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Pojo's Yu-Gi-Oh Card of the Day
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XZ-Tank
Cannon
Super Rare
Machine / Fusion / Effect
“X-Head Cannon” + “Z-Metal Tank”
This monster can only be special summoned by
removing from play the above monsters on your side
of the field. You do not use “Polymerization” to
special summon this monster from your Fusion deck.
Discard 1 card from your hand to destroy 1 face-down
Spell Card or Trap Card on your opponent’s side of
the field.
Type
- Light / 6 / 2400 / 2100
Card Number
- MFC-053
Ratings
are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating
Date Reviewed - 2.18.04 |
SomeGuy |
Wednesday - XZ-Tank
Dragon
Not only does it have
the second highest XZY ATK at 2400, it also has
the ability destroy face-down Spell/Trap cards at
will. The XYZ Monsters are all obviously thriving
for a Sinister Serpent in hand.
Sadly, as cool as it
may be, it's still extinct in the current environment.
I'm almost positive it will never be a top tier
deck, but that's what casual play is for.
Damn near impossible
to play in Limited. Enjoy it in casual, and that's
about it.
Rating:
Constructed - 2/5
Limited - 1/5
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Umbra |
Wednesday, February 18, 2004
XZ-Tank Cannon
Yes, I am still alive, and I try to CotD when I can,
but there’s this thing called life that gets in the
way. Anyway welcome to the third day of the XYZ
week. Here is, in my honest opinion, the best of the
three 2 combo-ed fusions. First the 2400 attack
makes it on par with the boost given if X and Z were
union-ed. Also this works as a nice compliment to
MST, breaker, Heavy Storm, HFD, and all the m/t
removal. Sure it doesn’t work on face ups, but the
worse threat tends to be the unknown one, even if it
may just be a psychological one. Plus with Sinister
Serpent you really cut down on the cost.
And as always, the lack of required polymerization
makes this card much easier to get out. Also both
parts are witch-able and Z even is searchable via
sangan. So to get out the parts themselves is made
much easier. Plus XZ is easier to obtain than XY
rarity wise and its more useful.
Casual: 4
Tournament: 3 |
ExMinion OfDarkness |
Wednesday: XZ-Tank Cannon
This card is well worth the change in effect from XY.
YES, I understand your opponent can chain the Magic
or Trap you are targeting. If you use this effect on
a Waboku or Scapegoat, you just wasted a card. But
this card will help you make sure the coast is clear
before you go into an all-out assault.
This card's 2400 attack makes sure it won't get run
over by a random Goblin Attack Force -- if you can
protect this from field-clear magics (Raigeki, Dark
Hole, etc.) it will be here for a little while, and
tilt the game in your favor.
As long as you can afford the loss of cards in hand,
you can open things up for a wide attack (or force
your opponent to activate cards they wouldn't
otherwise.)
I give this a 3/5. |
Gambit |
XZ-Tank Cannon
The middle of the 3 2-fusion X-Y-Z monsters in terms
of strength also has the middle effect in terms of
usefulness. You can get rid of the face-down Traps
and Spells, which can help, but many are chainable
anyway, so discarding may not make that much of a
difference. Still, getting rid of that Mirror Force
or Magic Cylinder can mean the difference between
dealing some damage or winding up with a pile of
unusable scrap metal. Again, you cannot bring this
guy back from the graveyard.
3.0/5.0 Good ATK, can make the difference if you are
going in for the kill. Still, use with caution. |
TheCommon FolksPath |
Wednesday February 18th
XZ-Tank Cannon
Sorry for my absence. I have been really sick the
past three days and haven't really felt like getting
up from my bed to go to the computer.
The XYZ set was really popular when Magician's Force
first appeared.
However, after people played this type of deck for a
couple of days/weeks, they found it way to hard to
pull off the fusion combo(s).
The XZ Tank Cannon is an OK XYZ fusion. Although the
XYZ fusions do promote bad hand management, it might
be worth discarding that card to destroy their
face-down M/T cards to assure yourself you won't hit
a trap. The only problem is that they can chain
those cards, making that discard completely
pointless.
Another problem that is true with any of the XYZ
fusions is that the fusion components are removed
from the game. So, if something happens to the
fusion, you wasted not only the fusion components,
but any discards as well.
The only positives I can think of with this card is
the destruction effect and the fact that it has a
high attack for a 6 star fusion.
Constructed (XYZ Deck): 2.9/5
Sealed: N/A (Unless you perform a miracle and get a
bunch of XYZ parts -_-) |
Omega |
XZ-Tank Cannon is my second personal favorite of the
XYZ fusions, first being of course XYZ. However, if
you’re ever in a bind, and can only fuse 2 of the 3
XYZ monsters, XZ-Tank Cannon is the one you’re going
to strive for.
Not only is his attack the greatest of the 3 Double
Fusions, his effect is probably the one you’re going
to want to use. Because lets face it, you’re going
to be more paranoid about a facedown Spell/Trap
card, than a face down Monster card, and this
monster allows you with a simple discard to destroy
what may be your opponents last line of defense.
However on the flip side, the card you’re targeting
could be a card that could activate instead of being
destroyed. (I.e. Ring of Destruction, Waboku, etc)
However sometimes you need to take a chance, and it
will pay off if the card you destroy is a Mirror
Force.
And with 2400 attack, this monster is nothing to
scoff at.
And hey it’s not like it takes space in your deck
right? It will just sit in the fusion deck until you
need it.
So overall, if you are going to strive for any of
the XYZ fusions, but don’t want to risk it all for
XYZ, then my pick would be go to for XZ-Tank Cannon.
My Ranking for this card is obviously going to be
for XYZ decks only.
This card gets a 4/5 |
Quickshot |
MFC-053 XZ-Tank Cannon
:Pros:
+ Uses X and Z, two cards that have a better chance
of poking at the opponent while on the field (LOL..
yea right)
+ Kill a Facedown s/t.
+ Can take down a Jinzo.
+ Sinister.
:Cons:
- Where do I begin?
- Not nearly strong enough for removing 2 monsters
from play.
- Ugh. I’ll discard my last card in my hand only to
attempt to destroy a ring, but instead my monster
gets ringed.
:Analysis:
Well, with this card you can be punked pretty badly.
Ring of Destruction. Waboku. Book. Any chainable
created. All of these completely kill this card.
IMO, I would definitely rather have the other dude
that destroys face up s/t.
:Rating:
Casual – 2.2
Actual – 1.3
:Closing OTD: Out of the fusions for XYZ my opinion
is that this one is the easiest for the opponent to
gain advantage. |
Otaku |
Stats:
Like its siblings, XZ-Tank Cannon is a Fusion,
so its Level being 6 means little-you can’t go
under Gravity Bind, but hey it counts for six
levels of a Ritual Summon (wow-that still sounds
lame). Like the whole XYZ Series, it’s a Light
monster. On the off chance you haven’t read the
two previous reviews, I’ll remind you that means
you can support it with a Field Spell card, run
it in Light decks, use it for Chaos Monster
summoning fodder, etc. As I stated the last two
days (and will in the next two reviews), I like
Machine monsters; there are things that target
just them. Some are good (Limiter Removal).
Some aren’t (other than tribe, which hurts any
mono-type deck, I don’t think they are out
yet). Its attack is 2400-just about right for a
Level 6 with an effect. While this card, as we
will see, isn’t as potent as say, Jinzo, it
still has its uses. Only a few single tribute
monsters can give it trouble, like Dark Ruler Ha
Des, Summoned Skull, Skull Archfiend of
Lightning, etc. are not what you’d call staples
(at least in general). There are also a handful
of non-tribute monsters that will annoy it, but
(like Injection Fairy Lily) they are costly to
play. It can run over most beatsticks and of
course Vampire Lord, which is good. It’s
Defense, while probably not something you’d make
use of a lot, is pretty good (not like we have
to search the deck for it). At 2100, only the
top beatsticks can get around it, though most
tribute monsters can.
Card Text (Effects):
Like XY-Dragon Cannon, YZ-Tank Dragon, and
XYZ-Dragon Cannon, this card can only be
summoned by removing from play the required
pieces. This is not so good-you can’t use
convenient Fusion substitutes, you have to
remove the pieces used from play, and you
can’t revive them even when they were properly
summoned. Fortunately, the two more useful (imo)
pieces combine for this one. X-Head Cannon, as
stated Monday, is a decent 1800 Level 4beatstick
searchable by Witch of the Black Forest.
Z-Metal Tank can be searched out by Witch,
Sangan, and Shining Angel. Shining Angel is
what really helps this Fusion. Since you don’t
need Polymerization, you can just let your
opponent run over a Shining Angel, use it for
Z-Tank (assuming they have not other monsters to
attack with), then summon X-Head Cannon, and if
it makes it, remove them from play for XZ-Tank
Cannon.
The second effect is somewhat useful.
Destroying a face-down Spell/Trap card is
sometimes worth discarding a card. First, you
probably will use it to make sure your coup
de grace isn’t spoiled by a Mirror Force or
the like. Second, you will also probably use
Sinister or something else you want to discard
(like a Jinzo). About half the time, though,
you’ll probably nail a Chainable Spell/Trap,
which means they will chain it, thus making it
an illegal target. This causes the effect to
fizzle, so that they still get their Spell/Trap
(though possible at a less than useful time) and
you discarded a card for (next to) no reason.
Uses/Combinations:
Again, anything that works well with Light,
Machine, and Union Monsters can be considered.
This will mostly see play in a Light/Machine
deck, so Jinzo, Mechanical Chasers and a Reflect
Bounder are probably good partners for it.
Again, there are Union specific Spell and Trap
cards-since I haven’t ever run or faced a Union
deck (they aren’t really mainstream), I’ll leave
the lists of what is useful to the more
experienced reviewers. And of course, run it in
an XYZ-deck. XD
Ratings
Casual:
3.5/5-Posibly my favorite of the two-piece
XYZ-Fusions. Best attack, good defense, and a
decent effect. Toss in some Limiter Removals
and you might consider running this against the
big boys.
Tournament:
3/5-Same as above, but the whole XYZ deck is
less playable here.
Limited:
2.5/5-Few spell/trap cards in these events, so
its effect is much less useful. A decent
attacker though, provided you can somehow summon
it.
Summary
A good card… for XYZ-decks only.
-Otaku (nintendotaku@hotmail.com)
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