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Pojo's Yu-Gi-Oh Card of the Day
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Gravekeeper's Cannonholder
Common
Spellcaster / Effect Monster
Offer 1 card that includes “Gravekeeper’s” in its
card name on your side of the field as a tribute to
inflict 700 points of Direct Damage to your
opponent’s Life Points. However, you cannot offer
this card or another “Gravekeeper’s Cannonholder”
with this card’s effect. Monsters used for a Tribute
Summon or that are offered as Tributes due to other
cards’ effects are excluded.
Type
- Dark / 4 / 1400 / 1200
Card Number
- PGD-066
Ratings
are based on a 1 to 5 scale
1 being
the worst. 3 ... average. 5 is the highest rating
Date Reviewed - 8.31.04 |
ExMinion OfDarkness |
Tuesday:
Gravekeeper's Cannonholder
Not the best Gravekeeper, not the worst.
It's more direct damage for one card, but he can't
shoot himself and he can only shoot other
Gravekeepers. I'd rather be running Cannon Soldier
for direct damage because at least you can Change of
Heart, Snatch Steal, etc. and sacrifice that as
well.
If you're looking for extra damage in a GK deck, I'd
play more Gravekeeper's Spear Soldiers than I would
of this card. Granted, this thing is 1900 when
Necrovalley is out, but there are just better
Gravekeepers vying for deck space in a GK deck.
3/5 |
Tranorix |
Gravekeeper's Cannonholder
Gravekeeper's Cannonholder is essentially a
pumped-up Cannon Soldier whose only real use is in a
Gravekeeper deck. His stats are a mediocre
1400/1200, but they render him searchable via Witch,
Sangan, Spy, and Tomato; with Necrovalley on the
field, he becomes an impressive 1900 attacker.
The effect is definitely good, but it's hurt a bit
by its inability to launch itself (or another
Gravekeeper's Cannonholder). That makes the maximum
damage from launching a full field 2800, which is
certainly impressive and would usually make a good
finisher for after your Gravekeepers all attacked
and you need that last bit of damage. 700 damage is
superior to the 500 from Cannon Soldier, but the
fact that you can only launch Gravekeepers renders
him virtually unusable in a regular deck.
Typical tournament deck: 1.5/5
Gravekeeper deck: 3.5/5
OVERALL RATING: 2.5/5 |
Otaku |
Stats:
A Level 4 Dark/Spellcaster.
Promising so far: Chaos food and a well
supported Attribute/Sub-type combo. Then
we come to the ATK and DEF: 1400 and 1200,
respectively. Well, it’s kinda puny, but makes
it searchable by Witch of the Black Forest,
Sangan, Mystic Tomato, and Gravekeeper’s Spy.
Of course, 1500 for each stat would still have
allowed that. At least it can go under
Messenger of Peace.
Effect(s):
This is what makes it half of the Gravekeeper’s
Burn combo. You can sack any Gravekeepers
monster other than Cannonholder’s with this
effect. Personally, I think it was a bit harsh
a restriction. Still, Cannonholder can get off
some potent hits: 700 burn as a single hit isn’t
too big a deal, but that’s where the combos come
in.
Uses/Combinations:
Most obvious so far-Necrovalley. Now you have a
1900 attacker with burn capabilities. Normally
I don’t like to list the cards we review later
in the week, but there is so much crossing over
with Gravekeepers. Well, thanks to Necrovalley,
you should at least realize that a Gravekeeper
blitz can be followed with burn for the final
blow. I will also mention that one other
Gravekeeper can inflict burn damage in a
meaningful way, and that there
is some Gravekeeper
recursion tricks.
Ratings
Casual:
3.25/5, 3.5/5-Don’t get me wrong, Gravekeeper
burn decks are wicked, but it becomes one of
those “once you go that far, you might as well
run the more effective archetype” things.
Tournament:
3/5, 3.25/5 with bans. Personally, I don’t
consider this the true calling of the
Gravekeepers, but it can be a useful side deck
or even “Tech” option. Yes, normally we use a
more funky spelling for that term, but I think
it’s time to let most of that go, since few know
exactly what the odd capitalizations mean.
Limited:
4/5-Gravekeepers are pretty easy to pull, and
it’s effectively hitting for 1400. Pulling two
other Gravekeepers will let you wipe out almost
75% of your opponent’s LP without having to
attack!
Summary
It really needed to hit a little harder, or be
able to sacrifice itself and other Cannon
Holders. Still, it’s not too bad.
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dawnyoshi |
Gravekeeper's Cannonholder is like Cannon
Soldier...except not nearly as good, and this is
considering Cannonholder for its standard
Necrovalley deck. Cannonholder is great to end the
game quickly and effectively, but what if your
opponent responds with something, such as Emergency
Provisions, or Poison of the Old Man? Granted, you
won't be seeing these much or at all until the
forbidden list, but it's a possibility. This card is
reserved purely to end the game, and when it comes
to my monster space, I'd prefer extra of Assailant,
Spear Soldier, Spy, or Chief. I just don't think
this guy's worth it, as I see too many people give
up their field for life advantage...only to be short
of killing the opponent by 1000 life. That opponent
then summons some heavy hitters and smacks the
gravekeeper duelist down.
Constructed: 2/5- Preferably not a Gravekeeper
you'll want to use, but if you want a quick finish,
consider trying one in your deck.
Limited- 4/5- Okay, so both players start out with
4000 life points. 700 damage is nearly 1/5 of the
opponent's life points, and drafting Gravekeepers
can be very easy...get this thing around your third
of fourth pick. Game enders will definitely be
useful in this format. |
JAELOVE |
Tueday: Gravekeeper’s Cannonholder
Rated For: Gravekeepers’ Deck
Now this definitely appears to be a
solid card for a Gravekeepers’ deck. Experts’
opinions on it vary, but my article about the
Gravekeeper deck glossed over this card; I feel
there are better options. It’s a card that’s better
suited to a Gravekeeper burn deck mixed with
Gravekeeper’s Guards, Spies, and Curses. We’ll go
into the reasons for why I chose to exclude it from
my Gravekeeper build.
Advantage F/H: Since deck space is always
limited, this card will draw comparisons to GK Spear
Soldier and GK Assailant, the two best non-tribute
GK monsters. This card has a solid 1400 (1900)
attack, but the 100 point drop makes a world of
difference. This card can’t cope with Slate Warrior,
standard 1900 monsters, and such even with
Necrovalley on the field. While that is admittedly a
minor drawback, its effect also is undercut
dramatically by other setbacks. First, you’re not
going to be able to tribute it ala Cannon Soldier,
or even another GK Cannonholder (for reasons beyond
my grasp.) Second, the monsters you do tribute (and
scapegoat tokens aren’t usable) will simply cost you
field presence for 700 life points a pop. I’m giving
this guy a potential 1900 attack monster score with
an extra half point for being able to end the game
with burn damage. 5/10.
Best Draw for the Situation: His effect
definitely hurts his primary use (to end close duels
with burn damage.) In most cases, he’ll be a
standard 1400 attack monster. He may jump to 1900,
but he’ll definitely need Necrovalley support (the
weakness of all GK monsters, really). I don’t feel
this guy is a good draw in most situations.
5/10.
Attributes/Effect: I’m sorry, but the drawbacks
really hurt. He could have been fantastic tech
support as a Cannon Soldier, but unfortunately his
effect has lost luster. His best use is in a GK
Spy/Guard/Curse swarm deck that provides tribute
fodder for his effect; I don’t feel he truly belongs
in a typical GK deck. His stats are subpar.
5/10.
Dependability: He doesn’t get priority on
himself because he can’t use the effect on himself.
Basically, you have a 1400 monster that wastes
resources to do 700 damage a pop. Run Ookazi instead
(only joking.) 1/10.
The Bottom Line: GK Assailant, Chief, Spy, and
Spear Soldier are superior by far.
A BAD Score: 16/40= 40/100
Cards it functions with: GK Spy, Chief, Spear
Soldier, Assailant, Necrovalley, Mystic Tomato,
Witch, Sangan, GK Curse, Rite of Spirit. |
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