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Pojo's Yu-Gi-Oh Card of the Day
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Fairy Box
Common
Each
time a monster on your opponent's side of the field
attacks, toss a coin and call Heads or Tails. If you
call it right, the attacking monster's ATK become 0
only during the Battle Phase. Pay 500 Life Points
during each of your Standby Phases. If you cannot
this card is destroyed
Type
- Continuous Trap
Card Number
- LON-024
Ratings
are based on a 1 to 5 scale
1 being
the worst. 3 ... average. 5 is the highest rating
Date Reviewed - 12.31.04 |
Coin Flip |
For the last card of 2004 (and one of the only reasons
I chose to select this week's cards) I have Fairy
Box.
Fairy Box is a coin flip card. Despite my handle
(one of many), I am only fond of these cards for the
rentsy element of hilarity they cause in games. I
love it when a match comes down to me ending the
game right there with a Blowback Dragon's third coin
flip (Heads, Tails, and the last flip is... Edge?)
and I love it when I have an attack mode Spirit
Reaper on the field and they pull out a Spear
Dragon. I'm at 800 LP or so, by the by. Guess
whether or not I won the coin flip?
Well, it didn't matter anyway, I still lost the
match.
Regardless, cards like this have unbelievable
effects with large backlashes to even it out. The
reason this card didn't see much play is beyond me.
Once again, the card was rated well over a year ago.
Unlike Trap Hole, the ratings it got were superb at
the least, however. Many rated it in the 4's, which
is rare. Yet it saw no play. Part of this being
because the general populous didn't have one
- Short Print or Super Short Print, and part of this
being the few who did either didn't know that it was
all that good or didn't want it in their decks. 500
LP cost + heavy saturation of MSTs and Giant
Trunades into the environment (Jinzo, too) = not
good. This is the same reason Waboku saw so much
play. The backlash is even. I think you know how
huge it is to turn your Magician of Faith into a
killing machine against a BEWD (thanks old CotD
reviewer). Getting the effect off once or twice puts
a mentality into your opponent that "Oh God, I'm
putting my fate in the hands of a rotating piece of
metal.
Dammit, I want to put my fate in the hands of
scattered and shuffled pieces of cardboard, some
with metal and all in plastic sleeves!"
Well, maybe they'll just not take the risk of
attacking.
It's great as a card, but the coin flip hurts the
rating. The LP payment is not major, but not minimal
either. Considering the heavy saturation of cards
even more dangerous than those in the environment of
LoN (but at the same time, the removal of cards that
are dangerous), this thing's rating hasn't changed
much in all this time.
Traditional it stays somewhat intact, but I always
rate things lower in Traditional, it seems. Duster
takes off .1. Maybe .2. But the rest of the
environment in Traditional lowers it down a lot -
Waboku reigns king of the apes.
In any standard deck:
3.4/5 Traditional
4.1/5 Advanced
|
Tranorix |
Fairy Box
We end the year with Fairy Box, one of the most
rentsy cards ever to be reviewed. It’s a Continuous
Trap, which is somewhat bad; it has an upkeep cost,
which is somewhat bad (in this case); and it only
has a 50% chance of working each time, which is bad.
But Fairy Box is good. Now how can that be? Well,
the effect is amazing. If your opponent attacks and
you’ve got Fairy Box, you need simply call a coin
correctly, and your opponent’s monster’s ATK will be
reduced to 0. This is NOT like Waboku, where you
just don’t take battle damage; the ATK of your
opponent’s monster becomes 0. So if he attacks your
Kuriboh with his Gate Guardian, his Gate Guardian
will die and he’ll take 300 points of damage (ignore
the fact that you probably will never summon Kuriboh
and your opponent probably will never summon Gate
Guardian).
It’s a great effect, but it’s risky. The fact that
you need to call a coin toss correctly really makes
it a tough card to use effectively. If you’re lucky,
by all means use Fairy Box; the 500 LP cost
shouldn’t deter you. At the very least, having Fairy
Box on the field will deter your opponent from
attacking, which is usually a good thing. Happy New
Year, everyone; may 2005 be as rentsy as 2004 – or
even more rentsy!
Traditional – CCCC: 2.5/5
Traditional – (Burn?) Stall: 3.5/5
Advanced – CCWC: 3/5
Advanced – (Burn?) Stall: 4/5
OVERALL RATING: 3.3/5
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Snapper |
Fairy Box
As Second Look Week and my 2-week review rush comes
to an end, we review Fairy Box, a card that is far
to powerful in the GBA YGO games.
Fairy Box has a 50% chance of being an impenetrable
wall; while Fairy Box is face-up on the field you
flip a coin every time an opponent’s monster
attacks. If you call it right, the attacking
monster’s ATK becomes 0 for the remainder of the
Battle Phase. So if your opponent’s monster attacks
one of your Attack Position monsters and you call it
right, your opponent will lose Life Points and a
monster. If your opponent’s monster attacks one of
your Defense Position monsters and you call it
right, your opponent will lose Life Points. Of
course if your monster has 0 ATK or DEF depending on
the scenario, the outcome won’t be the same. Either
way, Fairy Box only requires a 500 Life Point upkeep
during you Standby Phase to remain on the field, a
low amount for such a potentially good defense.
Fairy Box fits in any deck, but I doubt you’d find a
need for it.
Fairy Box is a fun card to use, especially if you
can always call your coin flips correctly. Sadly
though Fairy Box falls prey to Spell and Trap card
destruction, and isn’t reliable enough to become a
common sight, so don’t expect Fairy Box to show up
at your local tournament any time soon. And before I
go, Happy New Year! May the New Year Fairy bring you
lots of goodies.
Advanced Format: 2.5/5. Could be fun, but isn’t
greatly reliable.
Traditional Format: 2/5. Too much S/T Card removal.
Overall: 2.25/5.
Art: 2/5. You might call it
Whack-a-Some-Green-Jell-O rather than Fairy Box.
|
ExMinion OfDarkness |
Fairy Box
Finishing off the
year, we have one VASTLY underrated Trap card I
remember getting headaches from back in LON.
For 500 LP a turn,
you got a 50/50 shot at making an opponent's
monster's attack 0 during their battle phase.
This meant that if their Gemini Elf + Axe of
Despair attacked your Don Zaloog, and you got
the coin right, they'd lose their Gemini, take
1400 damage (and in this case, lose a card for
Don Zaloog's effect!)
Coin flip cards
generally aren't that great -- relying on luck
going your way won't advance you very far.
However, this effect is astounding -- if you
have no monsters, it's like a 50/50 Waboku, and
if you do, it's a 50/50 Cylinder of sorts. One
thing to keep in mind: This DOES NOT occur in
the Damage Step. So this card is pointless
against Injection Fairy Lily (as it boosts after
the reduction takes place, so it'd be at 3000
for that one shot instead of 3400) or anything
else that might take place in the damage step.
As a general rule,
Traps are meant to be reliable, but if looking
for some extra defense against a heavy Beatdown
deck, or the combo with Don Zaloog mentioned
earlier, it might be worth a try.
2.5/5 Traditional
3/5 Advanced
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