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Pojo's Yu-Gi-Oh Card of the Day
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Magical
Scientist
Common
Pay
1000 Life Points to Special Summon 1 level 6 or
lower Fusion Monster from your Fusion Deck in
face-up Attack or Defense Position. That Fusion
Monster cannot attack your opponent’s Life Points
directly, and is returned to your Fusion Deck at the
end of the turn.
Type
- Spellcaster / Effect
Monster
Card Number
- MFC-073
Ratings
are based on a 1 to 5 scale
1 being
the worst. 3 ... average. 5 is the highest rating
Date Reviewed - 12.17.04
|
Coin Flip |
(This review was made to offend. That in mind, I have
already assumed that the reader is an idiot. If you
are looking to be spoken to rationally or with any
respect at all, skip my review. If not, shut up and
read.)
Magical Scientist doesn't deserve a review. It's not
that it's a bad card. To say so is pure foolishness.
But it isn't a card that you'd question using,
either. This thing fits in every deck as a backup
plan. Every deck. This is the perfect monster for
Traditional and Advanced format when you're losing,
or when you've got even slight advantage.
Got 1 monster on the field, but you know they have a
bad monster set, possibly a DDWL? Summon, 1000,
Balter, attack.
Got no monsters on the field, and want to get rid of
their f/d? TER (Balter would do, too), suck up and
end turn.
They've got an attack mode Spirit Reaper? Summon,
summon 4 2200s and attack for 7600 damage. Then end
and ring another 400 attack monster for game.
They've got a field full of strong monsters
(strongest above 2200 attack)? Summon one TER, suck
up the strongest and attack. Then suck up a few more
by summoning more TER.
They've got a field full of strong monsters (none
above 2200 attack)?
Summon a few 2000-2200's (possibly Senshi) and
attack.
Want removal? TER.
Want a cheap deck that will win 90% of the time it
goes first? Scientist FTK.
Want a good monster to Creature Swap while
protecting from Scapegoat chains? Ojama King.
Want trap protection, even if they don't have a
monster on the field to attack? Senshi. 1000 is a
small price to pay to help rid the field of Goats
and prevent Mirror Force, Waboku, Windstorm of
Etaqua, or Sakuretsu Armor. Then TER and game.
Want a monster for your morph deck? Well, gee,
nothing better than the original to morph into the
desired fusion monster.
Have a tribute in your hand and only scientist on
field? Pay 1000 for TER, suck up a monster, tribute,
summon. Hell, if you need a LIGHT or a DARK in the
grave, pull one of those out instead.
Oh, and it's divinely easy to keep the monsters out.
Metamorphosis, Dimensionhole, Interdimensional
Matter Transporter, Book of Moon, Tsukuyomi... Hell,
I summoned out an Ojama King after Change of
Hearting a Magical Scientist. Here's the situation -
Tsukuyomi in hand with Change of Heart, they have
Magical Scientist on field and 1400 LP. Tsukuyomi's
effect is mandatory, so I have to choose between
Magical Scientist, Tsukuyomi, or 1000 LP and a
permanent fusion from my vast fusion deck. Oh no,
what can I choose to end the game that turn? You
don't think that there is honestly no way you can be
hurt by having at least 1 card level 6 or under in
your fusion deck?
Disagreed with my opinion when I rated those fusion
monsters 5/5?
Well, YOU'RE WRONG.
He's level 1, which is unbelievably friendly for
morph, spellcaster, which will only get better,
DARK, which will only get better, and has 300/300.
Whoops, bad stats. Whoops, pay 2000 to 3nd 4 g4m3.
g0dly.
g00d g4m3 n0 r3m47ch.
This card is a staple. There is NO DENYING THAT. So
shut up and sit down. If you don't have a copy of it
in your deck, you're either stupid or too honorable
to put it in (I see a lot of both). It's far too
easy to get and far too easy to capitalize on.
5/5 in all formats (including Draft, and that's just
out of spite for
humankind) and in all situations. If you're under
1000 LP, it was either luck or shoddy playing which
got you there, so there is no way this can hurt
unless you're already boned. <End Alternate
Personality "Dice Roll" here. Insert Coin Flip
again.>
|
Tranorix |
Magical Scientist
What can be said about Magical
Scientist that hasn’t already been said? Very
little. He is almost undoubtedly the best Common
ever, and he’s certainly in the running for one of
the top 10 cards ever released. There is,
essentially, NOTHING that Magical Scientist can’t
do. His meager ATK and DEF belie his true
potential.
You need to get rid of an opponent’s
monster? Summon Thousand Eyes Restrict; it’s gone.
Worried about your opponent’s face-down cards? Get
out Ryu Senshi. Worried about that face-down
monster, but you still want to attack with other
stuff? Get Balter. Want to make him pay for
summoning that Spirit Reaper in Attack Position?
Get three Dark Blades the Dragon Knight. Ouch…
Running Metamorphosis in your deck?
Throw in Magical Scientist. You can summon Fusions
and Morph them to bring out permanent copies that
CAN attack directly. Running Book of Moon?
Consider tossing in Scientist. If you Book of Moon
a Scientist Fusion, it will remain on the field; and
when you flip it face-up, it’ll be able to attack
directly. Running XYZ? Well, Scientist can’t
summon XYZ Fusions…but you should STILL run him,
because he’s just that good!
And yes, there is the infamous
Scientist FTK – but I won’t bother explaining that
in detail, as it’s been done ad nauseum. The only
thing to watch out for is the LP payment. It CAN
add up, in which case you’ll be cursing that rentsy
Scientist.
Traditional – CCCC: 4/5
Traditional – Scientist FTK: 5/5
Advanced – CCWC: 4.5/5
Advanced – Scientist FTK: 5/5
OVERALL RATING: 4.6/5
|
Snapper |
Magical Scientist
Our final card this week is Magical Scientist, a
monster I love to hate (prepare for an essay).
Magical Scientist is a crap monster. With 300 ATK
and DEF, all it can do is defeat The Limbs of the
Forbidden One. Sure your opponent won’t be summoning
any Exodia Pieces to the field, but Magical
Scientist can defeat them. In all seriousness
though, Magical Scientist isn’t going to remain on
the field for very long without some protection, so
make sure you’ve got some or make sure your opponent
won’t make it to the next turn. Not make it to the
next turn? Is that possible? Sadly it is.
For the simple price of 1000 Life Points, you can
Special Summon one Level 6 or lower Fusion Monster
from your Fusion Deck. So what does this mean? Most
Magical Scientist users use this effect to Special
Summon one of four
monsters: Thousand-Eyes Restrict is great for
monster removal, Ryu Senshi is good for negating
Normal Traps, Dark Balter the Terrible can negate
the effects of monsters it destroys in battle, and
Dark Blade the Dragon Knight is just useful to get
rid of monsters in your opponent’s Graveyard
permanently. With these four monsters Magical
Scientist is referred to as a Swiss Army Knife, only
because it can help get rid of most threats that
could come up during your turn. Of course, Magical
Scientist’s effect comes with consequences; the
Fusion Monsters can’t attack your opponent’s Life
Points directly, and they return to the Fusion Deck
at the end of the turn.
While not being able to attack your opponent
directly is a downside, returning to the Fusion Deck
is a plus, giving your monsters protection from any
Spells your opponent will want to activate.
Now while I only mentioned four Fusion Monsters that
can be Special Summoned by Magical Scientist, there
are others. It isn’t uncommon for a Magical
Scientist user to have sixteen other Fusion Monsters
in their Fusion Deck.
But when you stop to think about it, those other
monsters won’t be doing much other than attacking
when Special Summoned; none of them have effects
that could be useful. So you can throw some Reaper
on the Nightmares and Dark Flare Knights into your
Fusion Deck if you want, but you won’t be using
their effects through Magical Scientist.
Now, what does Magical Scientist work with? You’re
probably aware of the First Turn Kill with Catapult
Turtle, so I won’t bore you with how it works.
All I’ll say is that if you plan to use Monster Gate
and some Last Wills to get MS and CT out in one
turn, then that was recently ruled to be illegal.
Why? Using Monster Gate’s effect to tribute a
monster comes before the remainder of Monster Gate’s
effect, making Last Will unable to activate. I know
I didn’t explain why this is so, but that’s only
because I’m a little confused about it myself. Read
Lord Tranorix’s review and I’m sure you’ll get a
full explanation. If you want to keep the Fusion
Monster on the field just flip it face-down (Book of
Moon, Tsukuyomi) or have it leave the field
temporarily (Dimensionhole, Interdimensional Matter
Transporter). There are plenty of other card combos
with Magical Scientist, but I’d like to do some
homework some time today.
Magical Scientist works in and is in almost every
Deck you’ll ever see. I personally choose no to use
it for the same reason I never used Yata-Garasu;
it’s way too good.
Most people will tell you to use Magical Scientist,
and they’d be giving you some good advice. Just make
sure you’ve got the necessary Fusion Monsters and
that you know when to use Magical Scientist’s effect
and you’ll be fine.
And before I sign out for this week, let’s all hope
Magical Scientist makes the cut for the next Ban
List.
Advanced Format: ~5/5. If you’re smart, you’ll use
it.
Traditional Format: ~5/5. If you’re smart, you’ll
use it.
Overall: ~5/5.
Art: 1/5. I insist on having Magical Scientist be
bad at something, so he can have bad artwork (which
he kind of does).
|
ExMinion OfDarkness |
Magical Scientist
Okay...this card was
originally slated to be reviewed on Christmas
Eve. Having seen that, I wrote up a "'Twas the
Night Before Christmas" parody review of this
card. Even though it's a week early, it's still
close to Christmas, so I'm still using that as
my review.
Twas the night
before Christmas, and all through Yu-Gi-Oh,
Scientist First
Turn Kill has players shouting "Oh, no!"
The first Duel
was over before it even began
For one of the
Duelists, and the Chaos he ran.
The FTK player
said his opponent was dead
While visions of
Cyber-Stein danced in his head
And the judges
that were watching, and the other Duelists,
too
Saw the opponent
lose quickly, as have I and you.
"Now Empress,
now Ocean Snake, now Eagle and Dragon
Knight,
I sacrifice you
all and end this fight!
Into the
Turtle's catapult, through their defensive
wall
Now launch
away! Launch away! Launch away all!"
At another Duel
a player screamed, an ear-shattering sound,
As a Scientisted
Balter negated the Fiber he had down
And not long
after that, he screamed "You B****!"
When the Balter
returned to stop a search from his Witch.
Another player
cried, creating such a clatter.
I went over to
him and asked "What's the matter?"
You see, he
played Chaos, and had no more Light
in his
Graveyard, all removed by Dark Blade the
Dragon Knight.
All this from
one card! Now players actually check
to see if their
opponent has a Fusion Deck.
Scientist is
broken, alone or First Turn Kill,
making opponents
fear Cannon Soldier and two Last Will.
May Scientist
help you place higher than 9,
to help you win
that rare Cyber-Stein.
If you happen to
win, make that prize go far,
sell the stupid
card on eBay, and use the cash for a car!
Or be like my
Jew friend, Jahinie, and save up the cash
Or go all out
and party, a big Duelist bash!
All this from
one common? It's really insane
1,000 LP to
lose, thousands of dollars to gain.
So the next time
you play, watch out for this card
If they have a
Fusion Deck, be on your guard.
Be ready for
Scientist at your next tourney fight,
Merry
Christmas to all,
(Except Evan
Vargas)
and to all a
good night!
(Score: 5/5.
This card should be sided whenever not
Mained, and it should almost always be
Mained.)
|
JAELOVE |
Magical Scientist
Rated For: Any
Deck
Magical Scientist is
one of the best cards out there; I'd recommend
defending it with Waboku/Book of Moon/Enemy
Controller. I reviewed this card a while ago for my
overrated cards archive, and while I feel it is
slightly overrated (people are putting it into every
deck), the review will be revised to fit the
post-ban format. My new additions to the review are
in bold.
Advantage F/H:
Magical Scientist is great because he will lead to
field advantage all by himself. No matter the
obstacles in your way, any of his four fusions (Dark
Balter the Terrible, Ryu Senshi, Thousand-Eyes
Restrict, Dark Flare Knight) will change the field
circumstances into your favor. Unfortunately, there
are two problems to his use. One, you're giving up
life point advantage. Two, you're not REALLY getting
field advantage because you're leaving a 300 attack
point monster out there next turn. He's a
supplement, meaning you want to stack his powers
onto a field you already control.
Field removal is a
lot harder to come by, as is trap negation, but
you'll have to be careful with the life points. He's
definitely better in the post-ban format.
T:
8/10 (original score)
A:
9/10
Best Draw for the
Situation:
He would be more accurately described as the best
search for nearly any situation. As a draw, he's not
too great in the opening hand, not too great in the
endgame, but fabulous in the midgame. You always
want him when your opponent is dominating the field.
He is also usually the first monster you'll want to
search. However, you do NOT want him when life is
running low.
T:
8/10 (original score)
A:
8/10 (original score)
Attributes/Effect: Magical Scientist is the most versatile card in the game, next to Pot
of Greed and Graceful Charity. Nobody can dominate
the field like he does, or negate traps, or negate
monster effects.
T:
10/10 (original score)
A:
10/10 (original score)
Dependability:
Unfortunately, Magical Scientist's usage should
depend on a host of other factors. One, do you have
traps to protect him. Two, are your life points high
enough. Three, do you have a lot of life point
burning cards in your deck already? Once Scientist
is on the field, you have priority to use his
effect. Unfortunately, he has 300 attack, meaning
you'll pay 1000 life points and then probably take
upwards of 1000 again next turn. You can't really
depend on him for more than a turn, which is
sometimes all you'll need.
T:
7/10 (original score)
A:
7/10 (original score)
The Bottom Line:
There was no point in reviewing this card again; it's still one of the
best.
A BAD Score:
4.13/5
Traditional
4.25/5 Advanced
|
Otaku |
Quick warning; I haven’t had a lot of experience
with Magical Scientist, except as an
observer. I don’t have many legal Fusions for
it, so it’s of no use to me in real life. This
might explain some losses. XD
Stats :
Magical Scientist is a Level 1 Dark
Spellcaster. This is okay, in a way: it is
unaffected by cards like Level Limit Area B
and Gravity Bind, Dark is a well
supported Attribute, and Spellcasters are a
reasonably well supported Type. Of course, it
is also vulnerable to things like Infinite
Dismissal as well, but I don’t see that used
as a core card in one of the dominant deck
types. When you get to the ATK and DEF, you
know that this guy had better have a killer
effect, because 300 means the only commonly
played Monster you’ll be beating out is
Sinister Serpent.
Effect(s) :
Magical Scientist can let you Special
Summon a Level 6 or less Fusion Monster from
your Fusion deck for a single turn, but it can’t
attack directly, and each use of the effect
burns 1000 LP. When I first saw this effect, I
was not overly impressed. This card is
incredibly combo oriented; its very effect
requires another card to use. So, the effect
itself is only as good as the Fusion Monsters
you have available to Special Summon through it.
Uses and
Combinations :
Most of our readers know that Magical
Scientist, when combined with Catapult
Turtle, is the heart of one of the most
effective burn decks in the game. You add
things like Last Will and Cannon
Soldier along side seven Fusion Monsters
with at least 2000 ATK and it can do the
disgusting First Turn Knock Out (FTKO); that is
beat your opponent without them even being able
to make a move.
Now, outside of the highly complex combination,
is there really any use? I mean, it would
seem to be a waste in most general decks,
right? In order to get to where you could use
the effect, you needed to basically waste your
Normal Summon for a turn. What do I mean
“waste”? Do you really think he could survive,
at least unaided, for a turn Set? You could
also Special Summon, it, but that will almost
always require wasting an opportunity to revive
something more substantial. If the Summon does
bring it to the field face-up, you then need to
worry about protecting it… and yourself. I
mean, 300 ATK will block almost nothing in the
game. It practically gives your opponent a
direct attack at your Life Points. Set, it can
be handled by most supporting Monsters. So it’s
got to be useless in most decks, right?
Well, that was somewhat blatant sarcasm. There
three times when Magical Scientist isn’t too
great. What are they? If you have are very low
on Life Points, then you may be unable to Summon
anything at all, or what you really need. It is
also bad if somehow your Fusion deck is
depleted; completely worthless if empty.
Finally, it is terrible as a true top
deck, when you have no hand or field presence,
since my sarcastic previous paragraph rings true
then. Usually, you’ll find Magical Scientist
to be a Swiss Army Knife-it’s not as good as
having all those little tools in their real,
fully realized forms, but for the average deck
it’s more than enough. Does your opponent have
some monster with a pesky Flip effect, or effect
that goes off when it is sent to the Graveyard,
you can Special Summon something like Dark
Balter the Terrible to kill it; 2000 ATK can
kill nearly all Monsters that would fall into
this category. What about Traps? Bring a
Ryu Senshi to the field, and though it’ll
cost you another 1000 LP each, you can negate
Traps. If there is a single Monster, no matter
the position or size, you can grab a
Thousand-Eyes Restrict and suck it up to get
rid of it. There are others, and with 60 slots
available in your Fusion deck that will in no
way slow down your normal deck, one card usually
become many.
Now, what about the fact that the Monsters
disappear, and that they can’t attack directly?
In general, you won’t care; you’re going to be
burning LP either for the win, to avoid the
loss, or to gain advantage. If you do want to
worry about that, there’s Metamorphosis.
This Spell card let’s you Special Summon a
Fusion monster of the same Level as a Monster
you tribute exclusively for this effect. So you
want to keep that Ryu Senshi? Use
Magical Scientist to get one out, then you
Metamorphosis, sacking the temp version
to get a permanent one. Metamorphosis
can also be used on Magical Scientist
himself to get a Thousand-Eyes Restrict.
This can be the successful foundation for yet
another strong deck type, and can be hybridized
with several other strong deck types, including
Chaos and Magical Scientist FTKO itself.
Ratings
Traditional :
4/5-Prescious few decks do not find this
jack-of-all-trades a boon: suck up their
BLS-EotB with a Thousand-Eyes
Restrict, then use it to club the Don
Zaloog they were trying to destroy your LP
and hand/deck. Use Ryu Senshi to go for
the kill without worrying (as much) about that
set S/T.
Advanced :
4.25/5-The lack of true Chaos Control means a
slight power boost, since it’s less likely that
unpleasant top-decking scenario can occur.
Otherwise, aside from its own decks, it is a
quick fix for common problems the average deck
will face.
Limited :
1/5-Are there any Fusions in Magician’s Force
that Magical Scientist can summon?
Didn’t think so (unless the text spoiler I am
using has a huge typo). If drafted with a
Fusion heavy set, I suppose you can add a
twentieth of a point-most Fusions aren’t worth
the hit to Life Points in this format.
Summary
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