Monster
Reincarnation
Rated For: Any
Deck (Especially Exodia!)
Now this is one of
the best cards of Rise of Destiny, but not for the
reasons others may be giving you!
Monster Reincarnation
was never really intended for the current, dominant
deck-types in the environment. It's not intended for
Black Luster Soldier, obviously, because of a rare
spell card from LOD. Sure it can be used wildly in
the Traditional format, but then anything goes
there.
Nope, Monster
Reincarnation was created, with great care I might
add, for the EXODIA deck. After years of teasing,
Exodia users FINALLY have a foolproof way of getting
the head back into the hand through the graveyard.
With the release of this SINGLE card, the
culmination of a life-time of struggle has arrived.
Before Monster
Reincarnation, the Exodia deck relied on garbage
such as Pharaoh's Treasure and Des Feral Imp. Now,
however, we can dump all 5 pieces (which are the
most worthless cards in the arsenal, incidentally),
and leisurely draw out support! This card gets my
highest recommendation in the Exodia deck. It
doesn't really belong in any other (other cards do a
way better job, and the discard makes no card in the
game except BLS and Breaker worth the cost).
Advantage F/H:
Discard
one card to get a monster from the graveyard; you’ll
basically be losing slight tempo for your wasted
normal summon. The only monsters that can actually
even out the cost of this card are Black Luster
Soldier (which can be Warrior Returning Alived),
Breaker the Mag. Warrior (because of his counter),
Magical Scientist (at a cost of thousands of life
points) and such. In almost every other cases, this
card isn’t “worth it.” It’s perfect for an Exodia
deck though.
T:
6.5/10
A:
6.5/10
Best Draw for the
Situation:
Perhaps if you have
Painful Choice, or if Breaker is in the graveyard,
this card can be a good option. It’s also a rather
good combo with Sinister Serpent. Just realize that
you’re losing what I like to call tempo, or your
normal summon, AND two resources. Obviously with
such a steep cost, you can see how the card can be a
liability.
T:
5.5/10
A:
5.5/10
Attributes/Effect:
This is one of the only ways to get certain special summoning
requirement monsters out of the game. In decks with
lots of draw power, it actually serves as a
searchability tool for ANY monster in the game,
because you can Painful Choice the monsters out and
then bring them back with this wicked card. There
isn’t much monster revival in the game, so this card
is gorgeous.
T:
9/10
A:
9/10
Dependability:
All it
relies on is one card in your hand and one monster
in the graveyard. Basically playable at any time;
the question is whether the costs justify it.
T:
7.5/10
A:
7.5/10
The Bottom Line:
5/5 in an Exodia deck, subpar in all else.
A BAD Score:
T-- 3.56/5
A-- 3.56/5
Exodia
Deck:
T-- 5/5
A-- 5/5
Force System
Suggestions:
++
Contributes (erratically) to Field Control, On-Field
Presence.
--
Weakens Resource Replenishment and
Counter-Disruption (You’re basically disrupting
yourself by discarding resources of your own.)
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