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Pojo's Yu-Gi-Oh Card of the Day
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Mazera
DeVille
Super Rare
Fiend
/ Effect Monster
This card cannot be Normal Summoned or Set. This
card cannot be Special Summoned except by offering 1
face-up "Warrior of Zera" on your side of the field
as a Tribute while "Pandemonium" in on the field. If
"Pandemonium" is on your side of the field when you
Special Summon this card successfully, your opponent
discards 3 random cards from his/her hand.
Type
- Dark / 8 / 2800 / 2300
Card Number
- AST-111
Ratings
are based on a 1 to 5 scale
1 being
the worst. 3 ... average. 5 is the highest rating
Date Reviewed - 7.09.04 |
ExMinion OfDarkness |
Friday:
Mazera Deville
This card has potential to have a Deck built around
it. And you can get it easily, because little n00bs
at YGO Leagues will pull it and not want it.
I wouldn't recommend going pure Archfiend with this;
make the deck around Deville's summon on its own.
I'd like to note that if they chain an MST to the
Pandemonium upon resolution of his summon, his
"Delinquent Trio" effect doesn't go off.
This card DOES have a few upsides. Warrior of Zera
can't be Sanganed or Witched, but it can be fetched
with Reinforcements of the Army. Also -- this is a
SPECIAL summon -- meaning you can drop the
Pandemonium, Zera, and this ALL IN THE SAME TURN.
Lessee...2 RotA, 3 Warrior or Zera, 3 DeVille, 3
Pandemonium, and a Terraforming or two...and this
suddenly becomes VIABLE to play on your first turn
and flat-out kill their hand. But if you don't
summon this thing you're pretty much screwed.
Got some cards lying around and want to build a fun
deck? Try this. And if it works, post it so we can
use it ourselves.
3.25/5 |
Tranorix |
Mazera DeVille
Mazera DeVille, one of the top cards as far as
terrible name changes go. Anyway, the monster itself
is pretty intimidating. First of all, it has
good-but-unsearchable Stats of 2800 ATK and 2300
DEF. Obviously, there isn't much that can contend
with that.
There are two drawbacks, however: One is that you
must tribute Warrior of Zera, a weak little
effectless monster, in order to summon this. That
isn't too hard to do, though. It's really a small
price to pay, seeing as you're summoning a Level 8
monster for only one Tribute. Kind of like Double
Coston, right?
The second effect is that you must have Pandemonium
on the field. This makes Mazera a better pick for
Archfiend decks, though I can't remember the last
time I saw one of them. Even in a regular deck,
however Pandemonium won’t be too big of a drawback.
Especially when you look at the third effect: When
he's summoned, your opponent discards 3 cards from
his hand randomly. It's Delinquent Duo on steroids.
Usually, this will be your opponent's entire hand;
he'll have no options and you'll have a 2800 ATK
monster staring him down. It's a great effect, but
the monster itself is a bit hard to utilize unless
the deck is built around him.
Typical tournament deck: 1/5
Mazera DeVille deck: 5/5
OVERALL RATING: 3/5 |
Omega |
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MerrilHess |
Friday:
Mazera DeVille
This is total hand annihilation. Too bad it needs too
many cards to run it.
Pros:
When it's successfully Special Summoned, your opponent
drops 3 cards out of their hand at random. Very, very
nice. 2800 attack is also very strong, and nothing to
laugh at. That's about all I see that's good.
Cons:
It can't be searched at all, Has to be Special
Summoned through it's effect only, needs a field magic
card and a creature to be on the field to be summoned,
it also can't be summoned any other way, not even if
you get it out successfully. It really is the best
card, but has one of the coolest art jobs I've ever
seen.
Overall, I give Mazera Deville a 6.5/10 because it's
too situational. |
JAELOVE |
Friday:
Mazera Deville
Mazera Deville is the retail secret rare from the new
Ancient Sanctuary set. Unfortunately, his name results
from a failed Upper Deck overture to Disney. UDE
wanted to create a bunch of tie-ins to favorite movies
for the children of the game. Plans for Deville
support cards, including the dreaded 101 Dalmatians
trap card and the feared quickplay spell, Deville's
Fur Coat. But enough talk about failed tie-in
opportunities! Let's move on to the card review! (For
more info on my card review system, check out my
articles on this site.)
Advantage F/H: Clearly, you can see the game-breaking
power of this card. An instant 3 card discard gives
YOU a seemingly invincible 3-card edge. Seemingly is
the key word here; don't forget you have to use up
Pandemonium and Warrior of Zera. Including Mazera
DeVille, you've actually used 3 cards to burn 3 of
theirs. Of course, you do have a 2800 attack titan on
the field. The advantage of this card is actually very
strong; you get both field and hand advantage through
its effect. 10/10.
Best Draw for the Situation: Mazera DeVille,
unfortunately, is always a horrible draw. The only
time you'd want to draw into it is if you have
Pandemonium and Warrior of Zera on the field/in hand.
Since Warrior of Zera is not searchable, this
typically means you'll rarely be faced with that
situation. You never want this guy in hand until you
actually have the pieces in place to bring him out.
1/10 for the one ideal situation.
Attributes/Effect: He does have very powerful stats
and a very powerful, game-changing effect.
Unfortunately, he can't be searched, can't be special
summoned, can't be normal summoned. His benefits mixed
with his drawbacks average out to 5/10.
Dependability: Unfortunately, this is the part where
Mazera DeVille gets roasted. You'll basically never be
able to depend on it; you'll rarely get its effect off
in a competitive duel. Any combo involving 3 or more
cards isn't even really a combo. When the "combo"
revolves around 2 unsearchable cards, it definitely
gets a 0/10.
A BAD Score: 16/40= 4/10.
If you pulled him and MUST use him: Cards to include
are Pandemonium, terraforming, warrior of zera,
reload, card destruction, cyber jar. |
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