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Pojo's Yu-Gi-Oh Card of the Day
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Ghost
Knight of Jackal
Ultra Rare
Beast-Warrior / Effect Monster
You can Special Summon an opponent's monster that is
destroyed and sent to the Graveyard by this card as
a result of battle to your side of the field in
face-up Defense Position.
Type
- Earth / 5 / 1700 / 1600
Card Number
- AST-071
Ratings
are based on a 1 to 5 scale
1 being
the worst. 3 ... average. 5 is the highest rating
Date Reviewed - 7.21.04 |
ExMinion OfDarkness |
Wednesday:
Ghost Knight of Jackal
Now we get to the stronger stuff. Beast-Warrior is a
good type to run with the Manticore deck, as you can
discard this to revive Manticore and then Reborn it
later. 1700 isn't that bad for the effect you're
getting; it's like Red Moon baby but stronger, and
with a Tribute cost. I'd still play an Equip on this
guy.
It would be nice to take your opponent's Don Zaloogs,
etc. and use them against them -- but one thing you
-DON'T- want to kill with this is Sangan or Witch.
From how I'm reading the text, the monster hits the
graveyard -- THEN gets sp. summoned. You kill a
Searcher, they get the effect, then it's revived, and
then your opponent can kill their own monster that you
have and get another search!
Still, this card has some potential.
2.5/5 |
Tranorix |
Wednesday: Ghost Knight of Jackal
Wednesday's card is Ghost Knight of Jackal, an
interesting AST Ultra. Being Level 5 and only boasting
1700 ATK, not to mention 1600 (non-Witchable) DEF, you
can instantly see that he has weaknesses. Regardless,
the effect can definitely make up for it.
Granted, he might not kill that much with 1700 ATK,
but that's why we have equip cards. Throwing a United
We Stand or Axe of Despair on this can make it a force
to be reckoned with; even without equipping it, it can
still easily kill most Control monsters, as well as a
Defense Position Spear Dragon or Goblin Attack Force.
The effect is really incredible, if used correctly.
It's basically a permanent Change of Heart that you
don't waste any cards to use. Ghost Knight = card
advantage, and card advantage is a very important
factor in YGO. He's certainly not for every deck, but
he would do well in a deck built around him (and
possibly Red Moon Baby, his little cousin).
Typical tournament deck: 2.5/5
Field control deck (built around this card): 4.5/5
OVERALL RATING: 3.5/5 |
Omega |
Where have I seen this monster before.....oh right
Ghost Knight of Jackal is very similar to a pretty old
card called Red Moon Baby.
Some minor changed made Ghost Knight a little more
playable than his Vampire counterpart.
With 1700 attack Ghost Knight will be destroying a lot
more monsters than Red moon baby would. 1700 may not
cut it against strict beatdown, it's still enough to
take down a beatdown deck in the off-chance that they
are forced to go defensive.
But with 1600 defense he isn't a legal target for
Witch of the Black Forrest, or Sangan for that matter.
Since Ghost Knight is a Beast-Warrior you can use
certain cards to make him more effective. Enraged
Battle Ox, and Wild Natures Release are 2 examples of
cards that will make Ghost Knight a dangerous
contender.
a HUGE downside to Ghost Knight is that he is a level
5 monster. Most serious duelists would just shrug off
this monster because of the need for a tribute.
Players expect their tribute monsters to have high
attack, a game breaking effect, or both. Where as
Ghost Knight has a pretty decent effect, it's just not
game breaking enough for many players to use it.
Ghost Knight of Jackal fits in several decks, but
shines in a Beast/ Beast Warrior deck. If you run
either of those decks I highly suggest you at least
give Ghost Knight a try.
Overall score based on a beast deck: 3.5/5 |
Otaku |
Stats:
Based on stats alone, this looks to be another short,
sad review. Ghost Knight of Jackal is a Level 5 with
a paltry 1700 ATK, only good enough to smack support
or control monsters. 1600 DEF will block those
Monsters, but also means that the monster is not a
legal target for any of the searching monsters I know
of. Now, I started with the ATK/DEF because form
here, the card just gets better. Earth is at worst an
“average” Attribute-support exists, but nothing
insanely powerful. Beast-Warrior is a pretty strong
type, with some great support cards.
Effect(s):
This is the bread and butter of this card. Unless I
am misunderstanding the card, you kill it,
then you may take it. That
means my opponent has Don Zaloog
out. I run it over with Ghost. Now I attack with
Zaloog.
Nasty.
Uses/Combinations:
Simply put, this is meant to be run along side the
normal Beast/Beast Warrior support. Enraged Battle Ox
will be great for it, as will
Manticore of Darkness (you can discard this for
Manticore’s effect,
then revive it later). You
will also want Battle Position changing cards and
an equip or two. Imagine
an opponent summoning a GAF for a direct hit, only for
you to activate Book of Moon and flip it face down.
Now if you can clear the way on your turn, you can
then resurrect a discard Ghost and summoning Enraged
Battle Ox. Ghost tramples GAF, summons it,
then lets it and Enraged
battle Ox hit. That’s 5700 damage. Not easy, but
manageable.
Ratings
Casual:
3/5-Looks like a fun, but challenging deck.
Tournament:
2/5-But one that would probably be too weak here.
Limited:
3/5-But remember, you need to have dominance first, so
that its running over weak
non-tribute creatures.
Summary
Interesting and challenging. Something good could
come of it, or it might just get ignored. |
MerrilHess |
Ghost Knight of Jackal
Well, this card is pretty interesting.
Pros:
It gives you more field advantage, as well as some
tribute bait. It's 5 stars, so morphing into a Balter
is never out of the possibility. Book of Moon with
this creature makes him evil. Attack with GNoJ, chain
BoM on their Jinzo (i.e.), and kill it. Then you get
Jinzo on your side and the rest of your attacker can
go nuts. I like him.
Cons:
1700 attack for a tribute creature isn't very good.
1600 defense makes it unsearchable. It's also an Ultra
Rare so it'll be hard to get. 1700 attack won't kill
much in the way of attackers, but some cards like
Witch, Sangan, and Element Searchers would be horrid
creatures to kill. It's just a good thing that you can
choose not to summon them back.
Overall, I give Ghost Night of Jackal a 7.8/10. It's
effective if played right. |
JAELOVE |
Wednesday: Ghost Knight of Jackal
Rated
For:
It's
own GKoJ based deck, Beast deck
Another tribute monster from the new set, Ghost Knight
of Jackal shares similarities with two other cards.
The obvious comparison is his big brother, Mythical
Knight of Jackal from PGD. Of course, their effects
are vastly different. The other card is Red Moon Baby,
a long forgotten rare from Pharaoh's Servant. We'll
see if this card is superior to the two.
Advantage F/H:
With
this monster's effect, you'll be sending cards
destroyed to your own field. The effect isn't exactly
spectacular, mostly because of GKoJ's low attack, but
it can help in a pinch. Outside of its effect, it's a
weak 1700 attack tribute monster. The effect lifts it
from a zero to a 3/10.
Best
Draw for the Situation:
I'm
sure there are certain situations where this monster
can help, but you'll generally need an equip spell
card and a tributable monster to bring this one out to
play. He's generally a horrible draw no matter the
situation, unless you have a killer hand set up for
him. 2/10.
Attributes/Effect:
Let's
see here…. he's a Beast-Warrior, giving him great
synergy with Enraged Battle Ox and Manticore of
Darkness. He's also an Earth type, helping him out
with Gigantes and The Rock Spirit. His effect is also
semi-decent, but he's not searchable and his attack is
a puny 1700. The downsides outweigh the positives,
giving him a slightly below average score of
4/10.
Dependability:
This
monster relies on equip spells to achieve full power.
Regardless of whether he's equipped or not, he suffers
from all the same drawbacks that other monsters do.
You're rarely going to get more than one of your
opponent's monsters out on the field, and 1700 simply
isn't going to cut it for a tribute monster.
4/10.
The
Bottom Line:
This
card is more intended for casual play than anything
else. I'd even go as far to say that Red Moon Baby is
nearly as good.
A BAD
Score: 13/40= 3.25/10
Cards
it combos well with:
Enraged Battle Ox, Manticore of Darkness, United We
Stand, Axe of Despair |
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