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Pojo's Yu-Gi-Oh Card of the Day
![](GoblinKing.jpg) |
Goblin King
Common
Fiend
/ Effect Monster
This card cannot be attacked if there is another
Fiend-Type monster on your side of the field. The
ATK and DEF of this card become the number of
Fiend-Type monsters on the field (excluding this
card) x 1000 points.
Type
- Dark / 1 / 0 / 0
Card Number
- AST-031
Ratings
are based on a 1 to 5 scale
1 being
the worst. 3 ... average. 5 is the highest rating
Date Reviewed - 7.08.04 |
ExMinion OfDarkness |
Thursday:
Goblin King
Now this card can actually be useful. Dark Necrofear
makes passionate love to this card.
Giant Germs, Kuribohs, Giant Orcs...Necrofear
himself...all of those become an Axe to this card
AND he can't be attacked.
Able to be searched by every conceivable search card
that this qualifies for, you can get it out quickly
and easily. But really, this card's best use is
after Giant Germ's effect goes off. That puts two
Fiends on the field. That makes this 2,000.
That's really the best recommendation I can make on
how to play this card. Speed-fiend decks can get an
extra beatstick that can't be hit. (Sorry for the
short reviews this week x.x)
3/5 in the Fiend deck |
Tranorix |
Goblin King
Goblin King is an interesting monster. With terrible
stats of 0/0, it is searchable by Witch, Sangan, and
Tomato; and being Level 1, he can be easily
metamorphosed into Thousand Eyes Restrict.
That said, the effects are pretty good. If there's
another Fiend on the field (which there had better
be if you intend to play this guy at all), he can't
be attacked. Similar to the Bone Towers, Captains,
and Dragons, two of these = your opponent cannot
attack either one.
The second effect is decent; this card's ATK is
equal to the number of (other) Fiends on the field
x1000. Have two Goblin Kings on the field? They'll
each be at 1000. Summon this after Giant Germing
your opponent? He'll be at 2000. Field full of
Fiends? 4000. For a Level 1, that isn't bad.
The fact that you really need at least other Fiends
on the field for this to be effective does hurt its
playability, but in the right deck, Goblin King
could be a very good pick.
Typical tournament deck: 1.5/5
Fiend deck: 4/5
OVERALL RATING: 2.8/5 |
Omega |
Sorry for my absence as of late as I've been on
Vacation, only to come back to find my computer
infected with a virus.
So now that I'm back up and running I'm returning to
my CotD duties.
Today's card is Goblin King. Not an overly used card
for several reasons. First off, Fiends don't have much
swarming capability (at least not as much as say
Warriors) so getting a lot of monsters on the field at
the same time as this won't happen very often in
serious duels.
Second of all, he doesn't get a boost from himself, so
the maximum he can reach is 4000. Now that may seem
high but getting 4 monsters on the field is hard
enough, let alone 4 fiends.
To get easy monsters, you may want to try Scapegoat +
DNA surgery combo.
With 0 Attack and Defence, I suppose you could search
it out through Witch of the Black Forest as well as
Sangan, but there are many other monsters I would
rather be searching for.
Added with the fact he is a 1 star monster allows him
to pass under gravity bind even if you manage to
summon more monsters to increase his attack.
In a fiend deck, Goblin King still doesn't cut it (at
least in my opinion) so Goblin King gets a 1.5/5
It has potiental, but it's just so dangerous to
utilize. |
MerrilHess |
Thursday:
Goblin King
This thing is a powerhouse if used right.
Pros:
This card is brutal if brought out at the right time.
On average, it should have 2-3 thousand attack, and
that ain't bad. Two of these on the field also creates
a Captain Lock, like Solar Flare Dragon and
Soul-Absorbing Bone Tower, but this effect is most
likely the best of those 3. It's also very searchable
(Witch, Sangan, Tomato). It's effect also refers to
the entire field, not just your side, too.
Cons:
If it is the only creature on your field, it's
attackable and only 0/0. It's attack strength can only
be increased by other fiends being on the field, not
by itself.
Overall, I give Goblin King a 8.6/10 in Fiend decks
and a 4/10 in other decks. |
JAELOVE |
Thursday:
Goblin King
Goblin King is an interesting Fiend card from the new
set. Clearly, he needs a lot of support to be
effective. Let's analyze his use. (For more info on my
card review system, check out my articles on this
site.)
Advantage F/H: Goblin King possesses two interesting
effects. Unfortunately, because his attack weighs in
at zero, you're going to have to support him with
other cards to get effective use with him. When other
fiends aren't on the field, Goblin King simply becomes
a useless monster. He does not provide much of an
advantage even in ideal situations, generally maxing
out at an attack of 2000. 2.5/10.
Best Draw for the Situation: The only situation in
which you would want to draw into this guy are: 1)
You've established field control with 2-3 fiends on
the field or 2) your giant germ has just died,
bringing two more onto the field. Both situations are
impractical. You simply don't want this guy at any
other point in the duel. 2.5/10.
Attributes/Effect: As both a Dark type and a Fiend
type, Goblin King gets a few bonuses. Also, he is
searchable by mystic tomato, witch of the black
forest, and sangan. Unfortunately, his searchability
stems from his abysmal stats of 0/0. Both of his
effects are hardly top tier. 5/10.
Dependability: Simply put, you're never going to be
able to depend on this card. The only two cards that
will quickly put fiends on the field are statue of the
wicked and giant germ. In all other cases, you're
building up an army just to bring this subpart 2000
attack monster out. 4/10.
A BAD Score: 14/40= 3.5/10.
If you MUST use him: Cards he combos well with are:
statue of the wicked, dark necrofear, giant germ,
gravity bind. |
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