You can only
activate this card when you have “Don Zaloog”,
“Cliff the Trap Remover” Dark Scorpion –
Chick the Yellow”, “Dark Scorpion – Gorg the
Strong”, and “Dark Scorpion – Meanae the
Thorn” face-up on your side of the field. During
the turn this card is activated any of these 5
cards can attack your opponent’s Life Points
directly. In that case, the Battle Damage
inflicted by each of those cards (that attack your
opponent’s Life Points directly) becomes 400
points.
As we conclude this
week of Dark Scorpions we must review the card
"Dark Scorpion Combination." I'm going
to pretend the first couple of lines
aren't there. Wow! With them gone it's really
good. You inflict a really good 2000 damage and
you get the effects. Here are the effects to
choose from: [pick 5].
- Return 1 card on the
field to its owner’s hand.
- See 1 card on the top of your opponent’s Deck.
Your opponent does not see the card. Then return
it on the top or the bottom of your opponent’s
Deck.
- Select 1 card that includes “Dark Scorpion”
in its card name, or is named “Cliff the Trap
Remover”, from your Deck and add it to your
hand.
- Select 1 card that includes “Dark Scorpion”
in its card name, or is named “Cliff the Trap
Remover”, from your Graveyard and add it to your
hand.
- Return 1 Monster Card on your opponent’s side
of the field to the top of its owner’s Deck
- Send 1 card from the top of your opponent’s
Deck to the Graveyard.
- Select 1 card from your opponent’s hand
randomly and discard it to the Graveyard.
- Send 2 cards from the top of your opponent’s
Deck to the Graveyard.
Destroy 1 Spell Card or Trap Card on the
field.
- Send 2 cards from the top of your opponent’s
Deck to his/her Graveyard.
If you can pull this
off you are set for the game. The only problem is
you can only activate when they are all on the
field. You can get them out however with Mustering
of Dark Scorpions.
Rating: 3.1/5
Draft: 1.0/5
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