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Pojo's Yu-Gi-Oh Card of the Day
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Inferno
Tempest
Common
When
you take 3000 or more Battle Damage from 1 attack,
you can activate this card. Remove all monsters in
each player's Deck and Graveyard from play.
Type
- Quick-Play Spell
Card Number
- EP1-EN007
Ratings
are based on a 1 to 5 scale
1 being
the worst. 3 ... average. 5 is the highest rating
Date Reviewed - 8.20.04 |
ExMinion OfDarkness |
Friday:
Inferno Tempest
Great effect for a Deck that can pull it off --
HORRIBLE activation trigger.
Gren Maju decks, decks that use DD Scout Plane,
decks that use Return from the Different
Dimension...there are many decks that can actually
benefit from removing all monsters -- let alone the
benefit of your opponent not having any.
The problem is that you'll get to use this effect
every...once out of 500 games. At best. The only two
monsters that people commonly play that will trigger
this are the Chaos monsters. CED doesn't even care
if this is used -- he actually benefits from it
(unless DD Scout Planes are being used by his
opponent) because he'll just blow up the world. The
CED player would rest assured that the opponent
wouldn't topdeck a monster to win with...
I also see Black Luster Soldier as benefiting from
the effect; if he's the only monster left in the
game (as he'd still be on the field), and then he
was killed via a field-clear or something, that
pretty much guarantees the person who gets recursion
first will win (unless some GREAT combo is set off
by the Inferno Tempest player). The BLS player has 3
ways to bring it back (Reborn/Premature/Call), and
the opponent only has one (their Reborn).
The Bottom Line: You should win just for
successfully activating this thing.
1/5 |
Tranorix |
Inferno Tempest
More so than any other card reviewed this week,
Inferno Tempest needs its own deck to work. Being a
Quickplay would normally give it a lot of
versatility, but the fact that you can only activate
it when you take 3000 damage from an attack sort of
kills that. One thing to note is that you activate
this card in the Damage Step.
The effect is amazing. Removing all monsters from
both player's Decks and Graveyards will leave your
opponent with only what he has on the field and in
his hand, and those will usually be dealt with
fairly easily. If you can get rid of your opponent's
monsters, chances are he won't be able to finish you
off; and you will be able to kill him easily, since
Burners (which is what Inferno Tempest fits into)
have more than enough ways to take out LP without
monsters.
The problem is getting your opponent to attack you
for 3000. Not many people want to take a direct
attack from BLS-EotB or CED-EotE; but there is
another way! LAVA GOLEM! Not only does Golem fit
into Burn as well, but a Burner will also almost
certainly have ways to keep the Golem from
attacking. Of course, you may view this as a bad
thing; if Golem can't attack, how is it going to
attack you for 3000? It doesn't have to. It's as
simple as ramming a Sheep Token into Lava Golem. The
3000 damage is done, and you can activate Inferno
Tempest, after which you'll probably have the game
in the bag.
It has a lot of potential, but it needs the right
deck to work.
Typical tournament deck: 1/5
Inferno Tempest deck: 5/5
OVERALL RATING: 3/5 |
Otaku |
Stats:
Inferno Tempest is a Quick-Play Spell card.
This is pretty great, as on your turn, you
can catch your opponent by surprise and
activate it from your hand. In all reality
though, there are not many alternatives
aside from being a Trap (worse), or being a
“residual” effect like Final Countdown
(better, but loses the element of surprise).
Effect(s):
A killer effect with a restriction that
nearly kills any chance of using it
well. This card removes every monster from
either players
deck and Graveyard from play. The catch,
you gotta take
3000 or more Battle Damage, you know,
damage from battle.
Hard to handle, but not impossible.
Uses/Combinations:
Fortunately, there are a few obvious uses.
One is in a Lava Golem Burner
deck, you give
them a 3000 attacker. You also keep if from
attacking. This card makes nice insurance
if you can’t keep it down, or you can just
activate Scapegoat and ram a Sheep token
into it. In addition to those, you can use
things like Creature Swap and, Power-Ups,
and Rush Recklessly to achieve the needed
attack difference. Finally, the excellent
reason for doing this is…
Gren
Maju De
Eiza. Its ATK
is 400 x the number of removed from play
cards. So it can easily become a 4000 ATK
Level 3 Fire Fiend. Return
From The
Different Dimension could also work.
Ratings
Ratings are the same-the slightly more level
Banlist playing
field is balanced by the loss of one
excellent patsy for this card-Injection
Fairy Lily.
Casual:
3/5-I’m giving it
a more or less average score. Why?
Its one of those effects
that should give you a win if you get it
off. It’s just so hard to get it
off.
Tournament:
2/5-Even harder to get off here, but who is
going to bother side-decking against it?
Summary
Again, I think we have a game breaking card
that was a little over-compensated for.
Still, it’s not as horrid as I fear most
will make it out to be. I wonder if you
could chain it to
Kuriboh (since effect’s resolve
backwards).
|
Kuro Basara |
Inferno Tempest
Ah a good old quick play card. I like quickplays,
because unlike traps you
can play from your hand like regular magics. Anyway,
its time for the
review.
Inferno Tempest's effect states that, "When you take
3000 or more Battle
Damage from 1 attack, you can activate this card.
Remove all monsters in
each player's Deck and Graveyard from play." Not
bad, but sheesh how can
that be possible? Well maybe if your opponent uses
equips and stuff... but
its very unlikely. The only combo I can think of is
when that damage is
done to you activate Dimension Fusion, and get back
a Tribe Infecting Virus,
and monsters that would help in a one hit K.O. And
you can probably counter
the Chaos Monsters with this card. There are
probably more things, but hey
I can't name them all.
Anyway I give this card a 2/5 for casual, and 1/5.
Its ok but there are not
many players that use monsters that have more than
2900 attack other than
chaos monsters. It might work, it might not. |
JAELOVE |
Friday: Inferno Tempest
Rated For: Burner Deck
This
card is the equivalent of a one-trick pony. It's
really a gimmick card that relies on some farfetched
concoctions to successfully utilize. Perhaps the
most reliable trick is to combo it in conjunction
with Lava Golem. Let them attack you, trigger this
card. Great, right? Of course it's much more
difficult in practice. You're going to need a full
fledged burner for this card to be effective at all.
Let's check it out.
Advantage F/H:
Any
card that serves one highly specialized,
restrictively situational purpose, and serves no use
in any other function whatsoever does not provide
any form of advantage. Therefore, such cards should
not be used. Of course, the tremendous advantage
gained by successfully pulling this one off gives it
half a point. 0.5/10.
Best
Draw for the Situation:
As I
said, any card that serves only one purpose is not a
card that provides advantage. The corollary is that
you don't want to draw cards with no advantage to
them. Perhaps this will work with Lava Golem, but
that's about it. 0.5/10.
Attributes/Effect:
This
card is one of a kind. It's the only card in the
game that possesses such an effect. Of course it
deserves a perfect score in an Inferno Tempest deck,
so I suppose I'd be rating the Inferno Tempest deck
itself. Unfortunately, the triggering of this card
is near impossible, making the deck itself
worthless. 0/10.
Dependability:
In a
word, no.
0/10.
The
Bottom Line:
The
point isn't to assail creativity/originality.
Unfortunately, the main problem with my reviewing
system is that it's geared towards competitive
play. Therefore, "cool" cards such as this one
suffer mightily.
A
BAD Score: 1/40= 2/100
If
you want to use this card correctly in a casual
format:
You're going to need Lava Golems, probably. You're
going to be running a burner deck, or possibly even
incorporate Monday's Return from a Different
Dimension. The goal is to take 3000 damage, then
burn your opponent down using spell cards (since
most trap burn cards are based on opponent's
monsters). Of course the build is weak, but I'm sure
it'll be fun. Typical burn cards include: Poison of
the old man, wave motion cannon, ookazi, tremendous
fire, and others. Also include standard burn cards
and monster removal (in case they have numerous
monsters in hand at time of activation). Good luck. |
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