Otaku |
XY-Dragon
Cannon
Stats: XY-Dragon Cannon is a Fusion, so its
Level being 6 means little-you can’t go under
Gravity Bind, but hey it counts for six levels of a
Ritual Summon. ;) Now to something a little more
pertinent: as a Light Monster, there are a few
support cards.
Since all of the XYZ Fusion (and the
component monsters used yesterday) are also Light,
so a card that boosts Light Monsters across the
board (like the Field Magic card Luminous Spark)
could be used for a boost.
Plus, when the monster goes to the Graveyard,
you can use it for Chaos Monster summoning
requirements. As
I sated yesterday, I like Machine monsters, as they
have some good support cards.
Best is Limiter Removal-it makes for an
excellent final shot.
It is an Effect/Fusion monster, which I’ll
address in the next section.
Its attack is 2200-a touch low for Level 6
(even a fusion one) in my opinion, but at least
it’s high enough to run over Vampire Lord.
The 1900 DEF will rarely matter, but it is a
decent amount since you don’t need to worry about
searching it out of your deck.
I can’t imagine you purposely wanting to
put it in DEF mode unless your opponent summoned
something huge last turn and will just run over it
on their next.
Card
Text (Effects): Well, the good news is that
even though it’s a Fusion, it doesn’t need
Polymerization to be summoned.
Unfortunately, both Fusion components must be
on the field to summon it and that is the only
way to summon it.
Given what that text means on similar cards,
I assume that this card can’t be revived through
Monster Reborn, even after being properly summoned.
That’s annoying.
As for the real effect of the card, it’s
pretty weak. You
can destroy one face-up Spell or Trap card on your
opponent’s side of the field.
There are few occasions when this will be
particularly useful, as few permanent or Equip Spell
cards are played, and even fewer lasting Traps.
However, while few, there is one Trap you
will want to be able to nuke that remains on the
field and is considered a staple: Imperial Order.
Now, most people use Imperial Order as a free
“Magic Jammer”-they
activate it to counter one Spell card, then
let it expire on their next stand-by phase.
However, when your opponent has a huge hand,
most competent players I know will leave it out
while you prepare to deal with said hand.
Given most players so heavily favor Spell
cards, it’s a safe bet that a large hand is mostly
Spell cards. Well,
I said it was a rare use.
Other than that, Pre-Mature Burial, Call of
the Haunted, Snatch Steal, and a few other cards can
be nailed by this card.
The effect’s cost may seem steep, but
there’s always good old Sinister Serpent to give
you a “freebie” each turn.
Plus, you can use the discard on the odd
Tribute Monster.
Uses/Combinations:
The main place to use this is in your XYZ-deck’s
Fusion deck. While
it will almost never prove useful, at least it can
help hand a few cards.
In addition to Imperial Order, there is
the occasional
Gravity Bind or Messenger of Peace decks.
The
normal Machine combos apply-a double Limiter Removal
for when something attacks it could pay off real
big.
Ratings
Casual: 3/5-Actually where it’s most
useful-the XYZ-decks are one of those “not
quite” decks that while being well known and
organized, still don’t quite measure up to more
cutthroat competition.
Meaning XYZ-decks are strong in casual but
weak in serious Tournaments.
Also a boon is that here, things like Gravity
Bind and Messenger of Peace are also stronger here,
as are many other decks that use the Spell/Trap
cards that have a field duration.
Tournament:
2.5/5-Since your have plenty of room in a Fusion
deck, you might as well toss it in-it could even be
useful from time to time.
Limited:
2/5-Even if you get what you need to get it into
play, in this format, Tribute Monsters show up more,
and thus ATK scores sore.
There will also be even fewer Spell/Trap
cards that have a field
duration.
Summary
Personally,
I think they should have beefed up the two card
Fusions a bit more-especially this one.
Separating face-up/face-down (XZ-Tank Cannon
can nuke the face-down Spell/Trap cards only) into
different monsters was foolish-they never targeted
the hand at all, though perhaps they feared that
would be too much.
Still, they could have at least beefed
this things ATK/DEF scores to compensate for a lame
effect. It
has the lowest DEF and second lowest ATK, but the
worst effect.
Let
me add that I am still awaiting the results of the
Judge Test, and have never seen an XYZ-deck played.
If I am missing some beautiful combo, e-mail
it to me.
-Otaku
(nintendotaku@hotmail.com)
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