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Pojo's Yu-Gi-Oh Card of the Day
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Des Lacooda
Common
You
can flip this card into face-down Defense Position
once per turn during your Main Phase. When this card
is Flip-Summoned, you can draw 1 card from your
Deck.
Type
- Zombie / Effect Monster
Card Number
- PGD-030
Ratings
are based on a 1 to 5 scale
1 being
the worst. 3 ... average. 5 is the highest rating
Date Reviewed - 12.30.04 |
Coin Flip |
Des Lacooda is one of the best cards in the game, and
also one of the most overlooked. Let's take a
gander.
Its stats at best are abysmal. Its effect is what
makes or breaks the card. Therefore, I'm not even
going to bother talking about it as an attacker or
defender. Basically, you need to defend this card to
get any real use out of it. Flipping it nets you one
extra card in a game where drawpower is sparse at
best and often with a rentsy backside.
That is monumental at the least. Draw 1 card before
it dies and you've broken even. Draw 2 cards and
you've got advantage. 3 and up and you've got clear
and powerful advantage to your opponent.
So if you have a Gravity Bind out and this, and you
keep it alive for two turns until they slam out a
Marauding Captain, chances are you've drawn
something to take care of that pesky Marauding
Captain in those two turns. Or something to defend
against it. Along with Swarm of Scarabs and Swarm of
Locusts to get 1 card over your opponent per turn,
you have a great lineup of cards to gain advantage.
Defending it is the only job you have to worry about
when playing it, but if you've already got hefty
attack blockers in your deck, you shouldn't need to
worry about it. Just plug it in and try it out for
some extra speed some time.
Rated for Standard decks and for Burn/Stall Standard
decks:
2/5 Traditional
2.5/5 Advanced
Burn/Stall:
3.5/5 Traditional
4.1/5 Advanced
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Tranorix |
Des Lacooda
This card is quite awesome. It has that Stealth
Bird-esque flip up, flip down effect but poor stats
(of course, you don’t play him for his stats). It’s
a Zombie, which gives it quite a bit of support with
Pyramid Turtle, Book of Life and Call of the Mummy.
It’s EARTH – hey, run it with Gigantes! And it’s got
quite a rentsy name.
Whenever you Flip Summon Des Lacooda, you draw a
card. Set this guy, then on your next turn Flip
Summon him and flip him back face-down. You just got
a free card. As long as you can protect him somehow,
he will give you a tremendous advantage; he
essentially allows you to draw an extra card every
turn. Combined with monsters like Swarm of Scarabs
and Swarm of Locusts (with nice destruction effects)
and Stealth Bird (burn!), he makes for quite a
deadly deck type. Of course, you can run him in a
standard deck too – just make sure you can keep him
alive long enough to make him worthwhile (and yes,
even drawing one card with him makes him
worthwhile).
Traditional – CCCC: 2/5
Traditional – “Flip” Deck: 4.5/5
Advanced – CCWC: 2.5/5
Advanced – “Flip” Deck: 5/5
OVERALL RATING: 3.5/5
|
Snapper |
Des Lacooda
As Second Look Week continues, we get to a card that
really doesn’t need a second look; it’s as good now
as it was when it was new.
Des Lacooda has noting really going for it as a
monster. Its ATK and DEF are nothing to be proud of
because they won’t be standing up too much. It is a
Zombie though so it does get a few perks, but it
requires some of protection if it’s going to stay on
the field for very long.
Des Lacooda fits into what I call “The Family of
Sand”, meaning it can flip itself face-down. Of
course using this effect makes Des Lacooda
vulnerable to Nobleman of Crossout and Sasuke
Samurai-Type monsters, but then what monsters can’t
find the same problem. Now members of the Sand
Family fit into two classes; those that only need to
be flipped face-up to activate their main effect and
those that need to be Flip Summoned to activate
their main effect. Des Lacooda fits into the latter.
When its Flip Summoned you can draw one card from
your Deck, a handy effect that when used multiple
times can become very beneficial.
I’m unfortunately not very familiar with cards that
members of the Sand Family work well with, and Des
Lacooda is no exception. I’m also not very familiar
with decks they work well in, so I can’t help you
out much.
Des Lacooda is a monster that I’m sure has some
abusable combos I could look for, but this is the
ninth card I’ve reviewed today and I’m running out
of steam. Call me what you want but if you desire
more info on Des Lacooda, you’ll need to look
elsewhere.
Advanced Format: 1.5/5. Drawing is good but it must
be Flip Summoned, and I don’t think it will last
long enough to be Flip Summoned multiple times, if
even once.
Traditional Format: 1.5/5. Drawing is good but it
must be Flip Summoned, and I don’t think it will
last long enough to be Flip Summoned multiple times,
if even once.
Overall: 1.5/5.
Art: 2/5. That poor camel…
|
ExMinion OfDarkness |
Des Lacooda
Here's another card
that we don't hear about much, but has its uses,
mainly in stall decks.
This card falls
under the Guardian Sphinx subset -- meaning flip
it, get an effect, attack (if applicable), flip
back down in Main Phase 2 with its effect, and
hope to repeat for as many turns as possible.
This card's flip summon effect is pretty decent
-- drawing a card. If this card is protected
for any length of time, it means major card
advantage. Remember, it's flip SUMMON, not
flipped as a result of battle, so if an opponent
wails on it, no draw for you!
I see two major deck
types benefitting from this card: The Defensive
Exodia deck...you know, the one that runs 3
Gravity Bind, 3 Level Limit - Area B, 3
Messenger of Peace, and 3 Scapegoat to stall
while it tries to get Exodia...and any other
Stall deck that needs an extra draw per turn to
either get additional stall cards or pull off a
combo. But the Exodia deck benefits the most
(and with the limbs being commons in Dark
Beginnings and the head in the Master
Collection, a Duelist who wants to try that out
has no excuse about being unable to.)
3.25/5 in the
Defensive Exodia in Advanced
1/5 everywhere else
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