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Pojo's Yu-Gi-Oh Card of the Day
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Fusilier
Dragon the Dual-Mode Beast
Rare
This
card can be Normal Summoned or Set without Tribute.
In that case, the original ATK/DEF of this card
become halved.
Type
- Machine/Effect
Card Number
- RDS-EN031
Ratings
are based on a 1 to 5 scale
1 being
the worst. 3 ... average. 5 is the highest rating
Date Reviewed - 12.06.04 |
ExMinion OfDarkness |
Fusilier Dragon the
Dual-Mode Beast
Welcome to my evil
little Rise of Destiny week. Basically, I want
to cover the obvious here -- the cards you
either know are good already and may have missed
a combo on, or to educate the players that have
been out of the loop so they can say "Oh man,
this card's good, I need to get it!"
This is going to be
one of those overlooked little cards...until it
slaps you in the face for over 10,000 damage in
1 turn.
Fusilier is one of
those rare cards whose type, sub-type, and
effect are all positives. I'm not going to
waste your time saying "blah blah blah, you
could actually Tribute for him" or anything like
that. The reason I picked this card is because
of a few cards that combo with it so well, it
BEGS for a deck to be built around it.
Combo card #1:
Megamorph. Megamorph is based off of the
ORIGINAL attack of the card, not the halved
attack through his effect. So if you
effect-summon Fusilier and then slap Megamorph
on it, and your LP are lower than your
opponent's, he is at 5,600 attack.
Combo card #2:
Skill Drain. This card can still be
effect-summoned with Skill Drain on the field
(SD only negates effects on the FIELD, not an
effect played from your HAND!) In addition, if
he's summoned with Skill Drain on the field (or
you effect-summon him and play SD later), then
SD dies, guess what? HIS ATTACK IS STILL 2,800
(since ruled on by the NetReps, and anyone on
the Judge List should already know this.)
Combo card #3:
Limiter Removal. Thank you, Machine-type.
Megamorph + this + Limiter = 11,200 ATK points.
Imagine the shock on your opponent's face when
you set nothing last turn, they hit you with
DDWL for 1500, then you drop those 3 cards all
in one turn and smack their DDWL to kingdom come
and do 9,700 damage to their LP!
Compulsory
Evacuation Device can reset his
effect...basically, anything that takes a
monster on the field and puts it back on works.
The Painful Choice dump/revive combo also works
well.
My idea of a great
deck with this card is a Suicide Beatdown with
this as the star player.
The Spells would
look something like: 3 Megamorph, 3 Limiter
Removal, 3 Giant Trunade (so they can't block
the big attack), Heavy Storm, Pot, Change of
Heart, Painful Choice, Premature Burial, Snatch
Steal...
The Traps: 3 Skill
Drain, 3 Solemn Judgment (this IS Suicide
Beatdown, after all...), Ring of Destruction (in
case they stop the attack somehow, you can Ring
for a draw), Call of the Haunted.
The monsters are
flexible -- you can go the route with Cannon
Soldier, and even if you don't get the kill,
Limiter then sacrifice all your attackers in
Main 2...you could go pure machine beats, if
you're fortunate enough to have 3
Mechanicalchasers...you could play Heavy Mech
Support Platform, equip it to Fusilier, and
Fusilier will survive the Limiter Removal
effect, as the Union would be destroyed
instead...
...and since he's
Dark, it could be possible to even throw BLS in
the deck, depending on the other machines.
Conclusion: Don't
be suprised if you get SLAPPED by an 11,200
ATKer in the near future.
Traditional: 3/5
(This deck requires a multiple card combo.
Delinquent Duo still lives here, and decks
containing all 3 pre-negators are very common.
Your chances diminish.)
Advanced: 4.9/5 (I
see two small problems -- a deck that isn't made
sturdy enough to survive until the combo is
pulled, or a Burn/Stall that is running more M/T
removal negation (solemns, jammers) than you can
get rid of. Otherwise, the deck could work
exceedingly well.
|
Tranorix |
Fusilier
Dragon, the Duel-Mode Beast
We start off the week with a card whose name is too
long for me to type out again. It’s pretty much the
first monster with an effect like the one it has, so
it’s quite interesting. With 2800 ATK, it’s just
about powerful enough for two tributes; the fact
that he’s a Machine adds to the fun, since using
Limiter on any monster that strong is just, well,
hilarious.
There are a few questions that come up when talking
about this guy’s effect. Basically, you can choose
not to tribute for him, in which case he’ll drop to
a 1400/1000. There are some nice combos to abuse
with that: Metamorphosis, for example, to bring out
The Last Warrior From Another Planet (another long
name!) very easily. You can also use Book of Moon on
him, then wait until your next turn and flip him
face-up, putting him back at his full 2800 ATK
glory.
There’s also a nice little combo with this guy,
Shooting Star Bow – Ceal and Machine Duplication.
Summon him using his effect, play Ceal, dropping him
down to 400 ATK; then use Machine Duplication to
summon two more of these guys to the field, both at
2800 ATK.
Even if you don’t feel like using his effect, he’s
still a powerful Machine and can still easily win
you games by just attacking with Limiter. I’d
definitely consider him.
Traditional – CCCC: 2.5/5
Traditional – Machine: 3.5/5
Advanced – Machine: 4/5
|
Snapper |
Fusilier Dragon, the Dual-Mode Beast
Welcome to a week of RDS cards! Today’s card is
Fusilier Dragon, a monster with many possibilities.
Stats: Fusilier Dragon has 2800 ATK and 2000 DEF.
The stats are pretty good for a Level 7 monster, but
nothing special. It’s a DARK monster, allowing you
to use Double Coston to make Fusilier Dragon a one
Tribute monster. It’s also a Machine, giving it a
few perks. Stats – Good.
Effect: Fusilier Dragon’s effect is the only reason
it gets any attention.
At the price of half its original ATK and DEF, you
can Normal Summon or Set Fusilier Dragon without any
Tributes. Now to get something straight; if you use
this effect to Set Fusilier Dragon, Flip Summoning
it will not make it return to its original stats of
2800/2000. The stats will be still be 1400/1000 in
this scenario. Anyway, not much else to say about
the effect of Fusilier Dragon; it just makes it a
second-rate monster (stat wise anyway).
Effect – Adequate.
Combos: The combos with Fusilier Dragon are
seemingly endless. As you may know, I’m not one to
point out that a monster can be used with
Metamorphosis, but I’ll bend the rules for Fusilier
Dragon. Using Metamorphosis on Fusilier Dragon
allows you to Special Summon The Last Warrior from
Another Planet. What’s so special about this you
ask? If you manage to do this in the first turn and
have a Light of Intervention as well, your opponent
will be unable to summon any monsters. Great isn’t
it?
Another combo is to use Megamorph on Fusilier Dragon
after being summoned through its effect during a
time in which your Life Points are lower than that
of your opponent. Doing so will make Fusilier Dragon
a 5600 ATK monster, due to the fact Megamorph
doubles the original ATK of a monster, making
Fusilier Dragon’s effect disappear. A third combo is
to somehow make Fusilier Dragon’s ATK equal to or
lower than 500. Doing so will allow you to use
Machine Duplication on Fusilier Dragon, allowing you
to Special Summon 2 more fully powered Fusilier
Dragons from your Deck. Combo #4: summon Fusilier
Dragon through its effect while Skill Drain is
active to return Fusilier Dragon’s ATK to 2800. A
final combo is to summon Fusilier Dragon through its
effect, and flip it face-down by using Book of Moon
or Tsukuyomi. Doing so will return Fusilier Dragon’s
ATK to 2800 when it's Flip Summoned.
Usability: If you have a Deck that can utilize any
of the above combos or the few I haven’t mentioned,
you should consider using Fusilier Dragon.
Fusilier Dragon is a fun monster with plenty of
possibilities. Try it out in the right deck and your
opponent will be gone in a turn or two.
Traditional Format: 3.5/5. Fusilier Dragon by itself
is nothing special, but comboed correctly and it’s
your new best friend.
Advanced Format: 3.5/5. Fusilier Dragon by itself is
nothing special, but comboed correctly and it’s your
new best friend.
Overall: 3.5/5.
Art: 3/5. It looks neat.
|
sHecKii |
Fusilier Dragon, the
Dual-Mode Beast
Interesting huh? 7
stars and you may normal summon and/or set this
card....eh the draw back is you can't have it
with the original stats. 2400 becomes halved so
the attack becomes only 1200. That's a dream
clown. ewwwwwwwww
It's an interesting
card though. Who would've thought that a 7 star
can be normal summoned straight fro your hand.
Well if you combo cards like maybe mage power,
axe of despair, and even megamorph onto this
card, then it could be reallly unique. then you
have complete beats.
I wouldn't say it
goes in normal decks. Sure it's a dark monster
and sure it's a fun card to play but honestly,
i'd rather run a normal attacking monster over
this card anyday.
And shout out to
JAELOVE, coin flip, sand trap, f00b, and all the
rest of the PoJo crew that I saw at GenCon...I
had a blast with you fools aite! dxP haha
Ratings
Constructed: 2/5
Limited: 3/5
|
JAELOVE |
Monday: Fusilier Dragon, the
Dual-Mode Beast
Rated For: 1. His Own Deck (Megamorph,
Skill Drain)
2. Machine Deck (Book of Moon)
*ATTENTION*
JAELOVE the idiot made another
mistake with his Abyss Soldier review, incorrectly
surmising that any card could be discarded.
Apologies.
On to Fusilier Dragon, a card that
was analyzed in my overview of the Machine deck.
It’s an excellent card for the Machine deck because
of its combo with Book of Moon (which should be
played in a Machine deck period.) Run it and you get
a 2800 attack monster, period. Revive it from the
graveyard and you get a 2800 attack monster. What’s
not to love?
The usage of this card can work in
two different but viable ways. One is the Fusilier
Dragon based deck, where Skill Drain’s activation
cost provides a natural incentive to run Megamorph,
giving you both a 2800 attack regular monster and a
5600 attack monstrosity with Megamorph equipped.
The other route involves standard
Machine fare, but this is strictly a support card
hoping to leech off the multiple Book of Moons you
should be running in the first place. 1400 attack is
not bad for the potential to reach 2800.
Advantage F/H:
Fusilier Dragon is a 1400 attack
monster with the potential for 2800. Even having a
20% chance of getting him out on the field (either
through dump and revive or the aforementioned
combos) for one card gives him a far higher rating
than normal. 1400 is just under the “1600
breakpoint” for playable attack scores, but this
card definitely shines in the right deck.
T (Chaos Control
dominates) 5/10
A (Book of Moon is playable in
3’s) 7/10
Best Draw for the Situation:
His score improves leaps
and bounds over a typical two tribute monster
because he can be normal summoned. This effect,
mixed with the numerous combos to his name, makes
him one of the best two-tribute monsters in the
game.
T (Deck loses
effectiveness) 6/10
A (More
playable)
7.5/10
Attributes/Effect:
Dark monster with very playable stats
can transform into a 1400 monster with support. He’s
also a machine, making him a great fit in a theme
that’s starving for solid candidates. What’s not to
love?
T (Machines need
monsters) 9/10
A
9/10
Dependability:
The effect makes him far more
playable than other two-tributers. He can always
serve as a defensive pinch, and in the right deck
you’ll have higher than a 25% chance of using him
correctly when you do draw him (Machine decks should
run 1-2).
T
7/10
A
7/10
The Bottom Line:
Great machine.
A BAD Score:
Traditional-- 3.38/5
Advanced-- 3.81/5
Cards it functions well with:
Book of Moon, Limiter
Removal, Megamorph, Skill Drain
|
Coin Flip |
Fusilier Dragon, the
Dual Mode Beast. Say that 10 times fast. I'm still
curious as to how one pronounces it. I pronounce it
Fyuu-shu-leer... but whatever.
A very broken card from this set. Here, lemme
instruct you in the use. As well as being a 1400
attack topdeck (and thus useless in almost all
means), it is a 2800 2-trib. Wow, nice depth, huh?
Well, the thing is, a small thing early on like a
1400 attack reduction is unbelievably easily
corrected. Let's see... If it leaves its face-up
position on the field, its effect disappears. Or, if
you apply another modifier like it (like Megamorph),
its own disappears.
So, what turns this back into a no-trib 2800/2000?
Tsukuyomi, Book of Moon, Dimensionhole,
Interdimensional Matter Transporter, standard
Dumpnrevive, Megamorph (actually, that's 5600/2000
if your LP are lower), Skill Drain, or the various
combos involving it and the machine spell that lets
you search out up to 2 more of a machine with equal
attack. Bokoichi + Dekoichi combo, but effect summon
it, equip shooting star bow, and then pull out two
more for 6000 total plus field dominance. That, and
since it's an easy level 7, Metamorphosis becomes
rentsy.
3.5/5 in both formats for overal generic usefulness.
GJ to j00.
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