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Pojo's Yu-Gi-Oh Card of the Day
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Archfiend
of Gilfer
ULTRA RARE HOLO FOIL - PROMO
CARD
When
this card is sent to the Graveyard, you can activate
its effect. You can then equip it to a monster on
the field, and this card will be treated as an Equip
Spell Card that decreases the ATK of the equipped
monster by 500 points.
Type
- Fiend/Effect
Card Number
- JMP-EN003
Ratings
are based on a 1 to 5 scale
1 being
the worst. 3 ... average. 5 is the highest rating
Date Reviewed - 12.21.04 |
Tranorix |
Archfiend of Gilfer
No, no, no, no, NO! You may NOT use
Archfiend of Gilfer with Woodland Sprite to
create an infinite burn loop!
Today’s card is Archfiend of Gilfer,
a promo from Shonen Jump, and another card we’ve
been waiting quite a while to receive. With 2200
ATK, he’s capable of doing a fair amount of damage,
though he’s slightly below the standard for
one-tribute monsters; 2500 DEF is quite nice,
capable of defending against most anything your
opponent will have. Being a Fiend gives him a place
in Necrofear Decks, and yes, he is an Archfiend, so
you can use him in those too.
Gilfer’s effect is fairly useful,
and, being an optional trigger effect, it activates
similarly to Peten’s, if you want to look at him
that way (note: my review for Peten was written
BEFORE rulings for Peten were released, so there are
several big inaccuracies; don’t bother pointing that
out).
If he goes to the Graveyard – and his
hitting the Graveyard is the LAST thing to happen in
a series of events – you may use his effect. What
does this mean? Discard him for Magic Jammer and
you CAN’T use his effect, since a Spell is negated
after Gilfer goes to the Graveyard. Launch him with
Cannon Soldier and you CAN’T use his effect, since
500 damage happens afterward. Send him to the
Graveyard with Painful Choice, however, and you CAN
use his effect. If he’s destroyed by Smashing
Ground, or killed in battle, you CAN use his effect,
since nothing happens after he hits the Grave.
Now, getting to the actual effect,
it’s not spectacular but could be nice. If an
opponent’s monster is bothering you, just get Gilfer
into the Graveyard and make that monster easier to
kill. Kill the monster and Gilfer comes back for
more (if you want him to). It may not win you many
games, but there’s always the chance you’ll be very
thankful for that 500 ATK reduction.
My recommendation is to run him in an
Archfiend Deck, just to see how he plays. I’d
probably avoid him elsewhere though, since there are
better tribute monsters – unless, that is, you want
to be rentsy and make a Yugi Deck.
Traditional – CCCC: 2.5/5
Traditional – Archfiend Deck: 3.5/5
Advanced – CCWC: 2.5/5
Advanced – Archfiend Deck: 4/5
OVERALL RATING: 3.1/5
|
Snapper |
Archfiend of Gilfer
Today’s card is Archfiend of Gilfer, a monster that
really doesn’t have any great uses.
Gilfer has substandard stats; 2200 ATK is just
slightly under the ideal ATK for Level 5 or 6
monsters. While not bad, a higher ATK would be
welcomed.
It’s an Archfiend as well, giving it immense amounts
of monster support in the areas of Type and Name
bonuses.
Gilfer has a somewhat nifty effect; when sent to the
Graveyard it can become an Equip Spell Card and
decrease the ATK of the equipped monster by 500
points. Decreasing an opponent’s monster’s ATK is
always an advantage, and it should be an easy effect
to activate. Like yesterday’s card, just get
Archfiend of Gilfer to the Graveyard with something
like Painful Choice or have it die while on the
field and its effect will activate.
Before you all jump on the idea that Gilfer can be
comboed with Woodland Sprite, think again. While you
can equip Gilfer to Woodland Sprite when it’s
initially sent to the Graveyard, sending it to the
Graveyard through Woodland Sprite’s effect will make
Gilfer stay there. It’s the whole timing issue;
Woodland Sprite sends Gilfer to the Graveyard,
Gilfer tries to comeback with its effect but
Woodland Sprite then needs to do 500 of damage to
your opponent, causing Gilfer to lose its chance to
activate. So without that combo, Gilfer doesn’t have
many uses.
I don’t know where you’d want to use Archfiend of
Gilfer. I suppose it could work in a Fiend or
Archfiend Deck, but that’s a tad obvious, and I’m
not one to be obvious am I? J
All in all, Archfiend of Gilfer lacks a truly useful
effect. Sure the effect is helpful, but it won’t
make much of an impact on the duel.
Advanced Format: 2.5/5. Substandard stats +
substandard effect = substandard rating.
Traditional Format: 2.5/5. Substandard stats +
substandard effect = substandard rating.
Overall: 2.5/5.
Art: 4.5/5. Oh if only it had a better effect; it
looks so gosh darn cool!
|
ExMinion OfDarkness |
Archfiend of Gilfer
Here we have another
card struck down by "the man". And by "the man"
I mean the "optional" effect rulings that also
harm Peten the Dark Clown.
Forgetting about
that part of it, we have a 2200/2500 one-Tribute
monster -- usually considered poor without an
awesome effect. The effect lets you equip it to
a monster when it's sent to the graveyard
(doesn't matter how it got there, so it works
from Painful too) and that monster gets -500
attack. Not bad, as if it gets killed, it can
help kill something else. The fact that it gets
sent to the graveyard when its original target
dies means it's reusable (so if a Jinzo kills
this, and then it equips to the Jinzo, and you
kill the 1900 attack Jinzo, it can equip to
their Berserk Gorilla right after that. I'm
fairly sure on that but not 100%.)
However, the pain in
its side is the "can" in its effect. Being
optional means, just like Peten the Dark Clown,
it has to be the -LAST- thing to occur in the
chain. Tributing it doesn't work, because the
last thing to occur is the new monster hitting
the field. Discarding it for a cost doesn't
work because the last thing to happen is the
resolution of the card (T-Virus killing the
monsters, Raigeki Break destroying whatever card
it was intended to kill, etc.)
It's okay, but as
far as fiend-types go, I'd run Dark Ruler Ha Des
over it any day of the week.
Traditonal: 2/5 (ATK
means very little with monsters getting
field-cleared every other turn)
Advanced: 3/5 (ATK
means more, but not if you can't attack because
of a Level Limit...but it has its uses here.)
|
JAELOVE |
Archfiend of
Gilfer
Rated For: Fiend
Decks
Archfiend of Gilfer
is another hotly anticipated card that’s finally
been released stateside; this one is the card that
begat the infamous Peten the Dark Clown ruling. For
those who don’t know, cards with optional trigger
effects like Dark Magician of Chaos, Peten the Dark
Clown, and Archfiend of Gilfer are not allowed to
use their effects if they aren’t the last thing to
resolve.
So you cannot
tribute summon Archfiend of Gilfer, use Raigeki
Break/Card Destruction/Cannon Soldier, and other
such cards that end up with an effect AFTER the
discard of Archfiend.
What you can combo
him with is battle destruction (which is highly
unlikely considering his 2200/2500 stats), Mirage of
Nightmare (a definite possibility), and Painful
Choice (perhaps the best option).
The Peten ruling
initially arose because of the combo between this
guy and Woodland Sprite, a card that has created
numerous confusing rulings ever since the release of
Butterfly Dagger-Elma. So Archfiend of Gilfer’s use
needs to be paraphrased; he really only belongs in
an Archfiend deck that emphasizes heavy discard
elements.
Advantage F/H:
If you’re
using a tribute summon on this card, you’ve
basically passed the “break point” of 2000 attack,
meaning he has just as much impunity on the field as
Jinzo and all the higher tribute monsters. If he
dies by a monster stronger than him, they’ll be cut
down to either 1900 (Jinzo, Mobius), or 2500 (BLS).
His effect is rather lackluster as well, and there
are far better fiends including Skull Archfiend of
Lightning and Summoned Skull.
T:
5.5/10
A:
5.5/10
Best Draw for the
Situation:
Archfiend of Gilfer
is a card that really needs to be dumped to discard
opposing monsters; you don’t really ever want to
draw into him. I would argue that Gilfer is one of
the weakest tribute summons you can make, supported
rather well by his low stats and effect that
triggers AFTER he’s destroyed.
T:
1/10
A:
1/10
Attributes/Effect:
Archfiend is an
archfiend, making him solid for archfiend decks. He
has decent stats of 2200/2500, and his effect is
decent. This gives him a solid score in an archfiend
deck, simply because they’re starved for options to
bring Terrorking out. The savvy player would still
favor SAfLightning or Summoned Skull.
T:
7.5/10
A:
7.5/10
Dependability:
Run him
with Mirage of Nightmare and other discarding cards
and you’ll be guaranteed of using his effect every
now and then. Unfortunately, his effect is
lackluster.
T:
5/10
A:
5/10
The Bottom Line:
Unfortunately, the new Shonen Jump promo is garbage.
This merely reinforces how little support Archfiends
have gotten.
A BAD Score:
T-- 2.38/5
A-- 2.38/5
FORCE System
Suggestions:
++
Contributes to Field
Control (2200 attack is stronger than almost all 4
stars)
-- Weakens On-Field
Presence (tribute monster), Defense (effectless)
|
Coin Flip |
Gilfer (yes, Gilfer,
Gilfar sounds stupid) cannot be used with
Woodland Sprite. Do not even ask. The ruling is
similar to that of
Peten the Dark Clown in that it's an optional
Trigger effect and you
miss the timing to activate it. That said...
I am biased towards this card. 2200 attack won't do
anything, but its
stats are very cool. For one tribute, you get a
great defending
monster and a good attacking monster. It will die if
they pull out a
GAF or Giant Orc. That sucks.
What doesn't suck is that after it is no longer
useful as a monster,
it becomes an equip spell card and starts weakening
monsters. They
kill this with a Jinzo, eh? Berserk Gorilla. It'll
help that Jinzo
take out that Dark Magician of Chaos, it'll kill
that Spirit Reaper
they were going to attack with, and then it'll
weaken the other
monster they have on the field. And if the monster
equipped to it
dies in battle, you reuse the effect. Or you can.
Once your opponent
doesn't have any monsters, you just drop Gilfer.
It's interesting as
an actual tribute. Most of the time, though, you
won't want to play
this over Airknight Parshath or Jinzo or Blowback
Dragon or something
because of the level of competition.
This thing singlehandedly makes Archfiend decks
playable. Because it
counts as a monster when it is sent to the grave, it
triggers
Pandemonium. That means that you can reuse the
effect several times
to search out any monster you want except for Skull
Archfiend of the
Lightning. On top of that, you can use it with
Archfiend's Roar,
summon it in DEF, block all attacks for a turn, and
then when it dies
at the end of the turn, bring it back as an equip.
Double trouble if
Pandemonium is on the field. You're using the effect
of an otherwise
lackluster card to your advantage. You can Painful
Choice it to the
field in a Necrofear-Archfiend deck and just keep on
hurting people.
It's a really nifty card, IMO. It just isn't all
that good outside of
Archfiend decks. Since it is considered an equip
spell, it may be
possible to combine it with Gearfried for various
Elma-type combos.
I'm not exactly sure about the Royal Magical Library
and Magical
Marionette combos, but I see no reason it couldn't
work with Morale
Boost and Fire Princess.
2/5 Traditional. Chances are they will Raigeki or
Nobleman or CED it
with no other monsters on the field and the effect
will be useless.
3.6/5 Advanced. It is still not as useful as other
cards, but without
the harsh environment of Traditional, it gains some
playability.
4.4/5 Archfiend decks (both formats). This pretty
much makes the
Archfiend deck. Draw this or send it to the
Graveyard in some way
with Pandemonium out and you've got yourself the
perfect setup.
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