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Pojo's Yu-Gi-Oh Card of the Day
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Skill Drain
Card Number
- DCR-049
Ratings
are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating
Date Reviewed - 1.26.04 |
SomeGuy |
*computer crashed* |
f00b |
Monday 1-26-04 Skill Drain
Trap
Pay 1000 Life Points. As long as this card remains face-up on the field negate the effects of all face-up Effect Monsters on the field.
This card can effectively negate an opponent’s entire strategy if they cannot destroy it in time.
Pros:
+Eliminates effects of monsters o_O
+Stops control monsters like Don Zaloog, D.D Warrior Lady, Vampire Lord, potentially Jinzo, spirit reaper, witch, sangan, tomato, pyramid turtle, tribe-infecting virus, yata-garasu, breaker, you name it *goes down the list*
Cons:
-1000 LP payment
-Easily Destroyed
-Can’t be used if Jinzo is already on the field.
-Face down monsters still have effects (I.e. a f/d witch/sangan sent to the graveyard)
Combos:
*Use with a bunch of high attack monsters with nasty effects to access pure beatdown. I.e., run with goblin attack force, giant orc, etc, to have 2300 or 2200 beatsticks. LoL, throw in some final attack orders..
Okay, I have played against some Skill Drain DECKS. But in all honesty, they seemed too easy to take down. Packing high attack monsters, as aforementioned, and 2-3 skill drains. Still, my 3 MST, 1 Feather Duster, and 1 Heavy Storm seemed to do fine against them. Although my breaker did seem pretty useless.
The fact is, this card is amazing against an opponent who relies on Jinzo to negate your traps. It also comes into play GREAT after an opponent has already used 2 or 3 m/t removal cards, especially if they’ve got a mirage of nightmares out.
And, the ability to keep yata on the field AND still be able to draw is simply amazing. I’ll admit it, I’ve hat my yata taken out by a sinister serpent before because I called the “bluff” of a face-down skill drain. So it CAN be good. But is it consistent?
I don’t think so, the 1000 LP payment seems nothing nowadays. Life points are being thrown all over, for scientist payments, prenegators, even Injection Fairy Lily, but for this cost, all you may be getting is the minus 1000 and then they just Mystical Space Typhoon it and all of a sudden a quickplay spell they pack THREE of seemingly has the added property “your opponent loses 1000 LP”. You see? Any activated Skill Drain is a target for these…
Still, the card itself IS good, and it’s undeniable the effect is amazing, as I don’t think I pack a single NON-effect monster in my deck currently, but still. Just be careful when you play it for yourself, as only personal time spent play testing can decide for you whether this card is right for your deck.
Ratings:
Constructed - 3.2/5 It’s actually a decent card with good potential
Limited - 1/5 too many non effect monsters see play, and 1000 can be up to 25% of you LP in limited…
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infinitekhaos |
Skill
Drain (Trap Card) - Pay 1000 Life Points. As long as
this card remains face-up on the field negate the
effects of all face-up Effect Monsters on the field.
No better card than
skill drain to open controversial week. The
controversy with Skill Drain is with Jinzo. Many
dispute which effects negate which, so i'll clarify
that now. If Skill Drain hits the field first, then
later Jinzo is summoned, his effect is negated,
since SD already hit the field. Skill Drain however,
cannot negate effects such as Kuriboh, or Sinister
Serpent. This is because SD only negates effects of
monsters on the field. The effects of Sinister and
Kuriboh take place int he graveyard/hand.
Lets move on to some
awesome decks you can build around this card. Play
three Skill Drains. Then play three Goblin Attack
Forces..and if you want, three Orcs. That gives you
a 2300 beatstick, which does not go into defense
after it attacks, not only that but you dont need to
worry about f/d tomatoes or wotbfs. Now, my
particular favorite with this card. Be sure you have
plenty of life, as this combo eats up a lot of it
(you can play three poisons of the old man if
needed). Now, summon scientist, declare priority.
Bring out Ryu Senshi. Pay 3000lp to bring out Baltar
and two Dark Flare Knights. Now, activate Skill
Drain. Your fusions don't go back to the fusion
deck, and they can attack directly. You're left with
two 2200 beatsticks, trap and spell negation. Now I
know you're thinking, your fusions will NOT be
negated. Why? Simple, go ahead and pick up your rule
book right now, as im sure I will be flamed. Fusion
monsters are not considered effect monsters. They're
fusion/effect. So skill drain wont have an effect on
them at all.
Tourney - 3.5/5 - if
built correctly
Draft - 3.5/5 - can
come in handy, getting rid of those nasty penguin soldiers
Artwork - 1.5/5 - im
so sick of ha des...
Closing Line - I'll
flip fiber jar....UHH NO! ok ok...then ill tribute
my sangan and search...uh..no dude...no...... |
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