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Pojo's Yu-Gi-Oh Card of the Day
![](DB_Knight_Drag.jpg)
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Dark Blade
the Dragon Knight
Rare
Dark
Blade + Pitch-Dark Dragon. Each time this card
inflicts battle damage to your opponent, you can
select up to 3 monster cards from your opponent's
graveyard and remove them from play.
Type
- Warrior/Fusion/Effect.
Card Number
- RDS-EN035
Ratings
are based on a 1 to 5 scale
1 being
the worst. 3 ... average. 5 is the highest rating
Date Reviewed - 12.07.04 |
Tranorix |
Dark Blade the Dragon Knight
Today we review another powerful monster, Dark Blade
the Dragon Knight. He’s a Fusion with materials you
probably don’t want to run, but he has no
restrictions on the ways he can be summoned, meaning
you can use Dark Blade (who isn’t that bad) along
with a Fusion substitute monster, Magical Scientist,
or Metamorphosis to get him on the field. 2200 ATK
isn’t bad at all.
The effect is…very good. Hurt your opponent and you
get to remove up to three monsters from his
Graveyard. Think Kycoo, only three instead of two.
Get rid of his LIGHTs and DARKs, get rid of his
Sinister Serpent, get rid of his Night Assailants,
and so forth.
As with most playable Fusions, every Fusion Deck
should have this guy in it. There’s absolutely no
reason not to, unless you have no room – in that
case, make room. I suppose he’d fare especially well
in decks centered around Fiber Jar and removing your
opponent’s cards from play, either to limit his
options or deck him out.
Traditional – CCCC: 5/5 for Fusion Deck
Traditional – Fiber Cycle: 5/5 for Fusion Deck
Advanced – Fiber Cycle: 5/5 for Fusion Deck
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Snapper |
Dark Blade the Dragon Knight
Today’s card is Dark Blade the Dragon Knight, a
Fusion Monster that is very valuable to someone
using Magical Scientist.
Stats: Dark Blade the Dragon Knight, hereby referred
to as Dark Knight, has the ATK and DEF of 2200 and
1500. For a Level 6 Fusion Monster, the ATK is ideal
for someone using Magical Scientist. It’s a DARK
monster, and unimportant fact. And it’s a Warrior,
also an unimportant fact. Stats – Good.
Effect: Like all Fusion Monsters, Dark Knight is a
combination of at least two monsters. In Dark
Knight’s case, it’s Dark Blade (an 1800 monster) and
Pitch-Dark Dragon (a Union monster for Dark Blade).
Of course Fusion Monsters are rarely summoned
through Polymerization anymore, so this statement is
unimportant. The true use of Dark Knight is its
effect. The effect allows the controller to remove
up to 3 monsters from their opponent’s Graveyard
when Dark Knight does Battle Damage to their
opponent’s Life Points. Sounds like Kycoo the Ghost
Destroyer doesn’t it? The effect is very helpful
effect when used, and it comes with a monster that
can use it as well. Effect – Good.
Combos: Other than using Magical Scientist, there
aren’t any notable combos with Dark Knight.
Usability: If you use Magical Scientist you’ll want
to highly consider using Dark Knight.
Dark Knight is another addition to the Magical
Scientist and Metamorphosis families, and won’t be
used in any other way.
Traditional Format: 4/5. Most decks use Magical
Scientist so most decks will benefit from Dark
Knight.
Advanced Format: 4/5. Most decks use Magical
Scientist so most decks will benefit from Dark
Knight.
Overall: 4/5.
Art: 4/5. I really like the artwork on Dark Knight.
And for some reason it looks a lot like Union Rider…
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ExMinion OfDarkness |
Dark Blade the Dragon Knight
This card is the best Scientistable fusion we have
to date. It's Dark (chaos food), 2200 ATK (the
highest, tying with Dark Flare Knight), and has the
uber-Kycoo effect of removing 3 monsters from their
Graveyard. Watch the Chaos/Warrior deck collapse
when it gets the mid-game combo of Marauding +
Command out, you Scapegoat, then play Scientist, pay
2,000 LP for 2 Dark Blade the Dragon Knights, kill
their Warriors and remove any hopes they had in
pulling out Black Luster Soldier -- Envoy of the
Beginning.
Sadly, that's about all I have to say about it --
very few people would be crazy enough to play
Polymerization to bring it out...people who play
Metamorphosis would probably bring out Senshi
permanently over it unless the opponent had no traps
down, few cards in hand, and the possiblity of a
Chaos monster summon...but it's still a very good
card to have in your Fusion deck, and your only
excuse for NOT having one in the fusion deck should
be "I don't own one."
Fusion monsters (those that can be special summoned,
anyway) generally get 5/5s for being in the Fusion
deck, where the 60 card limit won't affect most
players, and very little effort in order to bring
them out. But as far as playability goes, he gets a
4.75/5 -- a great effect for such an easy to summon
monster.
Wednesday:
Mystic Swordsman Lv. 6
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sHecKii |
Okay, just to clear
everything up, sHecKii is Tony. That's right,
instead of my regular name, I changed it to my
screen-name. Hope you guys don't get confused
and not forget about my real name dxP
hRmmm...what to say
about this card...It's a staple right? Remove 3
monsters from the graveyard if it inflicts life
point damage to your opponent. Great card
right? Well it's just another Dark Flare Knight
but it's effect is great.
This card alone is
not enough to beat chaos/black luster soldier
decks but it's good against it.
Ahhh I wish I could
say more about this card but I just can't. It's
another 6 star monster that goes in the Fusion
deck. I can't find a reason why it would be
bad.
Ratings:
Constructed: 4.5/5
Limited: 0/5 [you
can't summon it ever in draft]
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Coin Flip |
EDIT: Wow, it looks like
I actually did a good job on reviving Suicide
Beatdown. EMoD posted about it in one of his
reviews. Props to EMoD for that...
I think we all know my policy on Fusion monsters.
Just to reinforce it, I Change of Hearted a
scientist with Tsukuyomi in hand and my opponent at
1400 LP. I summon a fusion monster and use the
mandatory effect of Tsukuyomi to flip it f/d. That
gets me, y'know, perfect 1400 damage when I wouldn't
otherwise have gotten it.
My theory on fusion decks - it will never, EVER hurt
you to have one.
Go nuts. No, go rentsy.
The card, however, has a lackluster effect in
general - I prefer Balter or Senshi to this. Since
most of its use will not have anything but
Scientist-orientation... Meh. Get rid of LIGHTs in
the grave. Kycoo is better if you want to use that
kind of effect.
5/5 - every deck could use 1, and it won't hurt you
to include one EVER. Get your hands on one... It's
only a rare.
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