Thursday - Jowls of
Dark Demise
Jowls of Dark Demise
Fiend/Effect
Monster
Water/2/200/100
FLIP: Take control of 1 monster on your
opponent’s side of the field until the end of
the turn that this card’s effect is activated.
When the controlled monster attacks, it may attack
your opponent’s Life Points directly.
PGD-009
Rare
Restriction: No Restriction (3 per Deck)
Ehhh... This card is
VERY janky in tournament play. It really only has
any usefulness if it manages to stay Face-Down a
turn after you've set it. But will all the aggressive
in the current environment, that will rarely ever
happen. Meaning that you won't often be able to
abuse the "it may attack your opponent's Life
Points directly" portion of the Effect.
Now that we see how
slow Jowls of Dark Demise is, we'll move on to
other strategies. Its ATK can't run over a
Sinister Serpent, and its DEF can't even survive a
hit from Yata-Garasu. Extremely pathetic stats.
The only other way you
can get something out of this card is if your
opponent attacks you with a swarm of Monsters. One
of their Monsters will attack Jowls of Dark Demise
and activate its Flip Effect, you could then take
control of your opponent's strongest Monster, and
hopefully be protected for the remainder of the
Attack Phase.
Jowls of Dark Demise
could potentially be decent in Limited, it just
depends on what cards you have to support it. The "it
may attack your opponent's Life Points
directly" portion of the Effect is
devastating in a format with a low amount of
starting Life Points.
Rating:
Constructed - 1.5/5
Limited - 3/5
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