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Pojo's Yu-Gi-Oh Card of the Day
Sealmaster Meisei / Talisman of Trap
Sealing / Talisman of Spell Sealing
Date Reviewed - 7.05.04 |
ExMinion OfDarkness |
Monday: Sealmaster and the Talismans
We start off Omega's CotD week with some interesting
new cards. Basically, you have Jinzo and Spell
Canceller in the same card, each different thing
requiring a support card.
What they viewed when they were creating this card
is for a player to be able to shut off Traps OR
Magics at will. If they wanted people to play this
card, they'd give it better stats than 1100/900...
I'm sorry for the short review, but I'm dedicating
time to the other CotDs -- if you're going to play
the negation game, don't play two half-assed parts
of it -- play very few or no traps and run Jinzo, or
run a lot of Traps and run Spell Canceller. Stay
away from this card.
1.5/5 |
Tranorix |
Monday:
Sealmaster Meisei / Talisman of Trap Sealing /
Talisman of Spell Sealing
Today's card is actually three cards, one monster (Sealmaster
Meisei) and the two cards that exist to make him
more playable (Talismans of Magic/Trap Sealing).
That said, let's look at the monster first:
With 1100 ATK and 900 DEF, he's searchable via
Witch, Sangan, and Tomato; but the whole "no effect"
thing kind of drags him down. Essentially, he's
utter crap on his own, although his flavor text
rhymes, which is a plus, I guess.
Now let's look at the Talismans: ToTS is actually a
fairly good card. It's a Continuous Magic Card that
basically acts as a Jinzo. This could definitely be
useful to have when you’re on the offensive; all you
need is Meisei on the field to activate it. Of
course, if ALL you have on the field is Meisei, you
won't necessarily be worried about Traps; you'll be
worrying about...everything. So this requires some
more cards to work effectively.
Then we have the other one, Talisman of Spell
Sealing. Think Imperial Order, but instead of paying
700 LP each turn, you just need to have a really
crappy monster on the field. Again, it could be
useful; but Meisei is still vulnerable to A LOT,
namely monsters. Stopping your opponent's Raigeki
won't help you if he just slams into Meisei with an
Archfiend Soldier.
Really, the concept of these cards is good; but
Meisei alone + either one just isn't worth it.
They're best used to supplement other monsters you
already have on the field, and the fact that you
need two cards (Meisei and a Talisman) just to help
out your current force really drags down the
playability. You could, however, build a deck around
these cards; just make sure you have other cards
(strong monsters, for example) to make these
worthwhile.
Typical tournament deck: 1.5/5
Talisman deck: 4/5
OVERALL RATING: 2.8/5 |
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