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Pojo's Yu-Gi-Oh Card of the Day
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Gear Golem
the Moving Fortress
Ultra Rare
Machine / Effect Monster
Pay 800 Life Points. This card can attack your
opponent's Life Points directly this turn.
Type
- Earth / 4 / 800 / 2200
Card Number
- AST-018
Ratings
are based on a 1 to 5 scale
1 being
the worst. 3 ... average. 5 is the highest rating
Date Reviewed - 7.16.04 |
ExMinion OfDarkness |
Friday:
Gear Golem the Moving Fortress
This is a nice little monster. Little in ATK, that is.
It's nowhere near little in defense. 800/2200 is
nothing to scoff at. The only non-Tribute monster that
will take this out that's normally played is Goblin
Attack Force. Just...wow. Spear Dragon and Airknight
Parshath will regret attacking this face-down. DDWL
just became even more costly to use, at 700 LP for the
attack.
Stall decks like this card for the other effect as
well; put this in ATK and ATK directly with it while
you have Messenger out. Limiter can work well with
this card, equips are flat-out necessary...otherwise
it's an even trade off. 800 LP for 800 LP (and your
attack might even get negated.) In this game, you like
trades in your favor, not even trades (inside and
outside of a Duel...)
Being Earth, I wouldn't consider playing this outside
of a stall or burn deck, considering it won't feed
Chaos or anything else you'd most likely special
summon. You're only playing it for itself and itself
alone. Still, this card isn't bad, and I wouldn't
fault a n00b for using it...and I wouldn't chew out an
expert player for playing one for the surprise factor.
3/5 |
Tranorix |
Gear Golem the Moving Fortress
The first question most people ask about Gear Golem
is, "Why is this an Ultra?" Well, it's not just the
stats (which are impressive; with 2200 DEF, Gear Golem
has the highest DEF of any non-tribute monster in the
TCG). It's the potential combos.
Granted, 800 LP to attack directly for 800 damage
doesn't seem that great. But with a few Limiter
Removals, Gear Golem can do massive damage at the mere
cost of 800 Life Points. Throw in Weapon Change or
Shield and Sword and you've got a LOT of damage.
Either of those + 2x Limiter Removal + Golem = game.
With one Limiter, it's still 4400 damage. Not bad...
That aside, the card is still playable even not taking
into consideration the attacking effect. As mentioned
before, 2200 DEF is basically as good as you're going
to get here. It laughs at Airknight Parshath, which
has begun to see more play lately; and the only
non-tribute monster that can take it down is Goblin
Attack Force, which has begun to see a lot less.
Gear Golem is definitely a monster you might want to
consider giving a try, ESPECIALLY if you run a Machine
deck.
Typical tournament deck: 3/5
Machine deck: 4.5/5
OVERALL RATING: 3.8/5 |
Omega |
Another of the Ultra Rares from the Ancient Sanctuary
set Gear Golem the Moving Fortress. In a head to head
battle, this won't win you many duels. With 800
attack, it will barely get by anything. Gear Golem has
an effect that basically states "Drop both players
lifepoints by 800", even if you use Limiter Removal to
boost Gear Golem's attack, you're only dealing with
1600 damage which isn't that much.
Gear Golem shines not in his attack, but in his high
defense. 2200 defense points for a 4 star monster is
the highest the English game has right now (1st
overall being Big Shield Guardna with 2600). There are
a very select few monsters (non tribute) that could
get by Gear Golem alone (Goblin Attack Force being an
example). This will let you set up for either a
tribute next turn, or a disappointment if they destroy
it with a Spell card.
You more than likely shouldn't use Gear Golem's effect
unless it will either turn the duel around in your
favor, or win you the duel with a final blow.
Overall Gear Golem is a pretty decent card, did it
need to be an Ultra Rare? Maybe not, but being a
Machine with the highest defense for a 4 star monster
earns it a score of 3/5. |
Otaku |
Stats:
Gear Golem is a Level 4 Earth Machine. Earth has some
pretty tough monsters, as do machines. Both are well
supported. What is a shock is that there are 15 other
Earth Machines. Sadly, only three of these are
anything special: Kinetic Soldier, Super
Robolady and Super
Roboyarou. All can be
good, but require specialty decks. Gear Golem’s level
means that it can be normal summoned with ease. The
first sign that this card might have some problems is
the meager attack of… 800. At least that makes it a
legal target for Giant Rat and
Sangan’s effects. Next
we see a DEF of… 2200. Oh so close. 2300 would have
been just enough to make this card worth a second
look-that would make the only normal
beatstick that could crush
it Lily. As is, GAF can destroy it. Now, that will
make an opponent more or less waste a Goblin Attack
Force, but still, if it were 2300, you’d have a
defender that actually would defend against most
things.
Effect(s):
This card does get an
effect-it can attack directly if it pays 800 LP. Now,
why would you do this? If the attack succeeds, you
just break even. If it had a higher attack, it might
be a lot more useful.
Uses/Combinations:
Well, this might be why they slapped an aggressive,
offensive effect on a passive, defensive monster:
Limiter removal. This simple little card means that
800 can grow up real big with at least one more cards
help. What card? Anything else
that can boost Gear Golem’s ATK. Limiter
doubles the current ATK score, not the base ATK.
So multiple Limiters can stack.
Still, I’d recommend like a United We Stand or
something, the drop a
Limiter or three. Not going to
happen a lot, but when it does, massive damage.
Ratings
Casual:
2.5/5-Sometimes defense works well here. Moreover,
you can add it to the Super Robo
deck as nice support, and
to Machine decks in general-a direct attack might be
nice.
Tournament:
2.5/5-Different reason for the score here. Same decks
find it useful, but Machine decks are actually
reasonable solid decks, and most decks tend to favor
smaller monsters with good effects over raw beatsticks.
Limited:
3.75/5-Defense doesn’t usually win games. However,
this can stall for quite some time, and with the lower
starting LP, that direct attack of 800 can win you the
game.
Summary
Just
a bit shy of being decent, it still has a niche use. |
Tony |
Friday - Gear Golem ....
uh! it's a big wall! hahaha
What balter?! Waste 2000 life points to kill this
sucker! OR 1/4 of your life points life there are the
math people out there like me ^^
let's see, it's an earth (how shocking) and it's 2200
defense.
it's effect is..............
it's a 2200 wall!
hahaha...nothing more to it unless!
remember rock spirit? Remember Gigantes? good ol'
nimble momongas? Giant Rat can get this out?
IT'S EARTH! it's beatdown creatures and walls! you
can't expect more.
I don't know how good this is. To me, prickle fairy IS
the best wall in the game. In fact, I think it's one
of the best sidedeck cards in the game also. This is
slightly worse. Take that back, it's A LOT worse!
If you think about it, even if you use limiter removal
on this monster, it's only 1600, it suicides with
Tribe Infecting Virus/Breaker w/o a counter. And can
you think of any metagame monsters that are 2100
attack besides Zombyra? (( and it's not really
metagame and also if Zombyra attacked a Prickle Fairy,
it's going to turn into defense and it'll be 500
defense "wall" afterwards ))
IF YOU ARE GETTING CONFUSED BETWEEN WHAT CARD I'M
REVIEWING, YOU SHOULD BE ^^. I'M GOING OVER BOTH AT
THE SAME TIME.
Gear Golem the Moving Fortress is really just a big ol'
wall that has gears and can't do much. Prickle Fairy
seems like the better choice to me and I think you
should really look into that card IF you are looking
for a solid wall.
Soo yeah, ratings time
Ratings:
Constructed: 2/10
Limited: 5/10 (slightly better there cuz almost
nothing can kill it)
PRICKEL FAIRY
Ratings in Constructed (sidedeck): 9/10 (Remember, it
kills a Beserk Gorilla and also turns an Airknight
Parshath into Defence) |
Kuro Basara |
Gear Golem the Moving Fortress
Gear Golem is a decent card. I haven't really seen
many people use it,
maybe if it came into defense when it was summoned...
Anyway its review
time.
The Moving Fortress is a Earth Level 4 Machine Monster
with 800 attack and
2200 defense. Decent stats, well the defense is
decent. Its effect states
that, "you can Pay 800 Life Points. This card can
attack your opponent's
Life Points directly this turn."
The effect is ok. If stuff like Gravity Release is
used, you can change
this monster to defense, put on a few equips, and
attack direct. That's
about it. If anyone is thinking about using this as
some defensive wall...
defensive walls are waaaay outdated. Better use this
if you want to be like
Gambit for a day. *throws random commons at friends*
Tourney: 1.0
Casual: 1.5 |
MerrilHess |
Gear Golem the Moving Fortress
Great machine here. The effect is br0ken if used
right.
Pros:
Direct attacks are a good thing. 800 a turn to do 800
to the opponent is a fair trade, but in this game, you
want to take advantage, not make fair trades. That is
why using Shield & Sword and Weapon Change (I think?)
to switch the attack and defense make this thing
abusive. 800 a turn for 2200 a turn is sounding a lot
better. The throw Limiter Removal into the mix and you
have an abused creature.
Cons:
Lp payments are bad unless it is for a good cause
(Imperial Order, Balter, Ryu-Senshi). If you can't get
it's attack switched, it's a measly 800 attacker. I'd
rather play Reaper on the Nightmare over this if I
wanted an 800 attacker. At least I would have to make
payments to get a good effect and deal damage.
Overall, I give Gear Golem the Moving Fortress a
8.4/10. Very easily abused, and versatile, too. |
JAELOVE |
Friday: Gear Golem the Moving Fortress
Rated
For:
Machine Decks, Stall Decks, Direct Damage Decks.
The first 4 star 2200 def! A moving
fortress! How powerful! Or is it? A BAD System
presses forth!
Advantage F/H:
Much
like spirit reaper, battle footballer, and other such
stall cards, Gear Golem provides passive field
advantage. What that means is your opponent cannot get
past it until he draws a monster removal card, meaning
that your lifepoints are safe until you can accrue a
variety of options. Being 2200 of course, makes him
the best of the stalling bunch. Of course, passive
defense is not as great as active offense.
6.5/10.
Best
Draw for the Situation:
When
in a pinch, this card will block kycoo's, spear
dragons, airknights, and other such beasts. He can
also close the duel for you in a hurry with his direct
damage feature. He is also a good opening turn drop.
Solid in all phases of play, except when you have the
advantage, Gear Golem impresses.
7.5/10.
Attributes/Effect:
2200
defense for a 4 star is very solid. It is also a
machine, making it work well with limiter removal.
Finally, its second effect is simply a bonus. Pay 800
life points to attack directly! Sounds good,
especially with equip cards/limiter removal.
Unfortunately, it's puny 800 attack score, coupled
with the fact that defense decks are doomed to fail,
brings it down to a 7.5/10.
Dependability:
Gear
Golem is quite dependable. As long as you clear their
traps, he'll always be able to attack for 800 life
points or more. He'll also provide a solid defensive
wall, provided that you're in need of one. Just make
sure he's not the ONLY line of defense. Pure defense
decks don't work, so make sure to do damage to them
too! 7.5/10.
The
Bottom Line:
Run
him for defense/stall or in your machine deck if
there's room.
A BAD Score: 29/40= 7.25/10 |
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