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Pojo's Yu-Gi-Oh Card of the Day
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Mystic
Swordsman LV6
Ultimate Rare
If
you Normal Summon this card, you must place it in
face-down Defense Position. If this card attacks a
face-down Defense Position monster, destroy the
monster immediately with this card's effect without
flipping it face-up or applying damage calculation.
You can return the monster destroyed with this
effect to the top of your opponent's Deck instead of
sending it to the Graveyard.
Type
- Warrior/Effect
Card Number
- RDS-EN008
Ratings
are based on a 1 to 5 scale
1 being
the worst. 3 ... average. 5 is the highest rating
Date Reviewed - 12.08.04 |
Snapper |
Mystic
Swordsman LV6
Today’s card is the final installment of the Mystic
Swordsmen series, LV6.
Stats: LV6 has the decent ATK/DEF of 2300/1700. The
ATK/DEF aren’t up to par with your average tribute
monster, but they’re better than most. It’s an EARTH
monster, nothing special. It’s also a Warrior,
giving it a few perks.
Stats – Good.
Effect: LV6 has a few effects, the first being
similar to that of LV4; when it is Normal Summoned,
it is treated as being Set. This effect is a little
disappointing because it forces you to Set a monster
that requires a Tribute, a sad reality for a monster
with a less than extraordinary DEF. The second
effect is standard for the Mystic Swordsman family;
when it attacks a face-down Defense Position
monster, the monster is immediately destroyed
without being flipped face-up. This will help to get
around Flip Effect monsters and cards like Mystic
Tomato. The final effect is what makes LV6 helpful.
When it uses its effect to destroy a monster, you
can return that monster to the top of your
opponent’s Deck as opposed to it going to the
Graveyard. Now with the downside of not being able
to see what monster you’re returning to the top of
your opponent’s Deck, the effect is useful.
If you fear the destroyed monster being a card your
opponent would prefer in the Graveyard, use the
effect and you’ll be fine. If you want to prevent
your opponent from drawing a card they may need, use
the effect and problem solved. All in all, LV6 has
some good effects. Effect – Good.
Combos: Find a way to Special Summon LV6 such as
through the effect of LV4, and you won’t have any
problems. Use Book of Moon or Tsukuyomi to flip a
stronger monster or a monster you don’t want to do
battle with face-down, and use LV6’s effect to get
rid of it.
Usability: LV6 fits in a Warrior Deck or any Deck
that has found a use for LV4.
LV6 is a neat monster that could be extremely useful
when used in the right deck.
Traditional Format: 3/5. Normal Summoning it will be
a hassle, but the benefits of having it on the filed
are high. Use it in its own deck and you'll be fine.
Advanced Format: 3/5. Normal Summoning it will be a
hassle, but the benefits of having it on the filed
are high. Use it in its own deck and you'll be fine.
Overall: 3/5.
Art: 4/5. Doesn’t look very different form LV4 other
than the fact it’s spinning in a circle. Still cool
however.
|
Coin Flip |
Mystic Swordsman LV6 is something I covered in the
dual review of LV2 and LV4. I'll still go over this
one...
This is where you begin to realize you can't mesh
Mystic Swordsman and... Well, anything. It is a card
to stand alone. It is meant to sit off in the corner
reading poetry from the Moon Diviner's book and wait
until someone builds a dedicated deck. It has the
same effect as LV4... It goes super-jackal-saiya-jin,
though... SJSJ. It gets the effect of Mystical
Knight of Jackal, except rentsy and on steroids.
The monster NEVER HITS THE GRAVEYARD. It NEVER
FLIPS. No bad effects, no evil Witch or Tomato or
Angel or Momonga or whatever, just a draw lock akin
to Yata, with the option of taking 2300 + in one
turn instead of not drawing. By that time, however,
you're in the lock.
Support for this guy in a dedicated deck would
probably be triple Book of Moon, and maybe Final
Attack Orders with Ojama Trio to keep their field
locked and open at the same time. As well, it would
decrease the number of deaths of LV4 and LV6 caused
by a Reflect Bounder or Kycoo. Ultimate Offering
mightn't hurt either, with Tsukuyomi/Moon Diviner.
I refuse to rate a card that is its own decktype, so
you receive no rating today. Logically, it deserves
5/5 in its own deck based around the Mystic
Swordsman LV's no matter the format. But it doesn't
go anywhere else, so it doesn't deserve a rating.
|
Tranorix |
Mystic Swordsman LV 6
Today we’re reviewing the next member of the Mystic
Swordsman family, Mystic Swordsman LV6. He has the
same restriction as LV4: if you Normal Summon him,
you have to Set him. He also has the same effect as
LV4: if he attacks a face-down monster, it dies
instantly. 2300 ATK isn’t spectacular for a Level 6
monster, but it isn’t bad either; he’s capable of
holding his own.
The additional effect is what makes LV6 so great.
You can return monsters destroyed by that effect to
the top of your opponent’s deck instead of his
Graveyard. What does that mean? If you destroy his
Sinister Serpent, you can just send it back to the
top of his deck for him to draw again next turn.
Destroy Mystic Tomato and it just goes back to the
top of his deck. Now, the downside to this is that
you actually don’t get to LOOK at the monster, which
can be problematic; but it shouldn’t be too big a
deal.
I wouldn’t toss this guy into any old Warrior Deck;
much like the other LV Monsters, it’d be best to
build a deck focused around him, LV4 and (I suppose)
LV2. If you do, you’ll probably like the result.
Traditional – CCCC: 2.5/5
Traditional – Mystic Swordsman Deck: 4/5
Advanced – Mystic Swordsman Deck: 4.5/5
|
ExMinion OfDarkness |
Mystic Swordsman Lv.
6
Meet the playable
Mystic Knight of Jackal.
I'm fairly sure you
know the restrictions on this card -- you can't
Normal Summon it, as it would just go F/D
Defense, same as if you set it. You can special
summon it with a successful attack from Mystic
Swordsman Lv. 4. Now let's take a look as to
why people will play it.
2300 seems to be on
par for a lot of playable monsters now -- it
used to be that a monster would be shunned if it
was a Tribute and didn't at least have 2,400.
But this guy can do a lot. If he kills a F/D
defense monster, not only does it straight-out
die without any effect, but you can decide
whether or not to send it to the top of the
opponent's Deck (a la Back to Square One, which
is seeing much mention with Rise of Destiny.)
You DO get to look at the card you destroyed
first, so you can see if it's that Fiber Jar
that they may actually get to re-use if you sent
back, or a worthless monster that was only set
to stall, that you wouldn't mind them drawing
again.
Swordsman Lv. 6
won't see play in every deck running Swordsman
4. This guy should have a lock deck built
around him, whereas Lv. 2 can be at least sided
against all decks for fear of Burn monsters, and
Lv. 4 can be used as another Warrior attacker in
a pinch.
Traditional: 2.5/5
(Locks don't do well here, except for the Yata
lock and possibly some burn/stall.)
Advanced: 3.5/5
(Shoving an opponent's last drawn monster back
in their face is a pretty good deal where you
can actually survive a turn if Mystic 6 gets
destroyed somehow.)
|
JAELOVE |
Mystic Swordsman
LV 6
Rated For: His
own deck
Mystic Swordsman LV
6, interestingly enough, is a part of the original
Mystic Swordsman family that was introduced in Soul
of Duelist. This Rise of Destiny tribute monster is
the culmination of the line of swordsman and his
effect packs an incredible wallop. Unfortunately, he
can't really be stuck into a generic deck because of
his horrid first effect, so you'll have to focus on
a deck that aims to achieve two things.
First, you're going
to have to find a way of bringing the swordsmen out;
this basically means you'll start at the very
beginning with LV 2, and somehow work your way up
the chain. Also, Level Up! will get LV 6 out with
incredible speed.
You'll also need
cards that force your opponents monsters into
face-down position to truly take advantage of this
guy's effect. So run 3 Book of Moon.
Advantage F/H:
Swordsman
packs 2300 attack, which puts him above the cut off
point of the level 4 attackers, but a hair below the
commonly played Mobius and Jinzo. So his field
advantage potential is not as high as could be.
However, his effect is really quite powerful and
stunning because it affects the tempo of your
opponent's deck. By "soft locking" their draw phase,
you effectively remove a monster AND a draw phase.
Supported correctly, this card will create enormous
advantage.
T- (Far less
playable)
5/10
A- (Level Up!
Decks can work) 7/10
Best Draw for the
Situation:
Swordsman LV 6 (and
all LV monsters in general) are special cases
because of Level Up! In fact, if you're inclined to
run three Level Ups!, you'll almost always be able
to get this guy out for the cost of two cards (LV 4
and Level Up!). Now is he worth two cards? Perhaps.
But the fact remains that this guy is a far better
draw than normal tribute monsters.
T-
6/10
A-
7/10
Attributes/Effect:
2300 attack is weak;
I think this card should have come straight out of
the gate with a 2500 attack, simply because his
effect is not nearly as good as monsters with even
higher attack totals (Mobius and Jinzo come to
mind). Sure he's a warrior and you'll be able to
find him quite fast with Reinforcements and Level
Up!, but his effect depends on a lot of outside aid,
almost making him a 2300 normal monster.
T-
5/10
A-
5/10
Dependability:
LV 6
should really have been beefed up; he's a joke
compared to the other LV monsters, and very
difficult to bring out (because Swordsman LV 4 is so
horrible). This card is hardly dependable, you can
almost never rely on his effect to do something
unless your opponent has just set a monster. Not
worth the trouble.
T-
3/10
A-
3/10
The Bottom Line:
This is
garbage.
A BAD Score:
T-- 2.38/5
A-- 2.75/5
Cards it
functions well with:
Level Up!, Mystic
Swordsman LV 2 & LV 4, Book of Moon.
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