Soldier, Hysteric Fairy, 
                          Creature Swap, Black Illusion Ritual/Relinquished.  |