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Pojo's Yu-Gi-Oh Card of the Day
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Sasuke
Samurai #4
Rare
IF
THIS CARD BATTLES A MONSTER, TOSS A COIN AND CALL
HEADS OR TAILS BEFORE DAMAGE CALCULATION. IF YOU
CALL IT RIGHT, DESTROY THE OPPONENTS MONSTER WITH
THIS EFFECT.
Type
- Warrior / Effect Monster
Card Number
- RDS-EN016
Ratings
are based on a 1 to 5 scale
1 being
the worst. 3 ... average. 5 is the highest rating
Date Reviewed - 12.23.04 |
Coin Flip |
Sasuke Samurai #4 is a bad card. He has lackluster
stats (save for
his Warrior support) and will kill nothing in
battle. Ironically
enough, he is the strongest of the Sasuke Samurai's.
Basically, you
have a 50% chance of having been a tool and rammed
your 1200 into a
stronger monster or of killing one monster only to
have yours die the
next turn. Blowback Dragon is a great card because
it combines great
stats with an optional, free, and beneficial effect.
If you lose the
coin flips, you don't actually lose anything. You
have a chance of
gaining advantage. SS#4 puts something at stake if
you lose.
However, there are times when the effect will do you
no harm. Say,
when you're attacking a Magical Scientist or attack
mode Spirit
Reaper. Other than that, meh.
Standard decks:
2.75/5 Traditional
2.75/5 Advanced.
|
Tranorix |
Sasuke Samurai #4
Three Sasuke Samurai just weren’t
enough; say hello to SS4! He has
less-than-desirable stats, with only 1200 ATK for a
Level 4 monster, but he is a Warrior, always a nice
plus; and WIND, which I suppose makes him an okay
choice for the reviving Harpie Decks.
I don’t really like effects that
force you to flip a coin or roll a die; it adds a
much more flagrant element of luck to the game. You
may draw the card you need – but now you need to
call the coin correctly. Anyway, the effect, if you
DO call the coin toss correctly, is pretty nice.
The monster will simply die (note: there won’t be a
replay since the effect doesn’t occur in the Battle
Step, but the Damage Step), and that’s the end of
that chapter.
It might be worth the risk to attack
a really, really big monster with SS4 and PRAY you
call the coin correctly, but if you call it
incorrectly, you just wasted a monster and a lot of
Life Points. Attacking smaller monsters with this
guy sort of has the same result, unless they’re very
weak, in which case there’s no real reason to be
using this sort of effect anyway. Attacking
face-downs might be a better option for SS4, but
even then, there are better options (Mystic
Swordsman family, the original Sasuke Samurai…)
You can also set him and hope your
opponent attacks him, which I suppose is the best
use for SS4. Call the coin correctly and SS4 will
live while the attacker dies. Call it incorrectly
and, well, you know.
Traditional – CCCC: 2.5/5
Traditional – Warrior Deck: 3/5
Advanced – CCWC: 3/5
Advanced – Warrior Deck: 3.5/5
OVERALL RATING: 3/5
|
Snapper |
Sasuke Samurai #4
After being away for a few weeks we finally return
to RDS cards. Today’s card is Sasuke Samurai #4, a
monster I feel is being neglected by the public.
Sasuke Samurai #4 has a decent 1200 ATK, allowing it
to do a little damage to your opponent. It’s also a
Warrior giving it plenty of potential as well as
searching capabilities with Reinforcement of the
Army and Freed the Matchless General. While not
standing out in stats, Sasuke Samurai #4’s effect
allows it to get by without too many problems.
Sasuke Samurai #4 has the potential to destroy any
monster it does battle with by means of a coin flip.
Calling it right will destroy that mysterious
face-down monster your opponent has or that stronger
monster your opponent foolishly sent out to destroy
Sasuke Samurai #4, all through Sasuke Samurai #4’s
effect. So when you think about it, Sasuke Samurai
#4 has a 50% chance of becoming a member of the
Mystic Swordsmen family or becoming very similar to
Ninja Grandmaster Sasuke. This means you may be able
to bypass Shining Angel-type monsters, Spirit
Reapers, D. D. Warriors, and so on. Of course it
requires a coin flip to work, so just work on
getting that right 100% of the time and you’ll be
fine.
Sasuke Samurai #4 fits in a Warrior Deck without
much difficulty, although you’d need to find room
for it. It could also fit into a Sasuke Deck, an
idea that may or may not work very well.
Overall, Sasuke Samurai #4 could be a valuable
monster at times. I’ve been trying it out in my
Warrior Deck with moderate success, and am rather
happy with it. Try it out for yourself and see if
you can share my experience.
Advanced Format: 3/5. If you’re good with a coin
flip Sasuke Samurai #4 could become your savior.
Traditional Format: 3/5. If you’re good with a coin
flip Sasuke Samurai #4 could become your savior.
Overall: 3/5.
Art: 3.5/5. It’s what a samurai would look like if
you put a J on its face.
|
ExMinion OfDarkness |
Sasuke Samurai #4
Do we REALLY need
another Sasuke?
We do see something
fairly rare here -- a coin flip card. Those who
can call their coin results (or those with
rigged coins) love them, and everyone else hates
them. When this card attacks something, you can
call a coin toss and possibly destroy it without
entering damage calculation. This would usually
only come into play if either (A) it is attacked
by another monster, or (B) you're attacking a
monster stronger than 1200 ATK and hoping to get
lucky.
The 1200 ATK pales
in comparison to other Warriors, but Command
Knight could help out in that department in the
typical Warrior deck. Command + this would also
force the Sasuke to be attacked first, giving
you that 50/50 shot at destruction. The Warrior
type helps with all the searching, but the
Wind-type doesn't really help much at all.
Overall, it's a good
monster to set if you're out of DD Warrior
Ladies, and can kill something big in a pinch.
I guess the big question is, "Do you feel
lucky?"
Rating for either
format depends on your luck with coin flips.
|
JAELOVE |
Sasuke Samurai #4
Rated For: Only
the good Lord knows…
Sasuke Samurai is
the fourth in the venerable line of Samurais that
have grown increasingly unplayable with each set. As
we all know, the first one was Sasuke Samurai, the
precursor to Mystic Swordsman LV 2 that remains
highly playable to this day. The second one,
released in Dark Crisis, was also highly playable
because he functioned as a Cold Wave all by himself.
And then the bottom
fell out. Sasuke Samurai #3 was utter garbage;
anything used to justify drawing seven cards was
eliminated with the ban of Chaos Emperor Dragon.
So does Sasuke
Samurai #4 halt the trend of increasingly unplayable
cards? Or will he bring glory back to the name and
reign gloriously as Tom Cruise (The Last Samurai).
I feel he would make
a good fit in a coin flipping deck featuring the
likes of Dice Jar and Fairy Box. The chance to
reflip, effectively increasing your odds, is not
something to be taken likely. Let’s examine his use
in the rather bizarre “coin flip” deck.
Advantage F/H:
1200
attack is rather pitiful, but note a few things.
SS4, assuming you have some good luck with the dice,
is one of the best forms of monster removal in the
game. Why? Because his effect lets you destroy
face-down monsters without flipping them up! You
immediately have a 50% chance of destroying ANY
monster in the game, without their effects
activating, and 1200/1200 isn’t great, but will
protect you from overflow damage. He has to receive
slight consideration, although his use is predicated
on luck.
T:
5.5/10
A:
5.5/10
Best Draw for the
Situation:
Obviously if you’re topdecking this monster, you’re
not going to rush headlong into the fray; simply
summon him face up or set him down to make an
effective wall. In many key situations, including
the opening game, a lucky coin flip will let Sasuke
Samurai #4 take control of the situation. Also keep
in mind, with each successful coin flip you make,
the more resources you’re burning of your opponents.
T:
7/10
A:
7/10
Attributes/Effect:
He’s a warrior, so
he’s automatically highly searchable. SS4 is also
part of the Sasuke series, so if they receive any
type of themed support later on (highly unlikely),
that’s also a bonus. The effect isn’t too great, but
it’s solid enough if supported right.
T:
6/10
A:
6/10
Dependability:
Here’s
the chief downfall of SS4. He has puny 1200/1200
stats, and the effect only has a 50% chance of
working. Sure you can take a good streak of luck all
the way to the top, but if you’re messing up that
puts you in big trouble. Perhaps the best strategy
would be to activate cards like Spirit Barrier and
Heart of Clear Water to create an unstoppable
fighting force.
T:
5/10
A:
5/10
The Bottom Line:
I can
already smell that he’ll be underrated.
A BAD Score:
T-- 2.94/5
A-- 2.94/5
Force System
Suggestions:
++
Weakly
contributes to Flip Effect Management, On-Field
Removal
--
Weakens
Field Control, On-Field Presence, Counter-Defense
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