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Pojo's Yu-Gi-Oh Card of the Day
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Tsukuyomi
Rare
This
card cannot be Special Summoned. This card returns
to the owner's hand during the End Phase of the turn
that it is Normal Summoned, Flip Summoned or flipped
face-up. When this card is Normal Summoned, Flip
Summoned, or flipped face-up, flip 1 face-up monster
on the field into face-down Defense Position.
Type
-
Spellcaster/Spirit
Card Number
- DCR-075
Ratings
are based on a 1 to 5 scale
1 being
the worst. 3 ... average. 5 is the highest rating
Date Reviewed - 12.27.04 |
Tranorix |
Tsukuyomi
I feel a bit hesitant to review
Tsukuyomi, since I’ve already read eight really,
really good reviews on him and I’m not sure I’ll be
able to match up. But, since you readers will only
read two of those eight, I might stand a chance.
All right then!
Tsukuyomi is, more or less, the best
Spirit in the game (in Advanced Format). With 1100
ATK, he isn’t that powerful, but he can hit for a
little damage or kill something with weak DEF if he
needs to; and 1400 DEF allows him to defend against
those 1400 ATK Control monsters.
Whenever Tsukuyomi is summoned, you
must flip a monster on the field into face-down DEF
position. Is that Jinzo bothering you? Summon
Tsukuyomi; you’re now free to use Traps again and
instead of 2400 ATK to contend with, you’ve got a
measly 1500 DEF. Flip that BLS-EotB face-down and
use Nobleman of Crossout on it. Flip that
Tribe-Infecting Virus face-down and just kill it
with Tsukuyomi. Flip your own Magician of Faith
face-down, and you get to use that effect one more
time. Or more, since Tsukuyomi will just return to
your hand after ALL of these to be used again next
turn. Tsukuyomi is very useful.
The best deck for this Spirit is a
Trample Deck, decks based around getting monsters
into Defense Position and smashing them with Spear
Dragons, Airknights and Enraged Battle Oxen (and
Berserk Gorillas). Before Tsukuyomi, all these
decks had were three Books of Moon; now that’s not a
problem. Give Tsukuyomi a try, even in a typical
deck (after all, most Chaos Decks run Airknight
Parshath and a good number of Warrior Decks run some
o the Mystic Swordsman family).
Traditional – CCCC: 3.5/5
Traditional – Trample: 4/5
Advanced – CCWC: 3.5/5
Advanced – Trample: 4.5/5
OVERALL RATING: 3.9/5
|
Snapper |
Tsukuyomi
Welcome to what is apparently Second Look Week!
Today’s card is Tsukuyomi, a monster that got me my
current “job”.
Tsukuyomi has a slightly below adequate ATK of 1100.
Although Spirit Monsters are somewhat pardoned for
having bad stats, a good ATK never hurts.
It’s also a Spellcaster, a Type that really is
nothing to be proud of considering Dark Magician
takes all the Spellcaster support.
As said before, Tsukuyomi is a Spirit. I’m sure you
all know the perks that come with Spirits so I won’t
bore you with the details. In Tsukuyomi’s case,
being a Spirit Monster is ideal. If it weren’t a
Sprit, Tsukuyomi’s Book of Moon ability that
activates when Tsukuyomi is summoned or flipped
face-up would be a one shot deal. This effect allows
you to reuse Flip Effects multiple times and turn
face-up threats in to face-down obstacles.
Like all Spirits, Tsukuyomi can be Creature Swapped
to the opponent allowing you to get a monster for
free. A replacement for Yata-Garasu involves a
face-down Mask of Darkness, a previously Set Time
Seal, and Tsukuyomi in your hand. Activate Time
Seal, stopping your opponent from drawing during
their next turn, then flip Mask of Darkness to get
back Time Seal. Set Time Seal and Summon Tsukuyomi
to flip Mask of Darkness face-down again. Repeat the
process and you’ve filled the void that Yata-Garasu
once occupied by preventing your opponent from
drawing ever again.
Tsukuyomi works in any deck that Book of Moon works
in, but is best Side Decked if you wish to use it.
There are exceptions to this statement but there
aren’t many decks that would benefit form a Main
Decked Tsukuyomi.
Tsukuyomi is a monster that could be fun to use, but
I’d prefer using a Book of Moon or two and a monster
that fits my deck theme better.
Advanced Format: 3/5. Book of Moon is successful, so
why shouldn’t Tsukuyomi be so also?
Traditional Format: 2.5/5. The effect won’t be as
useful in Traditional but Tsukuyomi will be helpful
at times.
Overall: 2.75/5.
Art: 1.5/5. I don’t really care for the art on
Tsukuyomi. No real reason; I just don’t like it.
|
ExMinion OfDarkness |
Tsukiyomi
Welcome to the last
week of 2004! Usually, all of the shows on TV
after Christmas, but before New Year's all deal
with looking at things that happened in the past
year. Likewise, we're looking at cards we've
either reviewed already, or just deserve a
second look for a spot in your deck.
Tsukiyomi is much
better than people give her credit for. There
are just so many combos here it's not even
funny. You can flip a weak opposing monster
face-down so you can get rid of it, as most high
attack monsters have sub-par defenses. (Mobius
is a good example.) You can flip an opposing
monster down, then use Nobleman of Crossout to
remove it from the game. Or, you could go the
route with your own monsters, re-using Magician
of Faith (Pot of Greed a few times a game sounds
really good to me!), or the most broken combo in
advanced if you pull it off: Mask of Darkness +
Tsukiyomi + Time Seal. You flip Mask of
Darkness, regain Time Seal, play Tsukiyomi to
flip MoD face down, attack opponent's life, use
Time Seal...Yata-Lock, but harder.
1100 attack isn't
much, but if it's attacking defenders, it
usually doesn't have to be. Dark = Chaos food,
which is important because some people may
splash one of this into a deck containing BLS
and/or Chaos Sorcerers.
One thing that a lot
of people don't realize is that this card is
-VERY- effective against Metamorphosis decks, as
a Thousand-Eyes Restrict that's flipped
face-down can't do jack. I know that Coin Flip
had a deck I called the "lock-picker" because it
was able to break out of most locks my Morph
deck was capable of pulling (Balter or TER) with
Tsukiyomi alone.
It doesn't belong in
every deck, but the decks it does belong in can
use it exceedingly well.
2.5/5 Traditional
3.5/5 Advanced
|
sHecKii |
Sorry guys for not being
able to do many Card of the Day reviews. I'm
currently in my hometown South Korea ^^ and spending
a lot of time with family. Well here's a card that
many flip effect users love to play...
Tsukyomi...a spirt...that's what yata was right? Is
it going to be that annoying!?!? hahaha, nope, just
another combo card for you guys to look at...
The card basically says: I probably will kill a
Berserk Gorilla and such big monsters with low
defence and I probably will re-use a Magician of
Faith if it stays alive on the field somehow. I also
return back to the hand so if my opponent has like 2
monsters on the field, it's not the best card to top
deck if I'm low in life...
SOOOO BASICALLLY (haha) this card is a combo card.
Possibilty of killing breaker, tribe, berserk
gorilla, and to re-use flip effect monsters like
magical merchant, magician of faith, etc...I think
this card can NOT go in Chaos...doesn't matter if u
use magician of faith and magical merchant AND cyber
jar...it's still not that dependable as a top deck
to stablize into BLS and/or Chaos Sorceror. If you
are looking for a dark monster with a possibilty of
killing big monsters, then look into Zombyra the
Dark.. You can RotA it and it's just not that bad of
a monster.
If this card goes in any deck, you might as well run
it in a deck out deck. 3 Needleworms, 1 Morphing
jar, 2 morphing jar #2, etc...run like desert
sunlight (i forgot the name...i think that's it),
stumbling ground (?), book of moons, book of taiyous...now
if you own 3 needleworms, MAD props to u but for all
of us challenged people, use the jap commons and/or
proxy it...i'm sure i'd be a fun deck ^^
Ratings~
Constructed: 2.5/5
Limited: 1.5/5
|
Coin Flip |
Tsukuyomi has been
needing a review since her release in Dark Crisis.
She is a very useful monster.
Her stats are subpar - I've found that 1400 defense
has been useful against people running Don Zaloog
and Mystic Tomato left and right, and it's survived
attacks before. Setting it is a stupid thing to do,
however, since if it dies in battle, you can't get
it back. It's forgivable if you need to do it to
stay alive or set up for a game-winning move
somehow. She is a Spirit, so you can reuse her
effect as many times as you want provided she
doesn't make it to the Graveyard. This also opens up
combo possibilities that will make you squirm in
rentsy delight.
It is useful enough on its own as a monster - just
by itself it kills Shining Angel (okay, bad joke),
Breaker with or without token, any of the monarchs (Zaborg,
Thestalos, Mobius), Tribe-Infecting Virus, Berserk
Gorilla, and Horus LV4 along with a slew of other
monsters.
That by itself is very interesting. The bad part is
that, like Asura Priest, it is a Spirit and will
contribute nothing to field presence (besides taking
away from your opponent's field presence) and thus
is not the best choice for all offensive decks.
Unlike Yata Garasu, its effect doesn't involve
taking away your opponent's draw phase (though it
can do that very easily). It is most likely going to
die if it remains on the field and it will most
likely not enjoy the experience of a monster with
higher DEF than 1100. Meaning that you have to have
other monsters on the field to gain full advantage
of this thing.
Flip a Jinzo into DEF and then run into it with your
Tribe-Infecting Virus. You don't have to discard.
Flip their Horus LV8 into f/d defense position, and
then enjoy the brutal pleasure of using Nobleman of
Crossout on it. (Trust me, it's satisfying.) Using
it on a monster you Snatch Steal will keep you in
control of the monster while Snatch Steal is
destroyed. The bad part is, unless you have some use
for this card's effect, you're not going to find it
too nice to summon it.
Its effect is mandatory, so it will flip itself f/d
if it's the only card on the field. And you cannot
flip tokens face-down either.
It also has a solid ability of getting permanent
effects (such as that of Jinzo or Horus LV8) off the
field for a while.
That said, this thing has an obvious combo that
involves other monsters on the field with flip
effects or effects that occur on summon. Flip the
monster, get the effect, summon Tsukuyomi, and you
have a loop. Let's go through them all, mmkay?
Magician of Faith - Get back:
Pot of Greed for infinite drawing
Swords for infinite stall
Removal of any type for infinite removal of any type
Infinite Painful Choice (3x Blasting the Ruins after
Infinite Painful Choice… Ouch) And you can use
Stumbling effectively here. Get back Creature Swap
and Swap them your face-up Tsukuyomi. It will return
to your hand at the end of the turn. Any monster
they summon sticks in defense, meaning it's an idle
threat.
Mask of Darkness - Get back:
Time Seal or Drop Off for a slightly more difficult
Yata Lock Removal of any type (Ring of Destruction
and Dust Tornado sounding familiar?) Ceasefire for
infinite burn Waboku or Frozen Soul or Thunder of
Ruler for infinite stall…
Then you have stuff like Penguin Soldier and other
things for something that will hurt your opponent
continuously. Morphing Jar or Needle Worm… I myself
like the idea of using Needle Worm 4 times in a row
under Swords. Sounds deliciously painful.
One note that makes me like this card particularly,
however, is that this is the card me and Snapper (as
well as 5-6 other competitors) reviewed in a contest
hosted on Pojo for people aiming to become a CotD
reviewer. I was one of the lucky winners, obviously.
:)
It's a special card. It has a horrifyingly powerful
effect at times, and at other times it's just really
good tech. For the long and short of it, it's a good
card. It has a really cool effect in Mystic
Swordsman decks, and is about as near staple as the
Mystic Swordsman cards are.
Standard decks:
4/5 Traditional (Not on the field means Geki can't
hurt it, not on the field means it leaves Don Zaloog
a clear path.)
4.5/5 Advanced
Mystic Swordsman deck:
4.6/5 Traditional
4.6/5 Advanced
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